Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - cman

Pages: [1]
1
Knytt Stories / KS+ levels using the maps features
« on: June 06, 2017, 14:58:29 »
Hello,

I am quickly becoming a big fan of Knytt Stories, currently playing Saving Thalanill.

Looking at egomassive's Knytt Stories + I read that games can include maps. If I use the option "Force map on". I have a map that seems to be giving each screen of the level a different color based on a combination of all colors in the screen. I wouldn't say that they make the map super useful, also some games might not be designed with the map in mind, so for example in Saving Thalanill can suddenly make a big jump on the map when you go from one screen to the next, instead of generating consecutive "rectangles" on the map.

All this makes me think that there are 2 ways of seeing the map:
- Games not designed with maps on mind that you can still force to show a map
- Games designed using maps, and might make them really useful.

But I didn't come across any example of games making good use of maps. Are there any? I guess is the part I miss the most on KS, as I am a metroidvania games fan!

Pages: [1]