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Topics - Wibi

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1
Development Showcase / [Album] Falling into a Ditch with Wibi
« on: August 19, 2023, 01:26:42 »

music i made, mainly downtempo, from july 2023 to august 2023. the title is based on "Listen Up with Cabaret Voltaire" except instead of listening you are falling into a ditch. with me.

as always it is free. my target audience is people who fell into a cave and have limited cell service and can only download one album. this decreases the need for competition.

favorite track is Modernist (track 7).

some of the tracks are labeled "BONUS:" because they didn't fit into the track progression and have a different sound from everything else

play-by-play:
1. Sad People Don't Go to Manhattan (04:07). originally titled "good people don't get in situations like this" and then i fired the neurons and came up with this name. samples some noise from a vinyl rip, and at the end it incorporates some concert banter by they might be giants.
2. Worst Vilbel (02:18). named for, and samples, "Second Bad Vilbel" by autechre. bad vilbel is the name of a town.
3. Slowlife (02:01). very minimalist. i made this with the limitation of only using very small samples (less than 1000 sample points each).
4. Bogus (02:22). this one i previewed in the ljus discord not too long ago. spoken samples from Audio Active - Happy Shopper. this track is based on when i was listening to a track from my previous album, hippo, with my headphones on the desk and i only heard the percussion.
5. Music Isn't Real (02:53). basically just a bunch of weird short concepts bashed together into 2 minutes 53 seconds. includes a section in a weird time signature that i don't know if i actually pulled off. fun times.
6. Sky Music (01:35). made entirely with "homemade" samples i recorded myself (this time mainly weird environmental noises but also the iphone shutter sound).
7. Modernist (02:50). continuation of "music for modern homes" 1 & 2 from the previous album, with the same base samples and some more added. very melancholy.
8. Fare Collector (01:30). this is an alternate version of a cover of They Might Be Giants - Token Back to Brooklyn i submitted to a tmbg cover album.

made with openmpt.

2
Development Showcase / [Album] Next Real Album
« on: August 06, 2023, 12:01:40 »
so i made like 10 albums other than this but this is probably the most coherent one. very annoying though.
SC called it similar to early c418, as it happens that was a lot of my inspiration alongside tackhead and art of noise
short clips of other music are commonly sampled and pitchshifted for instruments or percussion, as i do not own any gear except a guitar, though some self-made samples are also present.

^ click to listen & download (free)

(that's the name of the album. it's not upcoming; it's already been released. the album is named "Next Real Album" and it has already been released.)

tracklist and commentary follows. references to my previous material will be in italics.

01 - Bonus Bonus Beats (2:52)
remix of my beats (originally known as "my bonus beats"). 3-part song. samples random bits of the soundtrack to roger corman's 1961 film "Creature from the Haunted Sea"
02 - The American Dream (4:03)
downbeat track using some samples from nurykabe's remix chain project; a bit meandering
03 - Wow Look How Easy It Is To Do IDM (1:52)
yeah i am kind of making fun of autechre. i wanted to do a polymeter thing eschewing musical convention (i don't know musical convention anyway)
04 - Hippo (2:23)
kind of jazzy track. uses the "zak" snare from nifflas's sample pack. ending is a ripoff of Jesse Rae - Umhlaba Jikelele and includes a cheesy noir monologue. the cymbals in the beginning are heavily pitchshifted from Alias Conrad Coldwood - Hip 2-2, hence the name
05 - Auxiliary (0:43)
this was sitting around and i put it in the album. (technically everything was just sitting around and i put it in the album, but this was particularly last-minute.) the method of sampling noise like this is similar to home music 7.5
06 - Tsch (1:32)
another song with remix chain samples. i never really finished this one. the little shop of horrors (1960) was previously sampled in my teeth
07 - Music for Modern Homes (0:46)
a continuation of my home music album; all samples here are recorded by myself. features an old piano that was near my old apartment (also heard in Hippo)
08 - Music for Modern Homes 2 (0:49)
sequel to the above track. a lot less coherent, and i wasn't sure where to go with it (if you can tell)
09 - A Trophy & All Beef (The Silent Technique) (3:08)
a song recorded entirely without listening to it, similar to nurykabe's deaf weeks album. as a result it's a sonic trainwreck. uses beats playground as a base, but the kick and snare samples were later changed.
10 - Blind Fish (Swimming in a Cave) (1:20)
a song sampling the 1959 roger corman film "a bucket of blood". also uses some art of noise drums.
11 - Some Spider Thing (1:16)
a song sampling They Might Be Shitposting's audioplay/skit take on They Might Be Giants - Spider. uses oberheim dmx cymbals
12 - Awful (1:55)
a pretty loose remix of the boss theme from "Awesome" on the amiga, originally intended for a bonus area in my KS level Gaseous soap. later i made a slightly extended version of this i might release eventually.
13 - I Haven't Stolen Enough From Ministry Yet (1:09)
another take on beats playground, this time with ministry drums (and a lifted riff from Ministry - All Day)
14 - Shop (0:53)
short song with heavy beats. meant as a shop theme for a video game. glockenspiel sampled from They Might Be Giants - Shoehorn with Teeth. as with Awful i extended this later.
15 - Hello (0:57)
this was made a while ago, i forget what it was for if anything
16 - Uh-Oh! Boring Stupid Time (2:42)
this is a very cliche techno song using the built-in openmpt samples, made as a joke for a game jam soundtrack release
17- That Was Exciting (0:53)
downbeat outro.

