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Messages - Raicuparta

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1
Development Showcase / A funny game I made for a game jam
« on: August 05, 2019, 00:05:48 »
Some of the old geezers here might have sin a silly game I made for a game jam (Ludum Dare) before, called Dude, You Only Get One. The theme was "You Only Get One".

Well, there was a new game jam in which I wanted to participate, by a Youtuber I enjoy. Annoyingly, the theme turned out to be almost the same: "Only One". I couldn't make myself think of anything other than my Ludum Dare entry, so I just took that, remade it, and added some new interesting mechanics.

This is the final product:

play Single Monolone on itch.io


Definitely not the prettiest, but I think it's pretty entertaining at least. Not expecting to get very good ratings since this jam is very focused on game design, but it was fun to build it.

I always get good feedback for my projects from this forum, so not hesitating to post here.

2
Gotta be honest, not a fan of these background images, I find them too distracting. So since you gave me the idea, I removed with a Stylus CSS hack on top of the white theme. Don't love that it's all just shades of grey but still prefer it to the images...

Code: [Select]
:root {
  --bg-image: none;
  background-color: #6f6f6f;
}

3
Uurnog / Re: Weird new promotional site
« on: November 22, 2017, 11:57:36 »
I'm clicking the CD but nothing is happening!!
Maybe you don't have a CD drive on your computer, mine just spits a new CD every time I click it.

4
Uurnog / Re: Uurnog Uurnlimited announced
« on: November 20, 2017, 14:52:43 »
In spite of not receiving a notification about this, my key became available. Will start the game tomorrow.

If anyone reading this also got it via Humble Monthly, head to your account's key page. If you bought it separately, you should find what you're looking for on the coupon page instead.

Coupon is 10% off, so exactly the same as what everyone gets on Steam with the launch discount. Ouch.

5
The first three screenshots look great, are there any levels made with them?

6
Uurnog / Re: For those who played it, what did you think?
« on: March 06, 2017, 04:16:58 »
Wonder what kind of anti-aliasing technique the game uses. Seems to be a pretty resource-intensive one. Not sure if a 2D game really needs that.
I assume the game doesn't actually use bitmaps for the sprites, relying instead on polygons or vectorial images. It makes sense with the aesthetics of the game and means you can play in any given resolution without hindering visual quality, at the expense of performance.

there is absolutely no story or worldbuilding to speak of (so far.) This is a major departure from almost every other game he's made (that I've played) and I am missing its absence.
Have to agree there. It's kinda funny how there's all these annoying NPCs roaming around with no clear goal, though.

7
Uurnog / For those who played it, what did you think?
« on: March 04, 2017, 13:00:41 »
For me, Nifflas's games are like the Nintendo of indies in terms of polish. Everything seems extremely well thought out and nearly flawless. Even if you don't like the type of game he makes, I think everyone can agree that he always delivers a level o polish that few other indie developers achieve.

Must have taken me something like 3 or 4 hours to get to one of the endings (although I was also working towards the other ending at the same time).

The game gives you a lot of freedom to explore and many different ways to achieve your goal. There were a bunch of times where it was clear that I captured certain creatures in ways that weren't intended. The stores let you buy some of the stuff instead of having to explore to get them, and farming cash isn't exactly difficult, so you can get some items that may make you a bit too powerful.

It was definitely a very enjoyable experience, although there were a couple times where I had to stop for a little bit from the frustration of losing progress.

8
Seeing this for the first time now, pretty cool. I'm glad that my level inspired you to come back to it. It sucks that the nature of Knytt Stories makes this happen so commonly, we get a creative urge at first with lots of progress, and then suddenly everything slows to a stop. Still, in your case it seems like it will eventually be finished, so we're lucky here.

9
I made this game initially for Android but recently I've been working on porting it over to Steam. It has a bunch of new features, including custom level designs and an editor that lets you share levels on the Steam workshop. There is still a lot to be done but soon I will need to test the game thoroughly to prepare it for release. If anyone here is interested in helping me test the game, I can send you a key that gives you access to the beta. After the game is released, you get to keep the final version free of charge on your Steam account.

Keep in mind that I can't give too many of these away, so please only request one if you can help by playing a bit before release.  Only looking for testers on Windows.

10
Development Showcase / Re: [Game] Sunset Melody
« on: November 01, 2015, 04:10:04 »
Really enjoyed this :)

11
Creativity Support / Easier way to make this kind of animation?
« on: September 03, 2015, 03:19:20 »

This version looks very choppy, but in this example all I need have is a rotating textured sphere, with 2 other spheres for the eyes. This particular animation could probably be just faked in 2D, but I may want to do some more complicated textures on the sphere.
The only tool I know how to use for graphics is Photoshop, and making that kind of animation is not very efficient. Is there a tool that could make this more streamlined? I know this is probably really easy with software for 3D animation like Blender, but those are usually a bit complicated. Should I just keep using Photoshop or is there a tool that could help me?

12
Knytt Stories / Re: Knytt Stories Hall of Fame?
« on: August 16, 2015, 12:52:17 »
With the Level archive that we're building, a rating system brings this up, and even then its still mostly opinion based.
So this is still going to be released? I remember testing the beta a long time ago and it already seemed to be miles ahead of the current archive website, but it has been in development for so long! Knytt Stories has been out for like 8 years, so weird that you guys still find the motivation to work on that.

13
I recently remembered I have some unfinished levels that I do not intend to finish. I could perhaps use the ideas for their own standalone games, but I won't be using Knytt Stories any time soon. So I decided to release them here, as there is some original content there and it could be of use to someone.

Other Knytts (requires KS+) - Download
  • 3 custom characters;
  • 2 original tilesets;
  • A medium sized map already built, but very unfinished;
  • Cool intro from the original Knytt, but you follow Otto instead.
This was a big idea I had a while ago, too big really.
Here is the original post regarding the idea:
Spoiler: (click to show/hide)

RGB (requires KS+) - Download
  • 1 Custom tileset;
  • 1 Custom character (monochrome Juni);
  • A tiny map built for testing the tileset.
The idea here was to start with a monochrome game, and collect 3 different color power-ups: Red, Green, and Blue. But I only made the monochrome tileset (which looks alright). You could collect the colors in any order, and that would dictate where you could go next. As you collected the colors, these would be added to the world's color pallet.


I'm sure there are a few other old levels I dropped, but I'm having trouble finding them right now. As soon as I find them, I will add them to this post.

14
I'm glad we were able to fix the crashing issue. Orientation stuff seems to be a pain in the ass to work with on Android. Thank you for bringing this to my attention, Sergio, we will try to think of a smarter way to detect orientation.

15
The Android version won't install for me because 'package file wasn't signed correctly'.
Yeah, that happens for old versions of Android. I have only recently figured out how to fix it, and will be sending an update that should be available in a few hours.

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