Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Krumel

Pages: [1] 2 3
1
Knytt Stories Level Releases / Re: [Environmental]Illiris
« on: September 07, 2009, 20:55:11 »
Spoiler: (click to show/hide)

2
Knytt Stories Level Releases / Re: [Environmental]Illiris
« on: September 07, 2009, 15:25:17 »
Good to see that so many like my level  :D
Spoiler: And about the keys... (click to show/hide)

Oh, and I fixed the found bugs. Thanks  C)
Download the new Version here


PS: And don't worry... i fixed the thrust error in such a way that it is still funny (at least I hope so)

3
Knytt Stories Level Releases / Re: [Environmental]Illiris
« on: September 07, 2009, 01:11:44 »
Haha, lol  C)p
just looked up what "thrust" means XD
Gonna change that

4
Knytt Stories Level Releases / Re: [Environmental]Illiris
« on: September 06, 2009, 23:06:04 »
Spoiler: re: wierd stuff (click to show/hide)

Oh, and I forgot to mention that it's meant to be played with KSA. You can play it without, but there some regions were the atmosphere is a lot better.

5
Knytt Stories Level Releases / [Environmental]Illiris
« on: September 06, 2009, 22:19:18 »
Well, I've been working on this for some time when I had nothing to do  X) .
It's just an planet... no story (we'll not exactly, you'll see).
It's also not very big (84 screens)...
But I hope you enjoy it.
Edit: And you should it play in KSA, then there'll be in some places a better atmosphere

Oh, and I'm not very good at English, so there may be some failures.

Downloads:
Version 1.00
Version 1.01


6
Knytt Stories - Custom Content / Re: Razzorman's tilesets
« on: June 26, 2009, 20:25:05 »
I like them all  :D
Hope you create more

7
Knytt Stories / Re: Need inspiration for ks level
« on: June 26, 2009, 18:10:37 »
Make a big beatiful planet  :^^:

8
Creativity Support / Re: encryption
« on: June 24, 2009, 20:26:34 »
I'm not sure what the XOR does

XOR is a boolean operation. It returns false if both booleans are the same and true if not.
If it's used on an integer (or byte) then it does the operation on every bit of the number.

Example:
5 XOR 6 = 3
now in binary:
110 XOR
101 =
011

9
Creativity Support / Re: encryption
« on: June 24, 2009, 17:59:21 »
I think it's a bit unsafe, because the key is a byte. So anyone who wants to decrypt, "just" needs 256 tries.
And if the informations are very important, that's definitely to unsafe.

10
Development Showcase / Re: Desktop Showcase!
« on: June 21, 2009, 21:25:01 »
Quote from: Invader Dib
No, you will not find out where I live from my weather widget. ;)
But we can rougly get we're you living with you're timezone!
You postet on ca. 19:30 and on your screen it's ca. 13:30, that means you're in the timezone GMT-8.
That means you're either living in the west of Canada, Wahsington, Nevada, Oregon or California.

11
Development Showcase / Re: Desktop Showcase!
« on: June 20, 2009, 22:41:15 »
Got new Background  8)
Spoiler: "Desktop" (click to show/hide)

12
Creativity Support / Re: Recording a "Painting"...
« on: June 19, 2009, 23:11:17 »
Quote from: HaPK
I know that Blender renders video, but it edits it as well? :O

Yes it can. You should use the Video Sequenze Editor. Im sure there's an Wikipedia Artikle about...
Well I only know the german article about it.

13
Knytt Stories Level Editing Support / Re: Trickjumps
« on: June 16, 2009, 18:59:31 »
Quote from: JC Grim the 'crete reaper (well, actually LPChip)
You have a start clock and end clock tile. If you collide with the start clock, a timer will start running. Its important that the clock won't restart counting from 0 if you touch that tile again, only if you touched the stop clock first.

That's something that could be added in KSA :)

14
Nifflas' Sources / Re: LAYERS
« on: June 13, 2009, 20:18:30 »
You people are taking jokes to serious...

15
Nifflas' Sources / Re: LAYERS
« on: June 10, 2009, 01:00:26 »
It's a great idea, with things like normal tiles in front of Juni, or with objects behind tiles,
Although it would make KSA levels completely incompatible with normal Knytt Stories.

Pages: [1] 2 3