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Messages - Feline Monstrosity

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About Nifflas' Website and Forum / What's Nifflas up to nowadays?
« on: November 03, 2016, 19:58:39 »
It's been a year and a half since Affordable Space Adventures released, and an astounding four years since Knytt Underground! KU was one of my favourite games of 2012, and of all time really, and I've been eagerly awaiting a follow-up ever since. But Nifflas's website hasn't been updated in a while and he's made only a single post on this forum in the last year.

So what's happened? Has he given up game development? Is he working on secret underground projects? Is he reading this post right now? If you are please come and say hello! I miss my favourite game developer!

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Happy birthday Nifflas! Hope I'm not too late.

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Affordable Space Adventures / Re: Release date set!
« on: March 07, 2015, 17:31:42 »
Here's a direct link to the trailer. Looks amazing, I can't wait to play it! I don't own a Wii U myself, but my housemate does so I'll buy a copy for his console.

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Knytt Underground / KU Steam trading card artwork
« on: December 08, 2013, 21:40:25 »
Just noticed this post and that artwork is simply gorgeous! Does it exist in a higher resolution anywhere so I can use it as a desktop wallpaper?

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Knytt Underground / Re: Multiple save slots?
« on: September 22, 2013, 03:16:12 »
Aha, I know where to find the roaming folder thanks to Minecraft. Thanks for the tip! Was it a concious design decision not to have multiple save slots, or a technical limitation?

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Knytt Underground / Multiple save slots?
« on: September 22, 2013, 01:06:39 »
I want to play KU again so I can pick different dialogue options, and just generally experience the game a second time. Problem is I don't want to erase my save data because I've found lots of secrets and stuff. Previous Nifflas games had multiple save slots for this sort of thing. Does such functionality exist in KU? If not is there some way to "hack" it so I can back up my dave data before erasing it?

7
I absolutely love Trolls and Leaves! Makes me want to play the game all over again. Thanks so much for releasing this, and for free too!

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Knytt Underground / I was playing as the ball
« on: July 10, 2013, 23:46:57 »
When I played Knytt Underground, throughout the entirety of the third chapter the ball was the main character for me. Sure Mi was presented as the main character, and she was the one that the other characters interacted with, but in my head I was the ball. This was his story and the rest were just along for the ride. To the ball the lives of Knytt flit by like mayflies while he is the constant, observing the change in the world over thousands of years and stepping in to lend a helping hand when needed. He even got to meet an old friend in Utopica...

I hope the ball returns in future games. I don't want his adventure to end!

EDIT: I made this post after reading this thread and the article titled "The Sad Story of Knytt Underground" in which some people criticised KU and WaDF for the mechanics of the ball. I on the other hand love the ball and its mechanics, and they will always hold a special place in my heart as being quite unique to Nifflas. I guess I want to know if anyone else felt the same way while playing KU.

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NightSky / NightSky HD included in Humble Bundle with Android 5!
« on: March 06, 2013, 01:05:15 »
NightSky HD, including the newly released Android version is included with the latest pay-what-you-want Humble Bundle. Get it here!

This is the second time NightSky has been in a Humble Bundle, so congrats Nifflas! I kinda wish it was Knytt Underground, just to give it some more coverage, but nevertheless this means more people playing Nifflas's games, and more revenue, so it's still cool.

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The Great Work / Re: Release date announced!
« on: January 22, 2013, 03:25:57 »
More Knytt! I couldn't be happier!

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Knytt Underground / Re: This is really bothering me (secret spoilers)
« on: January 10, 2013, 03:14:16 »
I literally just found that thread and came back to make an edit. :P Thanks!

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Knytt Underground / This is really bothering me (secret spoilers)
« on: January 10, 2013, 03:05:32 »
I know there's a screen to be found here but I just can't get there! Any hints on how to get in?

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Knytt Underground / Re: Criticisms
« on: January 09, 2013, 16:10:48 »
Well that's a very fair response and I haven't much to say in reply to it. Probably the only thing is that it doesn't come across as obviously intentional, which I guess is why the story is getting so much flak from reviewers.

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Knytt Underground / Re: Soundtrack release?
« on: January 09, 2013, 16:09:19 »
That sounds awesome, but also less accessible since you'd need special software to listen to it. I'm with D Fast - if you want to release an algorithmic soundtrack you should release an arranged one alongside it for those of us who want it on our mp3 players.

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Knytt Underground / Criticisms
« on: January 09, 2013, 04:01:44 »
I want to start this post by saying that I absolutely love, love, Knytt Underground. I blazed through it in a couple of days and enjoyed every moment. It feels absolutely wonderful to be back in the world of Knytt/WaDF - one of the most beautiful and enthralling worlds I've ever had the pleasure of exploring! Anyhow, onto my criticisms of the game!


Art

KU is an undeniably beautiful and atmospheric game, and it's nice to return to the world that Within a Deep Forest created for us, but I think it's lost a little of the distinct character that each area of WaDF had. It probably helps that WaDF was divided into discrete levels, but even in Knytt and Knytt Stories it was very clear when you were travelling from one area to the next without the transition seeming jarring. Probably the one thing that contributes to this the most, and I know I'm by far not the first to point this out, is the choice to have a completely black tileset for the ground. It worked really well for Night Sky because of the whole silhouette aesthetic, but I'm not sure how I feel about it in KU. It makes the entire world feel quite uniform and the areas, while clearly quite different in terms of atmosphere, blend into each other a lot more and the result is that far fewer of them stick in the memory long after playing. Another contributing factor is the fact that the entire game is set underground, so while there are a number of large caverns you will be looking at tunnels for a large majority of the game which means there's less variety in terms of screen design, which again means the areas lose some of their distinctiveness.

Another point, and this is a personal opinion which is heavily influenced by nostalgia, is that I really miss the pixel art of the earlier Knytt games! I like Nifflas's new photo-based art style and it certainly offers something unique in the sea of pixelly indie titles but part of me (the nostalgic part) hopes he hasn't abandoned pixel art for good!


Writing/plot

This is the first Nifflas game to feature a significant amount of dialogue and anything resembling an actual story, and he's done a pretty good job of it considering. I very much enjoyed the world building and the character development, but simultaneously I was very frustrated by the lack of resolution to any of the plot points raised throughout the game.

Full story spoilers follow

Okay so Nifflas created this wonderful world for us to explore filled with colourful characters to interact with and interesting factions, none of whom are completely agreeable nor completely disagreeable (a triumph in the video game world of good/evil dichotomies!). You're sent on some generic video game quest to ring five bells and save the world from destruction, but of course that's not the point of the story - in fact it's heavily disputed as to whether the world is going to end at all. The point (as Nifflas's in-game avatar points out at the end) is the journey rather than the destination. What bothers me is that you encounter a whole host of conflicts along the way and hardly any of them are resolved in any satisfactory way.

You meet the Family, who are claiming ownership of land and then forcing people to pay them money unfairly. There was an option to poison and kill them which may have offered a resolution but I decided I didn't want to. Turns out there is no other way to deal with them (which honestly is probably quite realistic).

You meet the green blobby people (can't remember their proper names) who are native to the caves. You learn of their history and how they had a war with the sprites that they lost horribly. Your fairies wish that they could find a way to get the sprites and the blobby people to live openly in harmony, but the blobby people object and insist that their location remains a secret, so it just goes unresolved.

You learn of Cilia's broken relationship with her parents but are offered no opportunities to patch it up. You're also introduced to her tragedy of a love life but again, no real resolutions there either. (Note that I had Cilia do almost all of the talking for my playthrough, so I probably missed some of Dora's character development).

You're told about the great artifact, a giant clock which the Myriadists insist is going to end the world unless you complete your quest. Of course they won't let the Internets, or indeed anyone else, take a look at it to see what it actually is (probably just a clock) so you never get to find out. In all fairness I don't mind this one because the ambiguity surrounding truth in religion is one of the themes of the game (as encapsulated in the encounter with the mage who tries to teach you magic - you never get to found out if it actually works because Cilia refuses to try. She thinks it's all hocus, but then she was wrong about the spectral diamond so what does she know?).

I feel like there are so many plot threads like this in the game - an interesting premise or conflict which is never followed up to a satisfying conclusion.



So those are my thoughts on the game's flaws. What do you guys think?


P.S. As an aside I really hope that Nifflas gives us another chapter or revisits the world in some way. I found the hints regarding the ruined surface extremely tantalising, especially when you find the teleporter and realise that you're right below Pinewood Heights!

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