Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Editing Support => Knytt Stories - Custom Content => Topic started by: grimwit on June 08, 2010, 14:43:23

Title: Silhouetted Tilesets
Post by: grimwit on June 08, 2010, 14:43:23
Was inspired by Castles, by Dessgeega, so I decided to do a Silhouetted level known as Foreverland.  The concept is to make a huge playground level while sticking to a very small file size, but in silhouette style.  Problem is, I've run dry on ideas for tilesets.


Looking for ideas.  I want to do the most with the least I can to upload.  I figure two more tilesets, max, maybe a custom Object or two (tho I'm horrible at COs), and absolutly no extra sounds or music (due to large file size).  Any clues?

I'm not used to asking for help with something like this, sooo...sorry if I don't sounds very specific.
Title: Re: Silhouetted Tilesets
Post by: Salmoneous on June 08, 2010, 16:26:07
No need to d tilesets when you can just blacken already existing tiles.
Otherwise I got some oldies..
Title: Re: Silhouetted Tilesets
Post by: grimwit on June 08, 2010, 21:07:08
Thought about that, but I'm wary of it.  Mainly because I want to do the most with the least, so each tileset has to last many MANY screens, while still maintaining a sense of unique location, else it'll be bland or, worse of all, boring.

9_9  Anyway, a good example is stock tileset 83, which I'm using to add flavor to an underground area.  Actually, there's quite a bit of mixing I can do with the...um...four or five silhouetted tileset already there.  Oddly.  I just crave more.
Title: Re: Silhouetted Tilesets
Post by: BioShock on June 09, 2010, 07:10:40
hey grim, i can make you a C/o of your tileset, i can make the juni statue blink and move a little bit
Title: Re: Silhouetted Tilesets
Post by: grimwit on June 09, 2010, 13:54:17
>_>  Sure, as long as you share with me.  :P2 I wanna use that.
Title: Re: Silhouetted Tilesets
Post by: minmay on June 11, 2010, 17:36:47
This might just be me, but I think the semi-alpha areas in your tileset look really bad, probably because they don't fit the style of everything else.  (Also, using the full alpha channel is going to increase the filesize a lot.)

Anyway, if you want to cram a lot of potential into few tiles, go with stuff like the pipe things in Elder's first tileset.  Multipurpose stuff like that, basically, and using that drawing style can make a two-color tileset look a lot fancier.
Title: Re: Silhouetted Tilesets
Post by: grimwit on June 12, 2010, 15:36:03
The semi-Alpha thing I would not normally agree with you on, except I started making the level, and yeah, it looks pretty lousy.

What's this about Elder's First tileset?

Edit:  Oh, yeah.  Elder's tilesets.  You'll have to excuse me fore I am intensely stupid.
Title: Re: Silhouetted Tilesets
Post by: BioShock on June 18, 2010, 10:06:49
>_>  Sure, as long as you share with me.  :P2 I wanna use that.

Lol, if you make it, do you really have to ask if you use it?