I'm usually terrible with large levels (and I say that with both bold and italics!), as I tend to lose interest in them fairly quickly (with very few exceptions). However, since Advena is purely exploration-based, I have been able to play it in short bursts without worrying about forgetting what I was doing or where I need to go. I can just launch the game, play for a few minutes and maybe discover a new area and find some more secrets while enjoying the relaxing atmosphere. Needless to say, I'm still far from finishing the level, but I've enjoyed what I've seen (specially the cave areas).
I do agree with Fubaka that some of the songs sound weird when they stop abruptly instead of looping. If you don't want to play them continuously, perhaps adding a smooth fade out at the end would do the trick.
Kudos for your work and congratulations for finally releasing your level! :)
I spotted this while exploring the Cherry Heights area (screen x1014y995):
(https://dl.dropboxusercontent.com/u/47886996/knytt/screenshots/advena_sge1.png)
Responsibly playing this game, even I drew a map, but has stalled. Presently collected: 100 coins, 42 golden creatures, 15 Juni Trophies and 3 keys (i need a purple key!). Need help :sad:
There are voids and wallswim, probably does not make sense to list them. One amusing incident: in Eretria can be in the water with crabs jump with an umbrella to the right and into the void and into the Masteria.
From Taiator of the need to make the transition back into the Greenfield Valley.
A good game, it was interesting to explore such a large area. A special thank you for the music.