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Forum Games / Re: Keep a word, drop a word!
« on: March 28, 2015, 14:35:27 »
Butt Out
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I think that the main thing to consider about games as a medium is that they're interactive. This has been touched on by others in this thread, but my point is: how can you leverage that interactivity as part of your storytelling? We've started experimenting with that already; any game with multiple endings or a morality system can attest to that (even if both those mechanics are currently severely limited in the best cases). In those cases, you've affected the ending by your own play.
I have played those games and I think yes they pull through just fine. I did like that the characters in the party would chat with each other, that was a very nice touch.2) dialogue and characters
bad dialogue can make a decent movie worse or a good movie decent. Like when I watched sphere a few weeks ago I imagined it would have been a decent movie if this was accomplished. Games never seem to have good dialogue. it's extremely bland, predictable and lack writing imagination.
You should definitely, definitely try Planescape: Torment. It is probably the game with the single most extensive dialog and narration ever, with what's regarded as one of the best storylines of all time.
(just be careful not to read any spoilers)
Here are some other games with great characters, dialog, and player freedom in directing the story: