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Topics - Lit Knob

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1
This is a pack of all sound files from Knytt.
Here it is.

In Looki's extraction pack, all songs and ambiance were renamed to "SongN" and "AmbiN", and he didn't extract the sound effects.
This time, I kept the original filenames, so you can finally see the artist and title, and I also extracted the sound effects.

When you don't need to edit or mix the sound effects, you can use this ogg pack (songs and ambiance not included)

2
Who doesn't love Bouncy Friend from Knytt Experiment?

A year ago, after realizing it's a perfect match with the jumping animation of 14:10, I made an OCO by adding a blinking animation.
I also made an OCO of 14:5, to see what a moving bouncy would look like.
Then I wanted to make recolors with Polana's 35 palettes from Liquid Soap as a Christmas present, but I ended up being busy working on different things.

This time, after exactly a year, I actually did it.
I also made a golden bouncy to override 19:43.

Merry Christmas!

3
If you think you might still be missing something after pressing F1 everywhere on KS+, this is a complete transcript of all F1 descriptions.

Bear in mind, there's some typos in the original descriptions.
They will be fixed in the upcoming KS+ update.
You won't find them in this transcript.
(Warning: Gigantic)

Preview Switch (the WaDF ball in the upper left corner): "Click to toggle adjacent screen previews.
When eyes are open, screens are drawn slow and accurate"


Layers

Any tile on the screen (layer 0-2): "Click to draw a tile into the background.  Right Click to select a tile.
Shift + Click to fill.  Shift + Right Click to replace.  Hold Ctrl to select area."

Any tile on the screen (layer 3): "Click to draw a collision layer tile.  Right Click to select a tile.
Shift + Click to fill.  Shift + Right Click to replace.  Hold Ctrl to select area."

Any tile on the screen (layer 4-7): "Click to add an object.  Right Click to select an object."


Middle Part

Border Color (the square in the lower left corner of the screen): "Click or Right Click to change the canvas border color."

Script: "Expand or close the script editor panel.
Keyboard Shortcut: F3"

Test Level: "Click here, then on the canvas to test the game.
Click here again to cancel."

Set Start: "Click here, then on the canvas to set the level's start position.
Click here again to cancel."

Change Indicator (beside Set Start): "A yellow color indicates changes have been made."

Guides (the X between layers): "Click to show or hide guides on the canvas.
Keyboard Shortcut: Tab"


Layer Buttons

Layer 0-2: "Click layer 0, 1, or 2  to place background tiles.  Right Click hides layer.
Try Shift + Click and Shift + Right Click.  Keyboard Shortcuts: 0, 1, 2."

Layer 3: "Click layer 3 to place collision tiles.  Right Click hides layer.
Try Shift + Click and Shift + Right Click.  Keyboard Shortcut: 3."

Layer 4-5: "Click layer 4 or 5 to put objects behind Juni.  Right Click hides layer.
Try Shift + Click and Shift + Right Click.  Keyboard Shortcuts: 4 and 5."

Layer 6-7: "Click layer 6 or 7 to put objects in front of Juni.  Right Click hides layer.
Try Shift + Click and Shift + Right Click.  Keyboard Shortcuts: 6 and 7."


Tileset & Gradient

Background Color (the square above the upper left corner of the tileset): "Click or Right Click to change the color behind the tileset"

Tileset A: "Click to make tileset A active.
Keyboard Shortcut: Q"

Tileset B: "Click to make tileset B active.
Keyboard Shortcut: E"

Tileset A Number: "Click, Right Click, or Mouse Wheel to change tileset A.
Hold Shift to change by 10."

Tileset B Number: "Click, Right Click, or Mouse Wheel to change tileset B.
Hold Shift to change by 10."

Gradient Number (Background Number): "Click, Right Click, or Mouse Wheel to change background gradient.
Hold Shift to change by 10."

Map Color (the gray number in the corner): "The number of the color seen on the in-game map for the current gradient."

Any tile on the tileset: "Click selects a tile. Drag selects an area. Right Click moves area selection.
Keyboard Shortcuts: WASD moves selection, F stops area selection."

F1 Context Bar: "This gives information about what's under the mouse when you press F1."


Music & Ambiance

Music Play Button: "Click and hold to preview music.
Right Click to toggle music playing."

