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Messages - Zelakon

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1
I stole this for my twitter header - hope you don't mind!

https://twitter.com/copperscreen

2
Development Showcase / [track] benedict blue
« on: December 06, 2013, 20:22:17 »
rushed this out recently as i'm off tomorrow (to Argentina for a month) and I was surprised at how much it seems influenced by Morusque!
obviously it's not even close to being anywhere near his skill level but it's not bad for an amateur...

https://soundcloud.com/copperscreen/the-ballad-of-benedict-blue
hope people enjoy it <3

3
Development Showcase / Re: [ambient track] Eggshell
« on: October 12, 2013, 02:01:48 »
thanks for your feedback!  yeah I forgot to link it to the track specifically xD

the 'hairdryer' scraping beat at the beginning is supposed to sound out of time since it's an ambient track with minimal rhythm, but i'm not so sure about the dissonance; the trouble is a lot of music I actually listen to seems to sound dissonant to others, so I think i've got SO used to it now that (while composing) I fail to differentiate between what would sound concordant to others and what wouldn't lol :(

4
Development Showcase / [ambient track] Eggshell
« on: September 26, 2013, 02:23:24 »
recently created this cover version of a Future Sound of London track (as an exercise in production technique)

www.soundcloud.com/copperscreen

hope you enjoy it :)

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Knytt Underground / Re: Steam trading card ideas?
« on: September 14, 2013, 19:24:07 »
I can offer much info on this, since I spend most of my gaming time on steam and love to collect badges and achievements.
Here is my profile page, feel free to add me!  http://steamcommunity.com/profiles/76561197993146044

Devs cannot specify the method of trading card drops (although this may have been changed by now..?); they drop regularly during time spent in-game (usually an hour or two each) and each account may only receive half of the total number of cards for that game.  If you can now though Nifflas, I recommend keeping it this way, rather than rewarding them for game completion events, since the achievements are for that anyway.  However, they can obviously decide the number to have.  You may think the more cards a game has, the more profit the developer will make, but unfortunately increasing the number decreases the value of each one (since more drop for the players).  There are usually 5-10 cards per game at prices of 15-50c each, depending on the game's popularity.

Badges work as LP Chip says, but the set of cards stays the same (so Nifflas only has to design one set rather than five).  Foil versions drop at a rate of 1% and can form a badge of one level only.  When you craft a badge, you receive a random coupon for another promoted game, a background and an emoticon that pertains to the game.  This means Nifflas will have to design (or get people to design) backgrounds and emoticons for KU!  Having said that, I highly recommend using game locations for backgrounds (Ljus etc.) and characters and/or items for emoticons, and I suggest having 5 of each (3 common, 1 uncommon and 1 rare is the norm for indie games).  I also like the idea of having artifacts as badges (and maybe
Spoiler: (click to show/hide)
for the foil badge?)  Trading cards can, however, be random and include examples of different types of things in the game.

I hope i've helped somehow...
Really looking forward to this!

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Knytt Underground / Re: I was playing as the ball
« on: July 12, 2013, 03:45:33 »
Indeed - the only people who criticize unconventional platforming mechanics (such as these) are those unskilled enough to adapt to them.  Gish instantly springs to mind...

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Knytt Underground / Re: I broke the game OH NOES
« on: June 21, 2013, 03:19:33 »
I remember finding this in chapter 1 (of the desktop version) upon my first playthrough - it just sends you back to the same screen again :)

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Knytt Underground / Re: Infinity Hype Questions
« on: May 03, 2013, 23:17:40 »
Any idea when or what month/year you would release the dlc/update?

the end of this month...

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Knytt Underground / Re: Secrets [Spoilers]
« on: April 29, 2013, 02:54:07 »
Does each bell have a name or title?

Spoiler: (click to show/hide)

Spoiler: (click to show/hide)

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Knytt Underground / Re: Secrets [Spoilers]
« on: April 26, 2013, 06:15:28 »
not sure if you guys have or have not mentioned this 'WOW' secret yet, but here goes...
Spoiler: (click to show/hide)

11
Development Showcase / Re: A track...
« on: April 16, 2013, 00:34:56 »
really good tune, i love the atmosphere it makes :D just really sounds like it should break into some heavier drum pattern. might i have a go at extending the track myself? i havn't done anything musical for quite some time mainly due to lack of inspiration so it'd be great if i could :3

i know exactly what you mean, because it came into my head one morning actually as a DnB track; i just couldn't emulate it without the drums drowning out the rest of the layers...basically wanted the beat to sound like it was produced by autechre but i'm not that experienced yet :)

i'll send you the file if you want to have a crack at it, but good luck with extending it in the same time sig (15/8) since fruityloops' archaic piano roll makes anything other than 4/4 a fucking nightmare!

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Knytt Underground / Re: I made the sandwich! (spoilers?)
« on: March 14, 2013, 18:31:58 »
Wow, there's another game with a sandwich recipe? I better check it out!

http://www.youtube.com/watch?v=-41YUSZ9VAg
I can't make this stuff up.

Please, for the love of God, give me back the last three minutes of my life...

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Knytt Underground / Re: Game lost me in the first 3 minutes
« on: March 14, 2013, 18:28:21 »
I don't think he was trying to be (or being, for that matter) rude at all.

I completely disagree with him of course (it worked in superbrothers, and it works here too) but there was nothing insulting about the post.

 <3

15
Knytt Underground / Re: Stubborn secret area?
« on: March 10, 2013, 23:40:05 »
(off-topic & proud)

DAMN you two make me wanna play this game so much...

by the looks of things it may be the very first game I don't 100% without help!

getting impatient waiting for steam's greenlight, might just buy it now...

...OR watch the odd DC let's play to satisfy my urges (at the cost of spoiling the game lol)

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