Here's a very small joke-type level about death. There are five bad endings, a bad semi-ending (eh), and one good ending, which is hopefully very hard to find without cheating or using the editor. Takes about 5 minutes to find most of the endings except the good one (?), but I hope it's enjoyable anyway :D
http://knyttlevels.com/levels/Yohji%20-%20Silver%20Lining%20%28version%201%29.knytt.bin
upd: I lost the original files, and uploaded the only version I have to Knytt Levels. Oops!
Despite extensive testing, there may still be bugs here and there. I'm sorry in advance about those. Please report those and I'll try to fix them.
Below: boring stuff on how the level came about and why it is the way it is.
I started the level a very long time ago for a competition that required everybody to use Paul 'Ripen' Naumowicz's "A Beach and a Cave" tileset. If memory serves me, Egomassive's Shipwrecked was made for the same competition. I wanted a small level with a variety of meaningless situations and several endings. Eventually the situations became somewhat fatal for Juni. I guess I was inspired by Space Quest 2 and other old Sierra adventure games in which you could die in a million ways, most of which were unfair and came completely unexpected.
At any rate, I couldn't finish the level in time. I wanted everything to be connected - if stage 1 of situation A may be left to pursue stage 1 of situation B, then stage 2 or situation B should give the player the option to return to stage 1 of situation A. (Does that make sense?) In other words, tons of shifts, warps, and extra screens, to make a level that's a completely sealed within itself. I couldn't spare that much time or effort, unfortunately, and even now I can't. So I closed off some of the passages, chopped off some of the endings I wanted to add, etc.; this level is something of a demo of the concept I wanted to have. Maybe someday I'll have time to add two or three more endings, and maybe a whole new landmass with new stuff. In the meantime, here's what I've got so far.
Downloading...
If I remember correctly, I decided to enter that competition because you appeared to be the only one entering it. Then, it ended up being my Shipwrecked demo against Healy's A Day at the Beach. Both were pretty good levels and that gives me high hopes for this one.
I only saw like 4 endings of this but I was confused about one part:
The very first thing I did was go to the left, using the invisible platforms (I think my experience in videogames makes me always go to the least obvious way first, or maybe I could just see the invisible platforms right away, I'm not sure) and got to the obvious don't eat the mushroom reference. I ate the mushrooms, then went right (only way I could, I think, left led to water) and then appeared in a different place, kept going right (going left seemed to result in a loop) and then it suddenly teleports me to the right of the island, and I die every time in the water. I didn't check the map in the editor so I'm confused, is this intended to be and ending with Juni dying normally or did I do something wrong?
I found it amusing. I almost found the good ending. I thought about checking for it at that location at that time, but for some reason I didn't.
You can see a hidden path to the right of x1001y1000. I spent a lot of fruitless time trying to get over there.
Going left from x997y1001 shows the void.
A blank sign appears at x1003y1004.
I found it amusing. I almost found the good ending. I thought about checking for it at that location at that time, but for some reason I didn't.
You can see a hidden path to the right of x1001y1000. I spent a lot of fruitless time trying to get over there.
Going left from x997y1001 shows the void.
A blank sign appears at x1003y1004.
Thank you! I've fixed these and will upload the fixed version soon. I'm glad none of them were crucial, eh. The hidden path in x1001y1000 is from a projected area, seen in the normally inaccessible x1003y1000. If I ever get around to expanding this level, I'll make that extra island happen. I'm sorry you lost time trying to reach it - I had no idea anyone would try to jump that way, but it makes sense to look for a hidden path there. Oops.