Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Editing Support => Knytt Stories - Custom Content => Topic started by: bulbapuck on April 15, 2010, 17:26:39

Title: [Tileset] Underground lab
Post by: bulbapuck on April 15, 2010, 17:26:39
I made this tileset for the current KS level competition.

I thought it was fun to use, so I figured I'd put it up here for two reasons:

1) If anyone wishes to use it or modify it and use it that's totally fine (just credit me for it)

2) Some constructive criticism would be nice. I wish to make more levels and hence more tilesets. If I'm doing something wrong now would be a good time to know ;)
Title: Re: [Tileset] Underground lab
Post by: pumpkin on April 15, 2010, 18:03:37
Pretty nice overall, but a bit bland. Maybe the highlights should be brighter, or maybe smoother if they are brighter. Do you use GIMP? That would make everything a lot easier, especially the little dinky things.
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on April 15, 2010, 18:15:34
Thanks for your reply pumpkin (Love your avatar by the way, big fan of Tool C)p)

I use GraphicsGale, but I think it's still pretty simple to do something like that. But what do you mean by highlights? The round bright things, or maybe the edges of the platforms?
Title: Re: [Tileset] Underground lab
Post by: pumpkin on April 15, 2010, 19:52:52
Chiefly the edges of the platforms, also a darker edge around things that you want the player to walk or climb on should have a bit of a darker or black, to make it stand out as foreground.
Also... You are the first person on this forum to know who Tool is. :crazy: huh?
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on April 15, 2010, 22:51:53
I see your point, I'll try to redo it to see if I can make it better. Thank you!

Also... You are the first person on this forum to know who Tool is. :crazy: huh?
:shocked:
Seriously?
 :crazy: indeed.
Title: Re: [Tileset] Underground lab
Post by: minmay on April 15, 2010, 23:30:37
The main problem with the tileset is indeed that it's too bland; nothing has any texture at all.  The colors are also poorly chosen - too much contrast in some places, too little in others, and too much saturation overall.  Pretty much everything in the bottom left is too scribbly/messy/MSPainty.
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on April 15, 2010, 23:51:11
The main problem with the tileset is indeed that it's too bland; nothing has any texture at all.  The colors are also poorly chosen - too much contrast in some places, too little in others, and too much saturation overall.  Pretty much everything in the bottom left is too scribbly/messy/MSPainty.
Thank you for your reply :D

I'll redo the colors, and will try to find some way to add texture. I also see what you mean with scribbly. I'm thinking about redoing that section completely. Hmm.. getting some ideas :shifty:

But for now I sleep. Thank you for your help!
Title: Re: [Tileset] Underground lab
Post by: pumpkin on April 16, 2010, 00:49:21
Do you mind if I make a remix of this? Hopefully I can do it well...
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on April 16, 2010, 09:56:21
Do you mind if I make a remix of this? Hopefully I can do it well...

I don't mind at all, in fact I think that would be fun :)
Title: Re: [Tileset] Underground lab
Post by: pumpkin on April 16, 2010, 18:41:45
Cool! Do you have time to do a remix/improvement/different version of one of my tilesets?
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on April 17, 2010, 15:28:52
Atm I'm way to busy.. School takes up most of my time.

But I think that it would be fun, and I would learn from it. And since summer isn't too far away, maybe I could try it then?
Title: Re: [Tileset] Underground lab
Post by: pumpkin on April 18, 2010, 20:29:12
Definitely! just give me a heads up which one you'd like to do. I've got 3 total. Redneck tileset, Atlantis tileset, and my most recent Jack an the Beanstalk tileset.
Title: Re: [Tileset] Underground lab
Post by: Headgrinder on May 09, 2010, 03:38:11
Very nice tileset by the way.  (I'm commenting on this now because I am only just now discovering the Development Showcase  :/ )
Title: Re: [Tileset] Underground lab
Post by: pumpkin on May 10, 2010, 19:36:45
Ha! Look at my stuff, it blows!! That should be a warm welcome to the development showcase!  C)p  C)p  C)p
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on May 12, 2010, 14:44:24
Very nice tileset by the way.  (I'm commenting on this now because I am only just now discovering the Development Showcase  :/ )

Thank you so much :)

I am working on this, but I have very little time these days. But I'll bump this thread in a month or so..
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on May 21, 2010, 15:03:19
Had some time today, so I tweaked this a little bit.

