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Topics - pLox

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The year is 2070. Juni is working as a detective at the local police department of the neon soaked metropolis she currently resides in. Gunshots and sirens in the night. The streets are being terrorized by violence and illegal substances.
Can you help clean up the streets?
It's 3:30 AM.
The phone rings.


Answer the call


*Requires Knytt Stories Plus*

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Knytt Stories Level Releases / [Small] Psychadelica - pLox
« on: September 27, 2010, 21:13:00 »
Hey! Since there's not many levels being released here on the forum at the time, I thought I'd throw something together and put up, just for the heck of it. :)
So here's a very small level I made called "Psychadelica" - Tilesets and Custom Objects all made by me.

Download it. Try it. Comment if you like. ;)

Link: http://knyttlevels.com/levels/pLox%20-%20Psychadelica.knytt.bin

Screenie below.

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Knytt Stories Level Previews / St. Sundholm
« on: August 05, 2010, 15:26:03 »
My newest project.
A very early look, everything is still under process. No category decided yet, still working on the main plot.

I don't know if the screens are too cluttered, but that's just my style.
Custom tilesets by me, also a few tiles borrowed/remade from other tilesets, which will be listed in the credits.

Name might change, but going with "St. Sundholm" for now.

Basically what happens is that our protagonist "Juni" accidentally travels to the mysterious "St. Sundholm" through a strange machine,
where she will face various puzzles and challenges in order to escape. This is all I'll reveal for now.

Have a look:


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Hello everyone! I've been working on a new project I call: Area of Radiation.
Its kind of an RPG, and I have been inspired by alot of games like S.T.A.L.K.E.R Shadow of Chernobyl, and Fallout 3. anyway, this is just a sneak peek so you guys can get a feel of what the level is like. I wanna get as much critique as possible so I can get a better feeling
of wether you guys like the concept or not, what I can improve and so on.
Tell me what you think of it.
pLox
:)
So basically my main objective with this project is to make a world where you have a "main storyline" of jobs/quests, and a "side storyline" where you just carry out small tasks for random NPC's scattered throughout the world. I have a HUGE world in mind, but like I said this is just a peek to get a feeling of what the level is going to be like. you just get to see a small part of the world. I was thinking that, as you progressed doing jobs, you would find out more and more about who you are, where you came from and so on, aswell as get powerups so you can get to many other places in the large world, meeting new people and questgivers and whatnot. and when people finished the whole main storyline and side tasks, I would "patch" the world, adding new areas, quests, and so on. So it has potential of going a long way, and continuing for a long time.
well, atleast I hope you get an understanding of what I had in mind, and I hope that the people who atleast played the demo enjoyed this small part of it.
thanks again for the comments. :)

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