made in openmpt

3



This level reflects the general vibe I perceive in the song "marhide" by Autechre. That song is also used as an ambiance loop throughout the level, which makes this like the Knytt Stories equivalent of a music video.

The level is comparable to This is Not a Level but with more colors and less challenge.

Download.
(v2 fixes some graphical errors and a useless wallswim.)

4
Knytt Stories / Knytt Stories dreams
« on: June 11, 2023, 14:04:59 »
do you ever have Knytt Stories dreams. i started this thread because i had a Knytt Stories dream.



i had a dream everyone switched over to a beta fanmade "modernized" version of KS that wasn't written in mmf2. it had smooth scrolling within large areas like knytt experiment, and instead of 2 tilesets per screen it was 1 really giant tileset per area, which was neat. there was a hub area through which you accessed all of the levels.

unfortunately it was clear that the developers had no sense of game design or KS visual design (for the hub level) but that's ok since they were just starting. the physics were also wildly inaccurate and way too slippery, but, as a fan of the project, i justified it by saying "the physics between knytt and knytt experiment weren't the same either." also, i don't recall actually being able to use an editor, though i do remember scrolling through the giant tileset in the hub area in a really clunky windows XP-esque applet interface that took up the whole screen.

the developers also tried to implement crypto at one point but rolled it back when everyone expressed they didn't like it, although they kept a skinner box-y "coins" system in the game (tempted to call it "knyttcoin") where you would play levels to get coins and then in the hub level you could exchange those coins for things like skins and more levels.

also, to play the beta, you had to live in this really culty arrangement where you'd move to a building owned by the developers that was supposed to have a medieval feel (but mostly just looked like a cheap apartment) and was really sprawling and labyrinthy. cyan lines would randomly streak across your vision (apparently side effects from inhaling a particular gas), and there were a bunch of exits that looked like they went outside but actually lead to knytt stories-esque worlds with self-contained plots. to actually leave you had to dial a specific number on a telephone, and then two wall panels would temporarily open up that lead outside. this was only to be used for getting supplies. however, there was also a small store within the building with the same weird medieval theming, so theoretically you would never have to leave.

but hey it meant modernized KS so everyone was more or less fine with it. :]

(i personally subscribe to the idea that dreams are symbolic but i'm not telling you the symbolism behind this one, nyah.)

5

In 2019 I was making a vanilla KS level! The concept was that I'd post it and be like "oh this is just my little way of getting back into levelmaking, nothing much" and it would be tagged [Small] [Easy], but then you'd play it and it would actually be this deceptively large and challenging experience with multiple endings. I even released a two-screen demo to determine if a jump was impossible.

