Nifflas' Support Forum

Released Games => Knytt Stories => Topic started by: Zetta on September 01, 2009, 02:13:55

Title: How do you justify Juni's respawning?
Post by: Zetta on September 01, 2009, 02:13:55
I'm sure everyone must have come up with their own explanations by now.

Mine, simply, is that Juni possesses a device that teleports her short distances away from danger, but it's extremely water-sensitive. That's why it triggers when water touches her: it's not that the water hurts her, it's just a precaution to make sure she doesn't get stranded without it.

Thread inspired by this post (http://nifflas.ni2.se/forum/index.php?topic=1628.msg18020#msg18020).
Title: Re: How do you justify Juni's respawning?
Post by: Hmpf on September 01, 2009, 02:48:34
I don't rationalise it at all; to me, that's just what knytts do when they die of anything but old age. I don't rationalise her picking up new abilities in the form of objects, either, btw. I just accept it as part of her world. That's why in my level it's normal for people to buy or discard powerups like people in our world buy or discard clothes.

What I do rationalise a bit is the two-dimensionality of Juni's world. I imagine it as three-dimensional, really, and some parts of the caves I've built so far are supposed to be oriented at right angles to others, or staggered in relation to others. In one case this leads to there appearing to be two different screens above a certain other screen - but in my head, one of them is not really on the same plane as the other. *g*
Title: Re: How do you justify Juni's respawning?
Post by: googoogjoob on September 01, 2009, 03:13:01
I don't feel a need to justify Juni's respawning.

...but if I had to justify it, I'd say that every time Juni saves, her personal timeline splits, and the player follows one of the splitting paths. If she dies on this path, the player's perspective flashes back to the fork and follows another one of the paths- a path wherein Juni may or may not die.
Title: Re: How do you justify Juni's respawning?
Post by: Pick Yer Poison on September 01, 2009, 03:42:11
Or we could take the Bioshock route; the savepoints are really a Vita-Chamber type of dealie, and whenever Juni dies a new Juni is created, with all the memories of the original.

Or we could just say hey, whatever. If a game wants to give us unlimited lives, I say let it. ;) Really, there's no way to make sense of it. Not that it's not fun to try.
Title: Re: How do you justify Juni's respawning?
Post by: Purple Pineapple on September 01, 2009, 04:34:14
My answer is similar to goog's. Juni never dies. EVER. If she hits water, or enemies, pah. That didn't really happen. It's all an illusion. Juni's still back at the last savepoint. You were watching a video of what's stupid, and you shouldn't do.
Title: Re: How do you justify Juni's respawning?
Post by: KG on September 01, 2009, 04:50:33
It's a game.
That's the only reason the player needs.
Title: Re: How do you justify Juni's respawning?
Post by: Gorfinhofin on September 01, 2009, 04:55:03
When Juni hits something harmful she breaks up into a cloud of her basic elements, then those atoms are drawn back to the last save point and she is reconstituted. Yeah, let's go with that.

EDIT: I guess that's basically teleportation, eh? XD
Title: Re: How do you justify Juni's respawning?
Post by: Emeraldfire7 on September 01, 2009, 11:53:22
i think i like googs idea, very... quntum mechanically inclined XD

String theory ftw!!

I was thinking juni could just imagine how she could die in the future and then wakes up from a slightly uncomfortable dream X-P
Title: Re: How do you justify Juni's respawning?
Post by: StraightFlame on September 01, 2009, 18:26:08
I would say its like in Super Mario Galaxy, but with Knytts. If Juni dies, she turns into clouds, right? Well, i would say that those clouds eventually will gather in the point where you last saved, where they will form a new Knytt, so the cycle of Knytt life continues. But the cycle never repeats itself in the same way.
Title: Re: How do you justify Juni's respawning?
Post by: JC Grim the 'crete reaper on September 01, 2009, 22:34:13
I don't feel a need to justify Juni's respawning.

...but if I had to justify it, I'd say that every time Juni saves, her personal timeline splits, and the player follows one of the splitting paths. If she dies on this path, the player's perspective flashes back to the fork and follows another one of the paths- a path wherein Juni may or may not die.