Ambiance A & B Play Buttons: "Click and hold to preview ambiance.
Right Click to toggle ambiance playing."

Play All: "Click and hold to preview selected audio tracks.
Right Click to toggle audio track playing."

Music Track: "Click, Right Click, or Mouse Wheel to change music track.
Hold Shift to change by 10."

Ambiance A & B Tracks: "Click, Right Click, or Mouse Wheel to change ambiance track.
Hold Shift to change by 10."


Test Level, Set Start, and the Map

Power and Flag Icons (after clicking Test Level): "Click icons to toggle powers and flags player has during testing.
Shift + Click to disable all.  Shift + Right Click to enable all."

Power and Flag Icons (after clicking Set Start): "Click icons to toggle powers and flags player has at level start.
Shift + Click to disable all.  Shift + Right Click to enable all."

Expand Map: "Click to open a much larger map."

Map Screen: "Click a tile to open the screen it represents.
The white box indicates the current screen."


Objects
Spoiler: (click to show/hide)


Script & Tabs (after clicking Script)
Spoiler: (click to show/hide)


Thanks to Wibi/ncrecc for reporting two of the typos.

Here's a txt version:

4
This is Assignment 3 of IVGD AEC's Game & Level Design Preproduction course at Dawson College, fall 2016.

22 students had to make a KS level after playing Rain by Ghormak, It Waits, and other levels from Dessgeega's Recommended Reading List.
They also read SiamJai's guide, or at least they were supposed to do so...

Unfortunately, despite the fact it was 2016, they used the vanilla editor (and definitely didn't play Knytt Syndromes), and that explains... many things about these levels.

Sadly, a couple of them are dead (the links), one of them is a Unity game, and Ryon Everett couldn't even add the link in the first place (...for some reason?).

And that's why they are just 18 levels out of 22 students.

Here they are.

Spoiler: Changelog (click to show/hide)


Thanks to Polana for downloading Ozymandias when it was still up on Itch.io

5
Remember the threatening "Do NOT use" from Nifflas' expansion levels' tilesets (A Strange Dream, An Underwater Adventure, and Sky Flower)?
Well, the wait is over.

A couple days ago, it was confirmed that the real reason they were labeled that way, was the fact the expansion levels were originally meant to cost money, and those tilesets now share the same license as the default tilesets (because enough time has passed, and way more than enough... :P).
You are free to use and/or edit them for your KS levels as long as you give credit.

For that reason, I decided to replace the "threatening" info bars with usual ones.
By looking at the titles of the music tracks, I tried to choose the most fitting names for the tilesets.

Regarding the music tracks, you are allowed to use them since late 2012.

Thanks to:
Jace for asking Nifflas about it.
Lucinda and Pie Sniper for helping with the tileset names.
Wibi/ncrecc for changing the course of history.

6
In both of the "Choose your moon" tilesets, some of the moons are misaligned.
Meanwhile, in "This tileset is designed for challenges", some of the numbers are misaligned.

These versions get rid of those "small" mistakes.

From now on, if you need to use Tileset171, 172, or the number tiles from 5, for your levels, use these versions instead.

Thanks to:
Wibi/ncrecc/2billionusernames for reporting the moons.
Gliperal for reporting the numbers.

7
Knytt Stories - Custom Content / VG's custom characters (Fixed)
« on: January 24, 2023, 06:18:04 »
I fixed the KSDS inaccuracies in Vegetal Gibber's Heroine Juni, and the Happy Balls' holograms (and other small mistakes).

The blue ball's hologram had different colors, so I decided to use them to make a variant.

8
After looking at the sound effects from a Knytt Stories beta, I realized something...
Almost half of the current ones are lower quality than those.

Originally, they were all 16 bit 44 kHz wavs, except for one.

Many of them were converted to 22 kHz, others to "8 bit wavs", some to mono, and others are shorter.
Nifflas probably wanted to shrink the game's filesize (I guess?), though some of the mono and shorter ones sound better in-game, for context reasons.

I made a pack with the higher quality ones, which were about half of the current ones.

Here it is

Some of the sounds Nifflas converted to mono, and some of the ones he shortened, are still high quality now.
You will find their original versions in the "Longer" and "Stereo" folders.