This level has an interesting place in Wibi KS history. It:
There was a plot that had to do with Juni defeating Dr. Cliche (as usual) but in a deconstructive way that involves how Dr. Cliche in the Knytt canon isn't just a generic badguy. Unfortunately, said plot turned out really pretentious and plot-holey, and I wasn't sure how to go about one secret that would reveal the lore, so I procrastinated a bit.

And by "a bit", I mean, uh. Four years.

After a while of drip-feeding information about it in the Secret Screenshots thread, today I finally decided this will probably never get finished. Aside from some incomplete secret paths and unfinished visuals in one part, this level is fully playable, and has 4 endings (though one is more apologizing for a lack of ending).

Spoiler: Screenshots (click to show/hide)

Download HERE
91mb because there's way too much custom music sorry.

6
A bootleg of Liquid soap, purporting to be the unreleased sequel "withheld from audiences by Nifforum of America due to its increased difficulty and unfairness." No company exists named Nifforum of America.

This "sequel" does not play like Liquid soap in any way and only superficially resembles it. It is also riddled with difficulty spikes and very annoying design.

Spoiler: Screenshots (click to show/hide)

Several other bootlegs of this nature are speculated to exist, including "Potatoes", "The Row", "A Climbing Apart", "Don't Pick Up the Lock", "Apollo Jones Ace Attorney", and "The Machine".

Download here.

7
Continued from LMB Occurrences.


The Store That Was Scary is a level where a weird enormous building pops up in Juni's neighborhood out of nowhere. The building is not a store. But there are two stores, one of which is scary and one of which is the store the title refers to.
Juni is an extreme misanthropist who has to put up with her two wacky roommates as she works out a one-sided relationship with a zany desperate guy. Along the way, she buys a rug, accidentally steals a plant, and loses her grip on reality. The plot is told primarily through in-game cutscenes.

It's also a movie parody that's both too specific and too shallow.

It's also a challenge level with random areas and aesthetic pastiches incoherently stitched together.

There will be bonus content, probably. Like how a movie DVD has the movie itself, and then outtakes, and deleted scenes, and trailers, and stuff. Or how the Johnny Yesno VHS was an hour long, and about 25 minutes of it was the actual movie, and the rest was an alternate cut that was a bunch of random shots flashing incoherently and music videos for Cabaret Voltaire.

Spoiler: new screenshots (click to show/hide)

Points of comparison:
  • Consequences (1977), an ambient instrumental concept album/sardonic British audioplay/art-rock concept album/commercially unviable guitar effect pedal demo triple-album about nature revolting against humanity. Immediately flopped by virtue of being released the same year as "Frankie Teardrop", which had one thing to say and said it.
  • A Scanner Darkly (1977), particularly the scenes where everyone is laying around stoned out of their mind making chit-chat. And the other scenes.
  • Manos: The Hands of Fate (1966), a groundbreaking horror film shot on low-end equipment that set the standards of the genre and is regarded fondly even today.
  • The 2.5 giant Wibi levels that were canned for being too much effort or too awkwardly executed. (2017-2022) Generally most Wibi levels become what I refer to as a "palace of dreams" and everything about the level pales in comparison to "what it could be"; garnish with scope creep. I have tried to deliberately invoke this in hopes that the level will not release, time will tell whether that succeeds.
  • Juni Jones: Ace Attorney (2012).

Releasing in October. Maybe.

8
Knytt Stories / Internal object names
« on: January 14, 2023, 17:03:06 »
From Knytt Stories.mfa. Internal names are also used for the banks. Text {in curly brackets} is a comment added by me. MMF2 presents these objects and banks in a different order than usual, which may imply the order in which they were implemented, but I have ordered the objects according to their actual number in-game for ease of reading. Typos may or may not be intended; e.g. "Agressive Trap Flower" appears ad verbum.

I do not think these are the names that objects should necessarily be called by.

