Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - theunoriginalname

Pages: [1] 2
1
The "temporary" subforum to post Knytt Stories levels has been there for years now. I know things crashed many years back and it disrupted a lot but we haven't heard a lot in the way of explaination for a while as to what happened or what the status is with getting things back to what they were

2
Knytt Stories / Re: Knytt Stories Ex freezing problems
« on: September 12, 2014, 06:50:57 »
Anyone have any ideas? This is seriously getting on my nerves

3
Knytt Stories / Re: Challenges
« on: September 03, 2014, 09:21:45 »
I'm working on Going Left - right now I'm stuck on floor 24. I'll post the videos etc when I've finished it

4
Knytt Stories / Re: Challenges
« on: August 23, 2014, 09:21:50 »
I got a deathless run in 1:53 - http://www.twitch.tv/theunoriginalname/c/4968423

6
Knytt Stories / Knytt Stories Ex freezing problems
« on: August 20, 2014, 18:23:11 »
I have what (I think?) is the latest version of KSex - 1.5.8 - and sometimes the game will just freeze and I can't do anything in it. I've tried uninstalling and reinstalling it but it doesn't help. Does anyone know what's wrong? I stream it using OBS so I don't know if OBS is the problem or what.

7
Knytt Stories Level Releases / Re: Frozen Mountain 2 - The Return
« on: April 10, 2014, 06:18:45 »
Hey Drakkan, do you by any chance still have the version of the level that you released before the current one?

8
Knytt Stories / Re: Any other speedrunners?
« on: December 21, 2013, 22:18:31 »
Yeah I mean the FM2 run is definitely not perfect and it can be improved, I'll be working on it.

9
Knytt Stories / Re: Any other speedrunners?
« on: December 21, 2013, 20:16:39 »
That's kind of a hard jump and I was lining it up. I jump because it's generally faster.

10
Knytt Stories / Re: Any other speedrunners?
« on: December 21, 2013, 06:42:09 »
Oh yeah? http://www.twitch.tv/theunoriginalname/c/3425680

But yeah "for your own sanity"... this level took me months and months of attempts to do.

11
Knytt Stories Level Releases / Re: Frozen Mountain 2 - The Return
« on: December 19, 2013, 04:53:13 »
Drakkan - first of all let me say that I love this level, it's my favorite one that's ever been released and that's saying something.

Are you aware that
Spoiler: (click to show/hide)
? I'm not sure if this was intentional or not.

12
Knytt Stories / Re: Any other speedrunners?
« on: December 18, 2013, 17:39:35 »
Sound lags the game slightly so I tend to have it off (although it's a very small difference).

13
Knytt Stories / Any other speedrunners?
« on: December 18, 2013, 16:57:10 »
As the title says.

Not promoting my channel or anything but if anyone's curious I've taken on some of Drakkan's levels (these are definitely not the best times, I'm still trying to get sub 15 in Training Grounds)

http://www.twitch.tv/theunoriginalname/c/2977946

http://www.twitch.tv/theunoriginalname/c/3200390

14
Knytt Stories / Re: AI behavior
« on: December 18, 2013, 16:51:02 »
I've always sort of justified it by applying real world physics to the game and while recognizing that vertical and horizontal motion have nothing to do with each other, if you jump you impart momentum to yourself. I'm not quite sure how jumping adds extra distance. I actually think, based on observations, that if it's a large distance the difference would be very small (like a long stretch of flat ground) whereas if you get off an object and jump into the next screen (or something) then there's momentum straight away after the jump (although that's pretty hard to justify). In some cases jumping may be preferable because of the geometry of the screen, ie you may get boosts from certain objects. This is all pretty vague, I know.

The movement of the enemies, yeah, that's pretty random and I haven't bothered to check whether that can be determined or not.

There are a lot of anomalies in this game that I don't quite understand and it's definitely not as simple as it looks.

15
Knytt Stories / Re: AI behavior
« on: December 17, 2013, 09:30:54 »
egomassive, that's actually really interesting. What do you mean by "shoot every 2.7 seconds and 0.1 to 0.8 seconds"? 2.7 plus or minus 0.8 seconds? And do you mean once you stay on the screen? The enemies with patterns have never varied their firing patterns if you don't leave screens, according to what I've observed.

And since you've worked with the source code, can I ask another question? How is momentum factored into the game? I know it's a general question, but it seems to me like Juni moves faster when she's jumping as opposed to when she's merely walking or running. And this has caused me to do some stuff where momentum would be the only explanation for the discrepancy.

Pages: [1] 2