He left the others untouched, and 5 of them were missing (the shift sounds and the menu clicks). You can find those in the default Sound Effects pack.

You can put these into your KS levels after converting them to ogg. I recommend Audacity.

Whenever you don't need to mix or edit these files, use this ogg pack instead.

Thanks to Jace for extracting the sound effects from a beta build of KS.

Enjoy listening to high quality Chomp 500 times in less than a minute! :nuts:

9
There's only one instance of the name "NotKnytt" in this whole forum.
Well, now there's 2, 3, 4...

You have probably heard of Night Game, Project Q, and KnyttWaDF.
NotKnytt was the codename of Knytt Stories.

As far as I know, almost all objects looked the same, when compared to the current version.

All of them... but 9.

These are the key differences:
Spoiler: Shortening the post (click to show/hide)

So I made some custom objects with their sprites.

This pack contains:
  • Beta Juni
  • The beta umbrella
  • 0:3 Run Shoe
    0:4 Climb Sphere
    0:9 Umbrella
  • Their respective icons
  • 0:12 Mode 1 (Beta No Music)
    0:13 Mode 2 (Beta Sticky)
    0:14,15,16 Invisible Dimension Shift (Beta Floor)
  • The faceless chomps:
    6:5 Eater
    12:10 Ghost Eater
Thanks to Jace for extracting the sprites from two beta builds of KS.

10
I extracted all assets of Knytt Nano, and made tilesets, gradients, and custom objects.
You can find the main character and some custom umbrellas here.

The sound files are only comprised of Toadstyle's song (which is actually untitled, and "Explorewave" is a placeholder name) and some sound effects from KS, so you can get them here.

You will find some folders called "Porting". They include auxiliary files you will need if you want to recreate parts of Knytt Nano (such as the glowing trees).

11
Spoiler: What is Knytt Nano? (click to show/hide)



Have you ever wondered what Knytt Nano would look like, if you could see "the whole screen" at once?
Well... This is the answer.

I recreated Knytt Nano by using the tilesets, gradients, and custom objects I made after extracting the original assets.

Spoiler: Changelog (click to show/hide)

Even though this might look like it is my first level, it's actually the third one (and the first two are still unfinished).

If you know about Knytt Nano, you can easily assume why "posting screenshots" wouldn't be a very bright idea in this case. :P

Thanks to Lucinda and Polana for inspiring me to make this level.
I was (and still am) planning to make a Knytt Nano tribute at some point, but not as small and faithful as this.

Spoiler: Known issues (click to show/hide)

12
Knytt Stories - Custom Content / Knytt Nano Custom Character
« on: December 29, 2022, 05:47:51 »
You can finally play as the main character from Knytt Nano!
She will star as Alexandra in Lucinda's upcoming level.

The default umbrella is not that bad, but it looks awkward because she's taller than Juni.
So I made a custom one which comes in white, orange, blue, and dark blue.
I also made their respective icons and power overrides.

Thanks to Lucinda for her precious suggestions.

13
Knytt Stories / How I met Juni
« on: November 07, 2022, 09:21:19 »
I remember the first time I discovered KS, I saw a screenshot of A Strange Dream.
When I saw Juni, I thought she was a little "chicken harpy" with black wings or something along those lines.
I was creeped out by that, and said "Nope".
I don't remember when that happened.

In late 2016, I discovered something beautiful...
Indie games as a whole (or at least "real" ones, like Limbo).
My first "proper" indie game was Super Meat Boy (actually it was World of Goo way back in 2010ish, but I didn't know what an indie game was, as a kid).
The first time I heard about it was by "Shazamming" the "OST" of Mario Forever, because it had a pitch-bent mono version of Forest Funk in it.

Shortly after, I also played Fez, Limbo, and Little Inferno.

At some point, I found out that both SMB and Fez were featured in a documentary called Indie Game: The Movie.
Then, I heard about the minigame easter egg hidden in it.
And then, I searched up the solution.
I had suddenly gained access to a list of almost all the best indie games up to 2012.
So I bookmarked it and said "never say never".