Spoiler: 0: System (click to show/hide)
Spoiler: 1: Liquids (click to show/hide)
Spoiler: 2: Flyg (click to show/hide)
Spoiler: 3: Mufs (click to show/hide)
Spoiler: 4: Crawlers (click to show/hide)
Spoiler: 5: Shadow People (click to show/hide)
Spoiler: 6: Traps (click to show/hide)
Spoiler: 7: Effects (click to show/hide)
Spoiler: 8: Decoration (click to show/hide)
Spoiler: 9: Flowers (click to show/hide)
Spoiler: 10: Boings (click to show/hide)
Spoiler: 11: Discs (click to show/hide)
Spoiler: 12: Ghosts (click to show/hide)
Spoiler: 13: Robots & Lasers (click to show/hide)
Spoiler: 14: Grufs (click to show/hide)
Spoiler: 15: Blocks & Areas (click to show/hide)
Spoiler: 16: Invisible Objects (click to show/hide)
Spoiler: 17: Mörkingar (click to show/hide)
Spoiler: 18: Underwater (click to show/hide)
Spoiler: 255: Custom (click to show/hide)

9
(see here for revised versions with better positioning & walk cycles)

i could just say "hi here's 3:13 and 3:12 and a robot with no arms as custom characters" but because i am actively evil i am going to waste your time and leech brainpower that would be better spent reading any other text[1] and explain what these characters were originally made for and why, even though you can repurpose them for anything.

VG (3:13 Eskimo): from 2019 project "Vegetal Gibber vs. Talps" Which was intended to be a sequel to the amazing "Talps vs. Vegetal Gibber" featured on Corrupt-a-Wish and include pastiches of various VG and Talps levels but ended up having like 10 screens finished in total. VG is 3:13 because he was 3:13 in LpChip 100 Stars Level which at the time was a reference to a level that might never release. janky dumb-looking walk cycle.

Wiz (3:12 Eskimo): from 2019 project "Maneuvers" (which used to be named something else, like "The Wizard" or "The Wizard King", i forget which) about a wizard king who all the people love who turns out to be a fascist dictator who starved the townspeople and produced propaganda and children's books about how great he is, and the plot is that juni is causing a revolt and he has to go and stop juni but at the end juni kills him. it was a sequel to the Press A to Slow Down Zone portion of The Cursed Gallery but also had an area where you could just go around a town and talk to NPCs and there was a secret ending where you meet "Be'esem'naat, Ruler of the Infinite Realm of Suspended House Interiors" if you clip out of bounds of the inside of a house by using that trick Glip demonstrates in Prison Break where if you're falling and then shift to another screen with solid tiles in different places then collision is ignored for 1 frame although i found it separately and also that secret ending was like 50% of the work put into the level it was pretty incomplete this is a sentence.

Scrimblo: aka "Scout". from a 2022 project where Juni builds a robot to interact with the outside world because she has People Problems and the robot meets some people who are assholes so Juni immediately warps it back home and is like "see i was right" and forces it to shut down. very cheery. later reused for another project in the cutuplevels canon where Juni and her peculiar friends live together, and one day she leaves behind a note that says "i'm taking a one-week vacation also you guys are weird", and Scout and another character named Void (collectively "the Remnants") have to go find her because Scout insists she was kidnapped or something and drags Void into it. it was meant partially as a pastiche of Devil's Triangle, and the two characters have different powers and can swap in certain places. both of these projects died pretty quickly. "abagail" is a name with significance in the NCR Lore ("significant in the NCR Lore" is a good way to refer to things no-one wants to talk about). also it has no arms and it detaches its head when it uses hologram which is pretty neat i think.

1. except the script of The Giant Spider Invasion (1975)

10
The intent of these levels was to flood the knyttlevels archive with vaguely playable anonymous levels, in mockery of the right-wing transphobic bullshit levels that some parts of the community really seem to like. The internet right wing really likes influencing politically neutral hobby communities.
These are named "cutuplevels" because the original tactic was to choose the tilesets, gradient, and music of each area of each level randomly, include non-sequitur signs lifted from random sources, and have the level metadata, info screens, and cutscenes be similarly arbitrary. This juxtaposition of random sources is similar to the "cut-up technique" used in the Dada movement and rediscovered by avant-garde satirist William S. Burroughs. This tactic got less prevalent when the levels highlighted below were made, but it's still there, and it's most notable in Avoid the Evil.
Here's a selection of 4 of the 13 total levels that came out the most sensible (and also have a continous plot). These levels are ordered chronologically and by size (roughly). They tend toward being challenge levels, probably Hard-Very Hard. Each level was made in roughly a day's time, and are somewhat short resultingly. "Spider" was largely salvaged from an unfinished 2021 level from deep in the canteven/ncrecc/cantevenfinishalevelexceptonaprilfools vaults.


