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Knytt Stories Level Releases / Re: [small/easy/environmental] Snow Machine
« on: February 10, 2012, 02:10:28 »reviews are evaluations, my posts are merely descriptions except for "good" in post titlesSorry, I meant 'review' in the sense of a collection of things being shown. I don't intend to go back and 'add challenge' to Snow Machine (or to A Lovely Day for a Picnic), I'm happy with how both of those levels turned out. What I was trying to get at in the question is, is there a general consensus that a pretty level with challenges (i.e. jumping exercises and enemy avoidance) would be preferable to a pretty level without challenges (such as my two previous levels)?
the question is odd: how would i compare existing Snow Machine and potential "Snow Machine + challenge"? there are many ways to "add challenge" to it, some of them might distract from the scenery or delay the player's progress enough to break the pacing, some of them would turn it into a pretty obstacle course, i don't know. that said, i've never thought "oh man, i wish i could die here" while playing a good environmental level
I don't think challenge is really necessary for an enjoyable Knytt level. It's more of a personal preference, and there's plenty of people who play Knytt Stories who prefer easier games. (Remember The League of Crap Players?) If you think the level would honestly benefit from having some challenge in it, that's fine, but you shouldn't feel obligated to make all of your levels one way or the other.Thanks. What I may end up doing is making a level with some challenge aspects in order to see how I like it, if I'm good at it, etc., before starting on my 'next level' mentioned above (besides, that's only a cloud of vague, blurry concepts in my head so far).