Flood fill?Oh boy oh boy oh boy.
UNDO?
:nuts:
Also, why does it say "Knytt Stories - Level Editor 1.1?Does it support COs?
So Level Editor 1.1 in KS folder 1.2.1 would still be able to test COs?Actually, no. The first Level Editor didn't have Bank 255, so I don't think it would work. :/ Try fixing that, Looki.
But, if you added the images for that bank in the folder......That might work. Try it.
I also wanted to add rectangular selection onthe tileset, instead of single tiles, so you can easily place trees etc.
An input field for navigating through music, backgrounds, and especially tile sets would be heaven.That would be pretty good, but you can always use the scroll wheel to navigate faster, or even hold Shift while clicking to go by 10's.
A new tileset selection window with all previews of tilesets would be awesome.
Regards,
Joozey
Copy the EditorSettings.temp file in the \Worlds folder in the zip into your \Worlds folder
If you already cllected temporary data for undo, couldn't you just reverse it for redo?Remember, I have no programming experience. X)
And the whole multi-tileset at once thing is totally awesome!What do you mean? This doesn't let you use any more then the standard 2, does it? Nifflas said that would nearly double the size of the game.
Interesting: I found that if I drag the tile select past the bottom, I can get the top of Tileset B... but no more than the top row.Umm well done? (u must be bored)
Bored2Death, thanks. I don't think fixing that will be tough... I'm not sure if I'm going to release a new version, though. I'm not in the mood right now :oops:don't fix it! make it worse (sort-of)! make it so you can select every tile in A AND B at once! (do I see super-huge mega trees that took 3 seconds to make?) X-P
Maybe he means the loading of each screen. In that case, preloading all the screens you might reach from the current one (including those accessible via Shifts) could help, but I don't know whether the latest KS version already does that or not.
that would make sense. I just bought an new USB ( my old one was too small). My old one was only 256 mb, but on my new 10gb USB, it all runs fine and dandy. it could have possibly been the usb's RAM more than anything
USB drives don't have RAM, but it could have been running off the old 1.1 speed (slow).Some do, for example mine. It's typically not a lot, but they can have some. (I assume you're talking about USB flash drives)
I checked the system diognostics on my old one, and it had 1kb of ramold what? USB drives don't have ram, and no modern computer will run off of that.
old what? USB drives don't have ram, and no modern computer will run off of that.My USB drive
Quoteold what? USB drives don't have ram, and no modern computer will run off of that.My USB drive
Everything Must Have RAM to run an application. for instance, a DS game chip has about 173kb of ram, which it uses to run the game onto the DS itself. generally speaking, or at least with USB 2.0s, the drive comes with a smallish amount of RAM so it can transfer the program into a temporary folder on the computer to reduce lag etc. my old one, however, had enouh for KSE, but not enough for KSEM, so it had to run it straight off the USB, therefore making it lag.
(at least thats what the instruction manual/troubleshooting said about it... XD)
terrific mod.And incredibly easy to get the hang of.
much more than a "tweak"
all of these add-ins are extremely helpful.
I really don't think I can fix that "scrolling" bug, and frankly, I don't think it's that important - when coding,no, it happens whether the script thing is open or not, meaning the scrolling to change object/bank doesn't work, period.
you don't really need to change the object/bank, do you? Thanks for letting me know anyway.
Pleased to hear that, JCGt'cr. :P
Thanks for the bugs (or not)! I'll probably fix these within the next hours. :)
EDIT:
All right, I added support for Offset X and OffsetY, plus Init AnimFrom.
I remember somebody complaiming that his CO's wouldn't show because his first frame was empty or something.
I also fixed a bug with the display CO option... it wouldn't load properly.
By the way, you might get a "Tileset contains an empty tile" message for no reason, I got it once... really don't know how or why.
http://clickteam.info/looki/Programs/KS%20Editor%20Mod.zip
If you click Ctrl+C, the editor will, by default, copy the screen. When you paste, that into notepad, Word, or in this case, the world ini editor, that's what you're pasting. (Note the NotKnyttEdit at the top.)
Fixed. Also, a bug with Go To > Coordinates (ctrl+g) is fixed. After using it, you're not able to modify the ini's anymore.Does that mean that prior to the fix, you couldn't edit the ini anymore, or does it mean that now searching for the coordinates makes it so you can't edit the .ini?
http://clickteam.info/looki/Programs/KS%20Editor%20Mod.zip
I can't fix the magenta thing. There's a stupid limitation in MMF that forces you to set a transparent color if there's no alpha channel.YUS. Thanks.
I know the CO display is buggy, I have yet to find out why.
http://clickteam.info/looki/Programs/KS%20Editor%20Mod.zip
Fixed the CO bug. The source code also comes with the MFA, this way I can access and update it from every computer with internet access, and I don't really care if anyone sees it. It's horrible, though. :D
Well that sure sucks. Does it freeze or crash? There's a big difference X-POh, pfargtl. I posted in the wrong topic. That was meant for KSDS. :P
Just tried Gaia, and it works fine. :huh:
Not sure about the scrolling, my guess is the World.ini editor somehow intercepts the messages sent to the level editor....wat? Are you saying "Don't custom objects support magenta transparency?" or "Custom objects don't support magenta transparency,"?
I honestly don't know about the transparency thing. I mean, I never save any kind of image.
But well, custom objects don't support magenta transparency anyway, I thought?
A crash is the consequence of an illegal operation, e.g. writing to a protected chunk of data in the RAM.I see. Well, how the heck am I supposed to know when it's which? X-P
A freeze is basically just an "infinite" loop that stops the main program loop from being executed (Well, yeah, almost all programs use loops).
Usually they occur because the programmer forgot to set a limit or an exit for the loop.
Not planning to make any updates.
I might make a completely new editor just for the challenge and fun once I have more time for these kind of projects.
The last version still overwrites changes made by Screen Editor to world.ini. Could you make a quick fix by just removing saving of world.ini? I don't use the built-in editor and I'm sure there are many others that don't need it too.
Yeah, did the world.ini over right issue ever get fixed?I've just fixed it.