... Very much like the book "The Golden Man" and movie "Next"... that is the second time I've brought that up... once with the "Braid" topic under TME and now here... X)
Title: Re: How do you justify Juni's respawning?
Post by: Feline Monstrosity on September 01, 2009, 22:58:48
to me, that's just what knytts do when they die of anything but old age.
I think that's what happens when they die of old age too.
Title: Re: How do you justify Juni's respawning?
Post by: StraightFlame on September 03, 2009, 20:42:48
When Juni hits something harmful she breaks up into a cloud of her basic elements, then those atoms are drawn back to the last save point and she is reconstituted. Yeah, let's go with that.

EDIT: I guess that's basically teleportation, eh? XD
I would say its like in Super Mario Galaxy, but with Knytts. If Juni dies, she turns into clouds, right? Well, i would say that those clouds eventually will gather in the point where you last saved, where they will form a new Knytt, so the cycle of Knytt life continues. But the cycle never repeats itself in the same way.
Pretty much the same, eh?
Title: Re: How do you justify Juni's respawning?
Post by: Dataflashsabot on September 03, 2009, 21:45:41
Mine, simply, is that Juni possesses a device that teleports her short distances away from danger, but it's extremely water-sensitive. That's why it triggers when water touches her: it's not that the water hurts her, it's just a precaution to make sure she doesn't get stranded without it.
This, but note these details: The KOT (Knytt Office of Teleportation) only permits teleportation to specific co-ordinates, which they mark with glowing beacons; also, since the space required to store the co-ordinates of each atom is huge, the device can only hold one set at a time, which it updates if Juni presses a button on the device while near a beacon.
Title: Re: How do you justify Juni's respawning?
Post by: Purple Pineapple on September 04, 2009, 01:00:33
This, but note these details: The KOT (Knytt Office of Teleportation) only permits teleportation to specific co-ordinates, which they mark with glowing beacons; also, since the space required to store the co-ordinates of each atom is huge, the device can only hold one set at a time, which it updates if Juni presses a button while near a beacon.
Juni needs to learn how to throw her detector at such buttons.
Title: Re: How do you justify Juni's respawning?
Post by: Pick Yer Poison on September 04, 2009, 01:10:27
Juni needs to learn how to throw her detector at such buttons.
But then she's not wearing it, so it can't teleport her away from danger.
Title: Re: How do you justify Juni's respawning?
Post by: Purple Pineapple on September 04, 2009, 01:27:13
De-tect-or
Title: Re: How do you justify Juni's respawning?
Post by: Pick Yer Poison on September 04, 2009, 05:15:03
De-tect-or
Oh, sorry. Still, it wouldn't do any good:
This, but note these details: The KOT (Knytt Office of Teleportation) only permits teleportation to specific co-ordinates, which they mark with glowing beacons; also, since the space required to store the co-ordinates of each atom is huge, the device can only hold one set at a time, which it updates if Juni presses a button while near a beacon.
Not to mention that I think the button's on the device itself.
Title: Re: How do you justify Juni's respawning?
Post by: Purple Pineapple on September 04, 2009, 05:24:53
Oh, anyone can push a button with a well aimed detector toss.
Title: Re: How do you justify Juni's respawning?
Post by: Bored2death on September 04, 2009, 06:12:59
Actually, maybe the teleporter is in Juni's clothes, and must be above one of the beacons in order to activate the button.
Title: Re: How do you justify Juni's respawning?
Post by: StraightFlame on September 11, 2009, 21:09:05
I would say its like in Super Mario Galaxy, but with Knytts. If Juni dies, she turns into clouds, right? Well, i would say that those clouds eventually will gather in the point where you last saved, where they will form a new Knytt, so the cycle of Knytt life continues. But the cycle never repeats itself in the same way.
i think i like googs idea, very... quntum mechanically inclined XD

String theory ftw!!

I was thinking juni could just imagine how she could die in the future and then wakes up from a slightly uncomfortable dream X-P
My answer is similar to goog's. Juni never dies. EVER. If she hits water, or enemies, pah. That didn't really happen. It's all an illusion. Juni's still back at the last savepoint. You were watching a video of what's stupid, and you shouldn't do.

Why dontcha talk about these?

They can be true...
Title: Re: How do you justify Juni's respawning?
Post by: Dataflashsabot on September 11, 2009, 22:17:21
Yeah I meant a button on the device itself.
Title: Re: How do you justify Juni's respawning?
Post by: Pumpkinbot on September 12, 2009, 01:56:57
I don't feel a need to justify Juni's respawning.