In late 2021, I finally went back to that list, and decided to check for every single game in alphabetical order, to see if they were my cup of tea.
The first game of the list was 1001 Spikes, which looked pretty "Meat Boy-like".
Not only it was incredibly hard, but it also had unlockable characters from other universes, just like Super Meat Boy.
And Juni was one of them... (I saw her in a screenshot in which she's depicted as a girl with an umbrella, so I had no idea she was the "chicken harpy").
So I decided to give it a shot.
However, according to HowLongToBeat, it was a bit long (16 hours), and I usually play the shorter games first, when I discover many at the same time, so...
I decided that, after choosing the others, I would check them on that site, then order them by length.

When filtering games out, in big lists like this one, I always excluded metroidvanias, for some reason. I don't remember why exactly.

Both Juni and "a round monkey dude" were in it, as characters from the game "Knytt", just Knytt with no Stories.

When I searched up Knytt, another game came up: Knytt Underground by "Nifflas' Games", which of course I pronounced "Neat Underground".
While looking at the Steam screenshots, the black foreground and the puzzles reminded me of Limbo, and I really liked the mix of photographs and digital art.
Then I looked at the tags...
And metroidvania was one of them.

As stated in a review from Metacritic, Knytt Underground combined the mechanics of Knytt and Within a Deep Forest, because you could literally "turn into a ball" at will, and also served as a sequel to them (then I quickly forgot the ball part in a matter of hours).

This confirmed both Knytt (to an extent) and WaDF were metroidvanias as well, and I excluded all three of them...

I thought "Too bad. I love Underground's aesthetics, though the characters look a bit weird."

Out of 128 games on that list...
I only chose the following 6 (though I had already discovered and played 18 of them by other means, in the past, but still...):

FLaiL
Icycle 2
NightSky
Insanely Twisted Shadow Planet
Closure
1001 Spikes

Ordered by length, as I planned.

Regarding FLaiL...
Celeste is literally this game but 100 times better (and by the same developer), so I stopped playing.

I could not for the life of me find an offline version of Icycle, so I played the sequel.
It was cute, but I personally despise "lives" in games, so I only beat the main story and stopped there.

Then I played NightSky...
And I had no idea it was a Nifflas game because he wasn't mentioned anywhere on the Steam page.
It just said "Nicalis"...
I remember not beating it. I don't remember the exact reason.
Maybe I wasn't really enjoying the puzzles.

Insanely Twisted Shadow Planet, oh boy...
This was probably the first game to jumpscare me as an adult.
And the first metroidvania I have ever played as well... that's right.
But then, why did I play it?
Well...
I always wanted to play a game about eldritch beings, and ITSP's aesthetics were exactly what I was looking for.
I just couldn't say no.
Some technical annoyances (and the lack of a good story) aside, I really enjoyed this game, and loved filling out the map (which is the whole point in this genre).
That made me finally realize that I actually love exploring... and maps...

Insanely Twisted Shadow Planet made me stop avoiding metroidvanias.

Closure was nice, but the ending was way too vague and incredibly hard to unlock.

And finally... The fat guy:
1001 Spikes.
In this game, Juni's depicted as a "sad human that shoots black orbs from her chest, is able to glide with her umbrella, and turns into smoke when she dies, for some reason" (actually it turns out she was just grabbing rocks and throwing them, like Shipwrecked...).
I say "sad" because she occasionally looks at you and cries. No other character in the game does this.
On one hand, I thought she was just thinking that the game was "too cruel for her" and that Knytt Stories is a nicer and less deadly game (and boy, she was right...).
On the other hand, it made me think that Knytt Stories was a game about depression, and Juni is always sad (and that's not the case).

Of course, I also pronounced it "Jooney"...
And I also thought that name was made up.

I still didn't notice she was the "scary harpy" that creeped me out in the past, because I had forgotten that game's name, and "Neat Stories" didn't ring a bell.

When playing as her, there's a chiptune remix of Arrivée Distante (Song1 aka "Green Land/Flower Garden") playing in the background.
If I listen to it now, it's not bad, but for some reason, it really creeped me out at that time.
There's also an intro, in which Juni (that hasn't turned off The Machine yet) lives in a huge "dead redwood-house" in an eerie land with a red sky.
It made me think that Knytt Stories was a surreal game (and it is, honestly).