All levels are for vanilla KS.
I've Got a Fang is the most digestible out of these. (6:04 unpolished run)
A Self Called Nowhere contains (hammy, over-the-top) descriptions of violence and a close-up picture of a spider. Apollo 18 - Spider contains NSFW dialogue.

On one hand, if you feel disgusted by the amount of "SJW crap" that some of these levels contain, and either A. have years sucked out of your life by how bad they are, or B. feel very disappointed because these levels could have been better if the author's views were more "normal," I hope those emotions persist.
On the other hand, I hope you enjoy these levels, as they have the same kind of zaniness and weird humor as Reduction, and they feature what I think is some neat tech and aesthetic for vanilla KS.

(Bonus: skilled, wacky - particularly liked)

11
Development Showcase / [Game] Jumper 4 Real
« on: August 10, 2022, 04:17:57 »

I am making a game (have been since October 2021) that is currently ridiculously unpresentable because 90% of the work I'm doing on it is engine stuff. I recorded a video about it - actually, I recorded 4 videos about it, but the first 3 I interrupted or got off-track - but I forgot to keep the microphone on my headset in front of me in the latter half of the video, so 50% of it you can barely hear anything I'm saying. A bit pathetic.

It's a LÖVE clone of Maddy Thorson (developer of Celeste)'s very old Game Maker game Jumper 2, and its editor version Jumper 2 Editor. It's called Jumper 4 Real because: 1. Jumper 3 exists and this is kind of like a fanmade entry in the Jumper series, 2. "Jumper for real" sounds totally gnarly, 3. OMG, Jumper 4 REAL?? (NOT CLICKBAIT), and 4. I've had the idea to make a really robust Jumper fangame since I was younger and couldn't really program anything, and now this game is gradually moving from imaginary to real.

Currently very few elements are in, and no actual permanent levels have been made yet. A lot of the work is on backend stuff because I wisely chose to reinvent the wheel (mostly because I prefer to work with my own code and, come on, this is my first game). Pretty much everything is made from scratch in the LÖVE framework - the only things I've borrowed so far are a very simple metatable-based object class system, and a string split function.

It's going to be highly editable, like Knytt Stories. In fact, you can also have an open-world levelset like Knytt Stories, with the introduction of multiple level exits/entrances, and a special "tag" for Ogmo that lets it preserve the momentum and position of the exiting Ogmo from the previous level.


(In the above screenshots, the resolution varies because the editor mode has a larger resolution than the rest of the game. Also, levelsets can define their own window width/height, which is honestly probably not going to stay and is mainly a kludge since I created a showcase levelset for the initial 512x512 resolution and then realized the main Jumper games use a 640x480 resolution. Also, the last screenshot is of HTML Help. :P)

No download yet because there's barely any levels and the editor is far from finished.

12
Knytt Stories Level Previews / LMB Occurrences
« on: June 03, 2022, 12:48:31 »
Spoiler: What is this about (click to show/hide)

Old Yeller (KS+) will be a collision of meme level and actual attempt at good level, like most contemporary ncrecc/canteven/12000usernames output. (Hence the last two levels being both released on April Fools.) It will feature, at least:
  • Fully voice acted cutscenes (in-house)
  • A space opera storyline
  • Freeform level design, running mostly but not entirely separate to the aforementioned storyline
  • Shoehorned humor
  • Wildly varying quality
  • Characters you don't know
  • Characters you sort of know, but don't
  • Cusses
  • Music
  • May accumulate scope issues and be abandoned without warning at any given moment (the ncrecc guarantee!)
  • No relation to the Newbury Honor recipient Old Yeller
  • Very confusing
  • Vaguely simulates attempting to make KS levels as a persecuted member of society
  • I got oral surgery yesterday. It was my first time with laughing gas, and I was in a relatively coherent mood when they put me on it and I actually stayed pretty coherent. So, on average, I'm more coherent on laughing gas.
Spoiler: Pretty Pictures (click to show/hide)
I pretty much just got started on this a few days ago and am planning to tease new things as I make them, hopefully without revealing so much that the level feels redundant to play compared to reading this topic. (Ideally there will be either no or highly ambiguous value in having played the level.)