...but if I had to justify it, I'd say that every time Juni saves, her personal timeline splits, and the player follows one of the splitting paths. If she dies on this path, the player's perspective flashes back to the fork and follows another one of the paths- a path wherein Juni may or may not die.
Time-travel. Best explanation EVAR.
Title: Re: How do you justify Juni's respawning?
Post by: StraightFlame on September 13, 2009, 09:40:44
I agree. But
I would say its like in Super Mario Galaxy, but with Knytts. If Juni dies, she turns into clouds, right? Well, i would say that those clouds eventually will gather in the point where you last saved, where they will form a new Knytt, so the cycle of Knytt life continues. But the cycle never repeats itself in the same way.
is more epic. Lol
Title: WTF???
Post by: StraightFlame on September 13, 2009, 09:50:30
Actually, maybe the teleporter is in Juni's clothes, and must be above one of the beacons in order to activate the button.
And this is just... I cant exactly quote it, but Zetta said the water doesnt hurt Juni.
And that the thingy teleports her away from it so she doesnt get stranded without it.
How can she get stranded without it if it is attached to her clothing? Or is my definition of 'stranding' incorrect?
Title: No one will read this sentence...
Post by: StraightFlame on September 13, 2009, 09:53:39
Or maybe it is just my definition of 'getting stranded without some futuristic device'?
Title: Re: How do you justify Juni's respawning?
Post by: Razzorman on September 13, 2009, 11:09:02
How about this: KS is a game. When you die, the game puts you back at the last save point that you saved.
Nah, nobody would buy that.
Title: Re: How do you justify Juni's respawning?
Post by: Dataflashsabot on September 13, 2009, 13:39:21
Actually, maybe the teleporter is in Juni's clothes, and must be above one of the beacons in order to activate the button.
And this is just... I cant exactly quote it, but Zetta said the water doesnt hurt Juni.
And that the thingy teleports her away from it so she doesnt get stranded without it.
How can she get stranded without it if it is attached to her clothing? Or is my definition of 'stranding' incorrect?

The device is sensitive to water, as has been explained, and would be destroyed if it got damp, so it protects itself by triggering if Juni is about to get wet (rain is okay though). She probably just carries it in her pocket or something, it doesn't really matter. It has an 'update' button on its side, which when pressed wirelessly downloads the coordinates from the nearest beacon. It only works at a VERY short range though, due to the bandwidth required to transfer all the data and the risk of data corruption at longer ranges.
Title: Re: How do you justify Juni's respawning?
Post by: LimeLemon on September 13, 2009, 17:42:44
Juni has magic powers.
Title: Re: How do you justify Juni's respawning?
Post by: Dandelion on September 13, 2009, 18:12:05
How about this: KS is a game. When you die, the game puts you back at the last save point that you saved.
Nah, nobody would by that.

It's fun to come up with bizarre theories! XD
I think that when a knytt dies, they just go back to the last save. It's simply a minor
(or major if the level creator didn't put many saves in) annoyance, as it is to us. The complex theories make my head hurt. :P2
Title: Re: How do you justify Juni's respawning?
Post by: tomssuli on October 19, 2009, 09:38:16
I'm with the future visions. It's just like in the Ted Dekkers book "Blink".
Title: Re: How do you justify Juni's respawning?
Post by: Purple Pineapple on October 20, 2009, 01:53:53
I have another theory. When the character saves, a white light puffs up, which causes an all-mighty being to sneeze out a knytt bodies right onto the save. Then, when Juni dies, her soul flies out in what looks like smoke and heads to the last savepoint. There, it enters the empty knytt body and takes on new life.
Title: Re: How do you justify Juni's respawning?
Post by: JerkDouglas on October 20, 2009, 09:50:52
 My theory is that the world is actually the character you play as, and you move around Juni, but every time you accidentally move her into a place where she dies, you silently perform catholic penance until our lord Jesus Christ resurrects her and reverses time.

 These powers are explained in the Bible somewhere, I'm sure of it.
Title: Re: How do you justify Juni's respawning?
Post by: LimeLemon on October 20, 2009, 13:50:32
My theory is that the world is actually the character you play as, and you move around Juni, but every time you accidentally move her into a place where she dies, you silently perform catholic penance until our lord Jesus Christ resurrects her and reverses time.
O_o lolwut
Title: Re: How do you justify Juni's respawning?
Post by: Salmoneous on October 20, 2009, 16:40:48
It's a game.
That's the only reason the player needs.
Title: Re: How do you justify Juni's respawning?
Post by: Purple Pineapple on October 21, 2009, 08:21:07
My theory is that the world is actually the character you play as, and you move around Juni, but every time you accidentally move her into a place where she dies, you silently perform catholic penance until our lord Jesus Christ resurrects her and reverses time.
A lot like one of my theories.. until the religion jumped in. O_o

It's a game.
That's the only reason the player needs.
It's fun to come up with bizarre theories!
Title: Re: How do you justify Juni's respawning?
Post by: Salmoneous on October 21, 2009, 21:07:37
It's fun to come up with bizarre theories!