Juni decides to explore a "nearby" temple, for no apparent reason.
At the end of the game, she's back home unscathed, but it's still an eerie desert and the sky is red yet again (so... what was the point?).
That made me feel like it was the norm for her, to live in that seemingly hostile landscape (I would never have thought it looked like that because of "a Machine that draws the life out of the planet").

The other "non-canon" characters' stories have something in common: A narrator.
Juni is the only character that lacks one. That's why her story felt so vague and a bit pointless.
That made me think that Knytt Stories was like Limbo (no dialogue, no signs, no narrator etc. But that's not the case).

After I decided to stop playing 1001 Spikes, both because of its unfairness (Celeste is for kids in comparison...) and the poor keyboard support, I searched up Knytt Stories and it turns out, Knytt and Knytt Stories are two different games.
The former has Monkey Dude in it, and Juni's in the latter (1001 Spikes was correct).
The list was referring to the "series" as a whole, not a single game.

I decided to play both (because I didn't know WaDF was the actual first installment), but Knytt's window was so small (and Windows sucks at upscaling pixel art natively) that I straight up said "let's play Stories first, shall we..."
Needless to say, it was small as well.
I looked at the game's entry in PCGamingWiki and it said that some dude called "egomassive" managed to make a mod that not only upscales the game perfectly, but also has countless improvements in general (...Thanks for existing, Ego...).
And I said...

"Ok then, let's do this."

And I finally realized...
That Juni and the chicken harpy...
Are one and the same.
And she was just meant to be a really small and cute person instead.

She never creeped me out again.


14
(Author - Nick)

This is Nick's first level dating back to July 2020. A nice nostalgia trip with gorgeous custom graphics.

V3.0

Spoiler: Changelog (click to show/hide)

A remake with even better graphics is in the works.
No ETA.

Spoiler: Screenshots (click to show/hide)

15
Spoiler: Nifforum references (click to show/hide)

No, you are not dreaming.

This is the massive finished version of Ego's Templates.zip

Everyone is here!
Nobody will use the infamous KSDS sprite sheets ever again! You can count on that. 8)

It includes all of egomassive's original templates, minus the black and white and unlabeled ones (and the Legendary Blue Coin. It can be found in Ego's Customnibus demonstration level).

In addition to that, this pack contains:
  • The golden coin and artifacts.
  • Icons.
  • Fixed versions of some of the original templates.
  • Fixed versions of Juni and the umbrella (and a less misleading character template with correct opacity). Here's the list of changes.
  • Juni's hitbox as a custom character.
  • A Powers sheet with just the compatible ones (and why the others aren't, explained in a readme).
  • All implemented OCOs.
For (almost) all the unimplemented ones, get these packs:
Unimplemented Objects Templates
Potentially Useful Sprites

Bugs in OCOs

Here's a list of all issues in the code of OCOs (they will hopefully be addressed in a future update of KS+).

Issues in original templates

Here's a list of all issues I've fixed in Ego's templates (minus Juni and the umbrella), in the first half of this post.

Cosmetic issues in original objects

Some of these templates also fix some minor issues that have been plaguing original objects since the very beginning (That means they are still in the code, but OCOs can be used as workarounds right now): Second half of the previously linked post.

Inconsistencies in the instructions (important)

This is a list of all mistakes and contradictions that should be kept in mind while reading the KS+ instructions (they will be corrected in a future update of KS+).
Additional issues can be found in the OCO bug reports.

I can't stress this enough:
The first frame of a custom object is numbered 0.
That means, for example, that in a CO with 4 frames, the fourth one is called frame 3:
0, 1, 2, 3

These templates alone aren't enough to completely reinvent OCOs: You also need to read the KS+ instructions to determine the order and frame count of different animations.
But please, keep in mind the inconsistencies.

I recommend setting up a 24x24 grid when making OCOs.
If your image editor has no proper grid, you can put tileset0 or a similar checkered texture in the background:

"I used to be a nacho"

Note: Don't draw/recolor the last frame of 13:4. It's actually ignored.
I just left it for completeness.

Spoiler: Changelog (click to show/hide)

Thanks to:
GrayFace for beta-testing both these templates and the originals.
ncrecc for fixing Juni's palette and reporting "AtifactIcon".
You both did a great job. :)

Oh, BTW... :shifty:
Feel free to host this pack on your site, Ego.
It would be an honor. :)

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