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Messages - Ultigonio

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1
https://ultigonio.bandcamp.com/album/deep-freeze-ost

Several years later - here's the official release of Deep Freeze's soundtrack. Enjoy!

2
Thank you so much! I only intermittently receive feedback on Deep Freeze since it's basically designed for a niche of a niche, but it always makes me happy to hear how much people were able to enjoy it. It's a strange, very long, and extremely tough level, and I put years of effort into it, so it's nice to see that pay off, even if only in small amounts. The soundtrack never actually got a proper release, but you're the second person in recent memory to ask for one. I think maybe I'll get to that right about now.

As I recall, the red artifacts activate a secret that restarts the whole game at the beginning, with a couple small but very significant differences. If it's as I remember it, I'm not necessarily sure that the game is worth replaying that way, but there nevertheless *is* something to be seen if you collect those artifacts!

Looking back on it, I learned a ton of very important lessons when developing Deep Freeze that have gone on to inform my developing methodology of how to pace a game appropriately. Since Deep Freeze finished development, I've worked on four tiny-sized additional games with a fifth, medium-scale project currently in development. If you're curious to learn about all those, I post semi-regular updates on my current project on Twitter (https://twitter.com/Ultigonio), with downloads for my other games available here: https://ultigonio.itch.io/. Thank you again for playing Deep Freeze!

3
Development Showcase / Re: [Game] Unearth
« on: January 27, 2018, 21:00:45 »
The game is not the least bit awful, so that was a bit misleading. I finished the easy mode with no medals. Mid-way through the first level, I never figured out what the white boxes with x's were supposed to mean. I got past that with dynamite.
Hahaha, yeah, the guy who runs the website has been wanting to change the name because it's a bit misleading.

I expected the "tap" and "hold" prompts to help, I guess taking them away at that midway spot made things confusing? Hmmm...

4
Development Showcase / [Game] Unearth
« on: January 27, 2018, 09:27:03 »
I made another game!


You can download it here!


Unearth is a puzzly kind of platforming game where you dig down and pick up gold. It's got a very simple story and three difficulty modes that transform the game from an easygoing platformer to a hardcore puzzlegame more along the lines of what you'd expect from the sadist who made Deep Freeze. It was made in two weeks for a game jam and I'm quite proud of it, so I hope you guys give it a go!

5
Very good. I will add you to the list forthwith.

(even though I contributed to the level myself :P )
Hah!  I didn't even think of that.  Oh well, hopefully those visual bits and pieces and prior playtesting won't color your opinion too thoroughly. :P

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Hi!  I am well aware that it will be suffering a fairly large point penalty, but I'll be submitted Deep Freeze.

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Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: September 06, 2017, 09:03:02 »
Thanks, I then figured what they are, but wasn't able to find them in the bank, because I read them as "1wav" and "2wav". KS Plus definitely needs a list of objects and features with brief descriptions. Just like KS Ex :)
While I don't believe KS+ has a list of objects laid out neatly, each object comes with a description that you can view in the editor by hovering over the object and pressing F1 (in the selection part of the UI, not the screen editor; the screen editor has its own description that shows useful key+click combinations when you hover over it and press F1).

8
Incredible level!!! I didn't feel any bumps in difficulty, everything felt very polished. The only gripe I had sometimes is that I had to turn off the music to hear the teleports ticking and was forgetting to turn it back on. Speaking of which, the music is also great!

Spoiler: Bugs (click to show/hide)
BTW, maybe cyan artifacts could be traded for 1 red artifact to give them purpose?

I'm glad you enjoyed it!  Part of me wants to turn the music down, but then it ends up being too quiet for general listening.  It's a shame there's not a way to duck the music while the ticks play.

Re:save point: Fair.  I'll add one there.
Re: x997y998: Wow, that's a nice find!  Unfortunately, I have absolutely no clue on how to fix it.  Any ideas?

