[challenge/hard/medium]The Dying Core

  • 64 Replies
  • 23719 Views
*

Offline sergiocornaga

  • 1286
  • 131
    • View Profile
    • Sergio's Games
Re: [challenge/hard/medium]The Dying Core
« Reply #45 on: May 07, 2011, 17:27:33 »
I'm thinking this should be split off into a separate thread.

*

Offline Ultigonio

  • 325
  • 60
  • I'm sleepy!
    • View Profile
Re: [challenge/hard/medium]The Dying Core
« Reply #46 on: May 15, 2011, 04:54:12 »
Quote from: egomassive
I was using the fact that Ultigonio hadn't finished his part as an excuse to avoid completing my tasks. The truth is I like to raise the bar for myself, but it's so high now that I was intimidated by it. Fear not, with the first frame done I now know I can overcome it.
Eeeeeh...  Admittedly, I had been doing almost EXACTLY the same thing myself, to a degree.  I really had to push myself to get back to it, so it's a good thing you messaged me when you did, since that probably helped give me an extra push.
I was just going through the thread to see what had been said thus far, and I felt like I should mention that.
Indefinitely Held Off:
Pouring
Complete:
This Level Plays Itself!

My SoundCloud

*

Offline Healy

  • 352
  • 50
    • View Profile
Re: [challenge/hard/medium]The Dying Core
« Reply #47 on: May 30, 2011, 03:55:42 »
So, is this any closer to getting completed?

*

Offline egomassive

  • 1850
  • 250
    • View Profile
    • egomassive games
Re: [challenge/hard/medium]The Dying Core
« Reply #48 on: May 31, 2011, 01:29:36 »
Yes. Ultigonio has finished the music. I have one cutscene left to make. I spent two weeks doing RL stuff which brought Knytting to a halt. I intend to work on it a bit today.

*

Offline egomassive

  • 1850
  • 250
    • View Profile
    • egomassive games
Re: [challenge/hard/medium]The Dying Core
« Reply #49 on: July 30, 2011, 04:27:25 »
Update. I have one cutscene left till completion. I know I said that before and I'm not sure why because I had 2 left. Anyway, I ended up remaking the first cutscene because I can't leave well enough alone. I was inspired by some student levels to make this more of a dialogue free game. There's still dialogue, but it's greatly reduced. I certainly think less is more in this case. However, I have been adding things too, hidden rooms and a new ambiance track.

I don't think it's any secret that I haven't had much enthusiasm for making this level since the beginning. It's spent far too long in non-development. But, I've had an inexplicable interest in working on it lately. Hopefully, this wave will carry me through the final, and hardest, cutscene. I'm finally starting to feel the same pride I have in my other levels for this one. As an early present to those who have been waiting for me to finish this, I have attached a preview from the opening cutscene. Thank you for your patience.

*

Offline Talps

  • 1025
  • 142
  • ...especially in a life-or-death situation!
    • View Profile
Re: [challenge/hard/medium]The Dying Core
« Reply #50 on: July 31, 2011, 00:51:19 »
Yes! It's great to hear this is getting close! The screen looks good. Hope you get there this time!

*

Offline Headgrinder

  • 901
  • 35
  • Smart Steel Polisher
    • View Profile
    • www.matthewepperson.wordpress.com
Re: [challenge/hard/medium]The Dying Core
« Reply #51 on: July 31, 2011, 16:45:59 »
Wow, I'm liking it!  That is about 100x the effort I put in to cut scenes.  Did you just assemble that by distorting flat images, or did you actually use a 3d rendering?

*

Offline egomassive

  • 1850
  • 250
    • View Profile
    • egomassive games
Re: [challenge/hard/medium]The Dying Core
« Reply #52 on: August 02, 2011, 04:49:55 »
The scene above is all Gimp. I looked into a vector drawing tool, but I quickly lost the patience to learn the software. Plus, using Gimp for everything keeps the graphics consistent. I drew everything flat, then distorted it. It could have been better. You can see how some of the bolts on the floor are stretched more than others, and the domed glass looks flat. I'm learning Blender for another project, so in the future my 3D images may be 3D rendered. This, however, will stay as it is in the interest of releasing this level soon.