13
Post rewritten on April 20th now that April Fools is... well, over.


Reduction is an unusual production. Since January 2022, I had been working on a level far in advance for April Fools (creatively named The Machine April Fools Level 2022, or TMAFL2k22) where the joke would be you download it expecting just some crappy memes, and you get something twelve times larger and more polished. It would've been like an independent KS+ take on the idea behind Alternate Reality Machine: make a level with the same general structure and size as The Machine, but with each area having new screens and its own unique gimmick. Plus a new overarching plot and impromptu NPCs. Development started on January 25th, and come March 20th, it was barely halfway done, and still had a lot of cutscene work, area design, decoration, and scripting left, and I had lost all motivation to work on it. (There were also a lot of pretentious undertones that bothered me, and I'm normally pretentious to the max.)

So I decided: "Who cares if TMAFL2k22 is already a variant on The Machine? I want something in time for April Fools' and TMAFL2k22 is a lost cause, but I don't just want to copy and paste rooms from it and call it a day. What if I were to create a Medium-size level with assets, area themes, and gimmicks taken from the doomed level, but with all new rooms again - effectively a variant on a variant of The Machine?"

And that's Reduction! This level started development on March 20th, released on April 4th (just over 2 weeks!), and... turned out pretty well. At first I thought it would probably be dead in the water as well (prompting Reduction: Reduction?), and there were a few days I felt no motive to work on it, but I pressed onward, and somehow it actually turned into a full-sized level.

DonDoli's playthrough

Spoiler: Screenshots (click to show/hide)

Spoiler: Changelog (click to show/hide)

Download it HERE.



Spoiler: Original post (click to show/hide)

(Side note: The main joke behind TMAFL2k22's Nifforum post would've been that it had these fake low-quality grainy screenshots with a massive features list, and then quietly bait-and-switched you into playing something of much higher quality, where the features list is actually a bunch of half-truths. For Reduction, I went with a different joke that TMAFL2k22 had definitely been released and wasn't in limbo at all and you could compare Reduction and TMAFL2k22 side-by-side to see the similarities. It didn't occur to me until I started writing this that "I developed the awesomest biggest level ever but then I got burnt out so here's a smaller level inspired by it" could also be mistaken for an April Fools' joke... and would be a pretty good one. Will keep in mind.)

14
FiNCK - Custom Content / canteven's FiNCK stuff
« on: September 13, 2021, 15:49:37 »
Hi everyone! I just got this awesome new Nifflas game "FiNCK" and I'm so excited and it's gonna be such a big trend and I'm gonna make the coolest levels ever with it. Here is every asset from my cool levels that will definitely be released.

This set includes:
- Sign decorations/COs meant to communicate the jumping patterns of jumpers, and what gets vanished by orange buttons
- Two versions of a tileset, with grass/dirt and a castle
- 2 horizontal backgrounds (and 4 single-color backgrounds)
- 2 vertical backgrounds

Attachments include the set itself (CantevenFiNCKStuff.zip), 4 screenshots (screenshot 1 of TilesetV2, the rest of TilesetV1), and, as a bonus (and to keep the set's filesize below 512kb :P), 5 dumb area intros consisting of rotated repeating text on a gradient.

15
This is my newest level, The Machine. It's about a machine that drains life from the world around it, and Juni's long-winded mission to turn it off. This is intended as a default level for new KS players, and has no custom content.

Spoiler: Screenshots (click to show/hide)

Download here!

When you go to the info screen, you may get an error saying that you're using the wrong version of Knytt Stories. Unfortunately, I don't know how to fix this.

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