Nifflas' Support Forum
Level Editing Support => Knytt Stories Level Editing Support => Knytt Stories - Custom Content => Topic started by: BioShock on February 09, 2010, 01:06:27
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hello, i was wondering if i can change a .gif into a custom object for knytt stories.
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First, you'll need to make sure it's not a copyrighted image. Then, save it to your computer. Using GIMP, go to File > Open as Layers, then use the layers to make a spritesheet.
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How do you make a sprite sheet?
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So now each layer of the image should represent one frame. You can copy a frame by selecting the appropriate layer, doing a Select All and Copy.
The way I'd make a spritesheet is by making a new, really big blank image and one by one copy & paste each frame of the animation into it. When using GIMP, it would help to set the grid in your spritesheet to match the size of your animation; that will make it a lot easier to line up.
As long as the tiles are laid out in a grid and arranged in a reading order, the game should recognize it. So the spritesheet can even be all 1 row.
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Thanks alot :D, i really appreciat it.
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but that thing is way too big in caparison to juni
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Easier Way (http://nifflas.lpchip.nl/index.php?topic=2591.0)
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but that thing is way too big in caparison to juni
Thats the point
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but that thing is way too big in caparison to juni
Thats the point
The only way to fix that is to make it bigger. But, if it's for a pseudo-cutscene, you could always make a CO of Juni, about that size.
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but that thing is way too big in caparison to juni
Thats the point
Shooting in air, without the bullet touching juni does not kill a person. :huh:
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well, sadly no, but ill make a CO that makes the bullet go further, ill just put auto-kill tiles :nuts:
Also, thanks for the answers everyone!