Edit: 21Sept2011: Wow, almost two months since my last update! Spent 4 hours today making a single cutscene image. I've been drawing Juni figures based on photos my sister modeled for. I'm considering cheating for the rest and just using filters on the photos themselves. We'll see. I can't seem to allow myself to lower the bar I've set, but I really want to publish the final product.
« Last Edit: September 22, 2011, 01:01:45 by egomassive »

*

Offline Talps

  • 1025
  • 142
  • ...especially in a life-or-death situation!
    • View Profile
Re: [challenge/hard/medium]The Dying Core
« Reply #53 on: November 09, 2011, 02:13:26 »
Bump.

What's going on, Mr Ego?
I'm still desperately curious to find out what this level is all about...

*

Offline egomassive

  • 1850
  • 250
    • View Profile
    • egomassive games
Re: [challenge/hard/medium]The Dying Core
« Reply #54 on: November 09, 2011, 09:34:09 »
I'm still struggling with the last cutscene, or at least I was. I haven't worked on this for over a month. I've been distracted by my KS mod and RL. Also, I'm a little discouraged by my first attempts at creating the final scene. It's just not turning out the way I want it to. I'm certainly learning a lesson with this level: In the future I will either make simple cutscenes or recruit an artist. Anyway, I apologize for the wait. I know I've said this before but, I think I may have to churn something out and release the level whether I'm happy with it or not.

I've been wanting to get back into level designing. Namely, I want to map out TToK. However, I think I really need to finish The Dying Core first.

*

Offline Talps

  • 1025
  • 142
  • ...especially in a life-or-death situation!
    • View Profile
Re: [challenge/hard/medium]The Dying Core
« Reply #55 on: November 09, 2011, 11:07:51 »
Yeah, I know the feeling when you really want to start a new project, but won't let yourself until you've finished another that you're feeling uninspired about.

Recruiting an artist is maybe something I should consider from time to time as well. I'm always thinking I want to buff up my cutscenes but I know I don't have much skill. I can barely manage tilesets.  X)

It's good to hear you are close to finishing; hope you can find the inspiration to bridge the last hurdle. (My metaphors: I am mixing them!)
« Last Edit: November 15, 2011, 02:45:10 by Talps »

*

Offline Ultigonio

  • 325
  • 60
  • I'm sleepy!
    • View Profile
Re: [challenge/hard/medium]The Dying Core
« Reply #56 on: November 13, 2011, 14:02:29 »
Best of luck with finishing up The Dying Core.  It's been a while since I've even touched Pouring....  I've managed to conquer some areas of school, so I might actually get back to it really soon, which would be nice....
Indefinitely Held Off:
Pouring
Complete:
This Level Plays Itself!

My SoundCloud

*

Offline egomassive

  • 1850
  • 250
    • View Profile
    • egomassive games
Re: [challenge/hard/medium]The Dying Core
« Reply #57 on: November 14, 2011, 23:37:28 »
I have made some progress since last I posted about this. Getting good results finally. Thanks for the encouragement.

*

Offline PeppyHare4000

  • 445
  • 4
  • My time in this forum is over...
    • View Profile
Re: [challenge/hard/medium]The Dying Core
« Reply #58 on: November 15, 2011, 19:15:17 »
Don't quit now, you are almost there...

*

Offline Pumpkinbot

  • 1134
  • 20
  • No terrain is too hard. Not even dragons.
    • View Profile
    • My DeviantART page
Re: [challenge/hard/medium]The Dying Core
« Reply #59 on: November 16, 2011, 05:41:21 »
Ooooh, can't wait for this! =D LOOKS SO EPIC!!
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.