Spoiler: Secret Bugs (click to show/hide)

Trading in the cyan artifacts wouldn't be a bad idea.  At this point, it's a bit of a struggle for me to even open up Deep Freeze, so I'm not sure I'll bother, but it's good food for thought.  

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Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: August 15, 2017, 06:38:05 »
One feature Deep Freeze begs for: if you trigger a timed shift while it's executing, currently it plays sound again (does nothing else). It would be good to have an option to make subsequent triggers completely ignored while it's executing. Maybe just a level-wide switch, because most levels would need it one way or the other.

I'm assuming you're bringing these things up because you're just now digging into Deep Freeze, so I'll stick this detail behind a spoiler if that's the case and you haven't finished the level yet:
Spoiler: (click to show/hide)



I've just remembered that Ultigonio wanted a way to prevent use of alternate-death with that level. This is probably the reason. Since the alt-death is imitating Knytt rather than Knytt Stories I guess I ought to go see what happens in that game. (Does any object even make a noise on that game?)
You know, that does sound vaguely familiar.  If it was possible to kill trigger sounds on death for both death effects, that would be great, as well - the countdown sounds playing after death was a minor complaint I got from playtesters who weren't familiar with KS's limitations.  That said, I believe this was a functionality we spoke about way back when, and I think it was decided that there wasn't much that could be done about it.

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Great to hear you're so motivated!  I recently took to working on a separate project and I definitely found forcing myself to a daily schedule to be strongly productive, so it's great to hear you've been able to make time for such a plan.

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Uurnog / Re: For those who played it, what did you think?
« on: March 10, 2017, 05:41:33 »
It's a tightly designed experience that takes a bit too long to click.  By the time I'd really settled into making goals for finding creatures, the game was just about over, and the second ending is easy enough to achieve that I felt myself really wanting more out of that puzzle style.  The lengthier stretches of puzzle are quite nice, though.

Something I was also hurting for until near the end of my playtime was a better labeling system for each door.  Other than the town and opening area, the letters didn't really cut it for me, and I found myself wanting proper names - "Waterfall," for example.  I was also kind of annoyed at the fact that the keyboard controls were not at all to my taste and I couldn't rebind them.  Mercifully, the gamepad controls are comfortable and intuitive, but the lack of rebinding is still a bit of a glaring issue.

Overall, it's a nice, polished experience, and I'm happy to have played it.  My desire for more might have me give a shot at designing my own puzzles, provided I can understand the confusing developer interface.

12
Uurnog / Re: I'm Getting a Strong FiNCK Vibe
« on: March 06, 2017, 20:22:51 »
For what it's worth, I didn't enjoy FiNCK very much when I first played it, but I enjoyed it a lot when I came back to it a few years later.  Uurnog's structure and focus between puzzles and platforming is a lot different than FiNCK's, too (with Uurnog's areas feeling a bit more explore-y), and that might make the difference for you.

13
Uurnog / Re: How to get the game
« on: March 04, 2017, 19:37:23 »
Honestly, having bought and loved RIVE when it first came out, I'd recommend giving it a try.  And Morphblade is more interesting than it looks, honest.

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Uurnog / Re: How to get the game
« on: February 27, 2017, 07:15:53 »
I'm a little bit miffed about the method of distribution since I'd sworn off Humble Monthly until I could cull my backlog (and I'd rather just give Nifflas all the money than have it divvied up amongst Nifflas and devs whose games I don't care about), but I can understand Nifflas wanting to have a game release to a wider audience.

I think if 2 people subscribe via this link, I'll be able to get it for 79 cents, so feel free to do that if you don't outright dislike me! I believe it doesn't affect the amount given to the game developers, either!
Cheers!

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That's okay, I think I get the message well enough!  I'm glad you enjoyed the level so much.  I agree that the music probably could have been a bit lengthier and perhaps more varied.  I think it's mainly an issue with the difficulty of the level; players spend long periods of time on just one screen.

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