Content Warning: Flashing lights. Loud Noises. Scary Images. Gore. Jump scare.
This level requires KS+: http://egomassive.com/ks/
This is a level about an absent father.
(https://i.imgur.com/lDoi5W2.png)
(https://i.imgur.com/5RQNV7e.png)
Download:https://knyttlevels.com/levels/plural%20-%20Gyffes.knytt.bin
If it made no sense, I apologize. There's a quote by Regina Spektor during a live recording I have where she says, "There's so much more going on in my head than you guys hear right now." And that's kind of how my levels are to me.
I made this level as a kind of loose adaptation of the short film, "Father's Day" by Anthony Scott Burns. https://vimeo.com/136944197
The secret portion of the level is basically just a few screens of images from Anthony Scott Burns' "Come True" though the dialogue and portion once you wake up again are all related to The Empty Planet and may (or may not to some) make sense after you've played that fully but now it won't at all.
The line "Grab your hat; get your coat. The cellar door is an open throat." Is from the Mountain Goats song - The House that Dripped Blood which I was listening to a lot while making this.
The House with the hand sign is inspired by the Phantasm psychic house. I made a close up of the sign but I decided not to include it, but it's in the gradient folder.
The level was also inspired, at least when it started, very much by the Survival Horror demo that egomassive posted. Incidentally, that's why you can go backwards and find the Quincent Cartographer car. Also, yes, egomassive is the standing lamp in the bedroom.
Welsh stuff:
The stone with the hole in it is Llech Ronw. A stone put between the Gronw and Lleu Law Gyffes where Gronw hoped to spare his life by having the stone between him and Lleu but Lleu's spear went straight through killing him anyway.
Gyffes in that name means profession, but in a broader and more apt sense for this level also means confession.
"Ar lan y môr mae carreg wastad" is from an old welsh folk song and the line means "Beside the sea stones lie scattered." The credits in my head have this version of the song: https://www.youtube.com/watch?v=Clm2wAItOqc but Fubaka's song is also amazing, especially with how it sounds like waves crashing.
Thanks to Anton_Ergo for playtesting the final version and everyone else who playtested the older version. And thanks to Sergio for cleaning up the end credits font for me.
If you found the data folder, some of the files in it may be useful if you're stuck in upcoming level. So, nothing important right now. As of this post it's just random/cryptic unfinished things by me.
If I told you there was going to be more (much more) in this level when it was released, I apologize, but it's just this level with some stuff that you may or may not be able to dump in another level.
are there multiple endings of this, or a secret? i looked at world.ini and there's text i don't remember seeing ingame (e.g. "you can't debug a soul") but maybe i'm just clumsy
are there multiple endings of this, or a secret? i looked at world.ini and there's text i don't remember seeing ingame (e.g. "you can't debug a soul") but maybe i'm just clumsy
Yes. There is a second ending you can get by messing around in the bedroom. Don't leave the room until you get the ending or it will reset.
I don't know why I didn't make it clear in the OP but The Empty Planet's bin was supposed to be included in this level. That is what the second ending was referring to when I wrote it and it makes more sense as that than what it turned out to be. That's why it ends on the "poster" for that level.
Instead, in the level is a folder that is just a bunch of a stuff in it I've discarded for an ARG type thing I was originally trying to do but also gave up doing. And so as to try to keep the text in some sense logical some of the other stuff in those folders is what I'll direct people toward if at any point in the future people say they're having a hard time finding out where to go in The Empty Planet. The "guides" in the folder are absent custom objects from The Empty Planet that will point you toward secrets or tell you what to do in certain situations. The level won't have them unless you put them into the Custom Object folder.
Please stop making levels, plural. You're making me look bad. >)
Jokes aside, this is much like The Devil's Triangle; basically its own game built in the KS engine. I'm always amazed at the things people accomplish with something as simple as Knytt Stories.
I actually got the second ending first.