Still a long way to go, but somethings happening now at least.
Better? Worse? Ideas?
Title: Re: [Tileset] Underground lab
Post by: minmay on May 22, 2010, 01:00:06
The colors are still way too "sharp," but the addition of the shading really helps.  Pretty much all the mentioned flaws are still there, of course, and you might want to make a more interesting ground texture or thicken the lines in the current one.
Title: Re: [Tileset] Underground lab
Post by: egomassive on May 22, 2010, 01:36:48
I don't know if this was mentioned before, but... If it's underground, why are there windows?
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on May 23, 2010, 12:56:01
@minmay: Thank you for your help, I think I know what to do know 8D

@egomassive: Hahaha :P2 I can't believe I missed that XD. The windows go pretty well together with the tileset though, so I'll keep them and will change the name.
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on June 30, 2010, 23:54:21
I'm back to working on this.

I submitted something to the "great art" level using this tileset. And I got really inspired C)p

So I'm back to working on this! But I've hit a dead end, I don't know what else to add..
The window is going, the crate and the two tiles below it are going, so that's 6 tiles I don't know what to do with.

I would appreciate ideas, as well as comments and criticism of course :)
Title: Re: [Tileset] Underground lab
Post by: egomassive on July 01, 2010, 13:20:59
How about alternate center tiles for your red and blue ground. Something that breaks up the pattern in large areas. A slight alteration like darkening the center parallelogram would do it.

Signs and switches are always useful.
Title: Re: [Tileset] Underground lab
Post by: bulbapuck on July 01, 2010, 16:25:30
Those are great ideas, thank you 8)

I'll get to work C)p
Title: Re: [Tileset] Underground lab
Post by: Headgrinder on July 02, 2010, 00:12:11
I just can't handle the plastic blue and red.  I hope you don't mind, but I did a real quick recolor to show you what I think would look better.

Title: Re: [Tileset] Underground lab
Post by: bulbapuck on July 02, 2010, 02:28:13
Hmm.. I'm not sure.

I do like your colours, but it's not really what I'm going for. I want there to be lots of colours C)p

I will definately consider changing the colours though, as I see your point. But they would still be very colourfull.

Attaching my final edit before I go on vacation tomorrow 8) I think it's improoved MASSIVELY since I posted here. Thank you guys so much for all your comments!

Not quite done yet, but getting there :)
Title: Re: [Tileset] Underground lab
Post by: egomassive on July 02, 2010, 04:01:22
Wow, big changes this time. The new ground shapes are going to make this a very usable tileset. The rearrange was a good idea too. It'll be easier to find the pieces you need and to see how they connect.

I, for one, miss the green sludge even though it wasn't that good. I have an idea. You should make a sister set, one with radio-active green and another color, orange maybe. A warm color would be best. Then, add some other small changes like the shape of the pendant hanging from the chain or the mysterious device in the lower-right. With a matching pair of sets a designer could build a richer cohesive level.
Title: Re: [Tileset] Underground lab
Post by: Headgrinder on July 02, 2010, 13:46:43
Yeah, I agree with ego.  The green was one of the things that caught my eye in your competition entry and a complimentary version would help that out a lot.  There where a few other things you cut out that  I didn't think where all that bad, like the glowing circles, but they obviously just took up useful space.  A second set would let you include some alternate stuff.

As for color, I guess it is a matter of opinion.  When I see straight red and blue and I don't actually think color, I think plastic child's toy.  When I see a good painting, or frankly, one of Nifflas' tilesets as he rocks at this, the colors are intense because of how subtly blended and contrasted they are.  There is an art to making color colorful, and it almost never works out with straight, unblended colors.  In my not so humble opinion.   C)p