Theory? No.
Title: Re: How do you justify Juni's respawning?
Post by: Razzorman on October 21, 2009, 21:25:09
It's fun to come up with bizarre theories!

Theory? No.
If they are not theories, then what are they? Hypotheses?
Title: Re: How do you justify Juni's respawning?
Post by: LPChip on October 21, 2009, 21:36:58
Basically its a theory. The definition of theory is wide though. One of it is speculation. This is speculation.

the⋅o⋅ry 
–noun, plural -ries.
1.   a coherent group of general propositions used as principles of explanation for a class of phenomena: Einstein's theory of relativity.
2.   a proposed explanation whose status is still conjectural, in contrast to well-established propositions that are regarded as reporting matters of actual fact.
3.   Mathematics. a body of principles, theorems, or the like, belonging to one subject: number theory.
4.   the branch of a science or art that deals with its principles or methods, as distinguished from its practice: music theory.
5.   a particular conception or view of something to be done or of the method of doing it; a system of rules or principles.
6.   contemplation or speculation.
7.   guess or conjecture.

Bold applies to what is being done here.
Title: Re: How do you justify Juni's respawning?
Post by: starfang42 on October 28, 2009, 05:20:45
I would say its like in Super Mario Galaxy, but with Knytts. If Juni dies, she turns into clouds, right? Well, i would say that those clouds eventually will gather in the point where you last saved, where they will form a new Knytt, so the cycle of Knytt life continues. But the cycle never repeats itself in the same way.

Unless I happen to be behind the wheel. Poor juni's hit water without so much as an attempted jump more times than I care to count. run-run-run-oh-that-was-the screen-with-the-lake-repeat

Anyways...hmm. I think I'll say it's like the yeti in Discword. Juni can, if she recognizes a situation that may go pear-shaped, save her timeline up to that point, but it takes a lot of concentration so she can only do it at certain points. Then, when she goes poof, rewind, start again with some interesting memories of those spike traps.
Title: Re: How do you justify Juni's respawning?
Post by: WatcherCCG on November 17, 2009, 21:06:45
I don't rationalize it at all; to me, that's just what knytts do when they die of anything but old age.

I use Juni in an RP forum, and that is the exact same reasoning I use: Knytts have a Fairy aspect that prevents them from dying save from age, and they respawn if killed.
Title: Re: How do you justify Juni's respawning?
Post by: The stickman on November 18, 2009, 04:26:03
Juni is secretly Sean Connery in disguise, and therefore cannot die.

My logic is undeniable. 'Nuff said.
Title: Re: How do you justify Juni's respawning?
Post by: Skasi on November 18, 2009, 21:08:47
Honestly,
I think that the save points are portals to hell. Now we all know, that Juni is a demoniac little girl, since she kills everything on sight! And.. the rest is pure logic!
Title: Re: How do you justify Juni's respawning?
Post by: Pick Yer Poison on November 19, 2009, 01:12:57
Honestly,
I think that the save points are portals to hell. Now we all know, that Juni is a demoniac little girl, since she kills everything on sight! And.. the rest is pure logic!
Juni rarely kills anything. She can't fight at all. X3
Title: Re: How do you justify Juni's respawning?
Post by: Purple Pineapple on November 19, 2009, 01:14:43
Juni rarely kills anything. She can't fight at all. X3
The irony is that Juni can't kill something 10 pixels high, but she defeats bosses on a semi-regular basis.
Title: Re: How do you justify Juni's respawning?
Post by: Skasi on November 19, 2009, 13:41:07
Juni rarely kills anything. She can't fight at all. X3

Yes she does! She is the ultimate evil killer machine!
Title: Re: How do you justify Juni's respawning?
Post by: Well on November 28, 2009, 00:17:38
Actually, I never justify her respawning. Whenever I die, and she reappears at the last save point, I scream "bullshit" and ragequit.
Title: Re: How do you justify Juni's respawning?
Post by: special_d on December 06, 2009, 05:05:27
LOL