The level itself will be my largest yet, 1000+ screens.
NOOOOO :O
This level looks so awesome, and you labeled it as not a hard level. I'm actually looking forward to play this level. :)
And what's a Rrokked?
...Full advantage will be taken of the features in the KS mod I made, including the artifacts which were created with this level in mind. ...I expect to use every feature except golden creatures. In the first 10 minutes of gameplay I've already used advanced signs, custom characters, custom artifacts with artifact flag warps, keyboard objects, map spoofing, triggers, and shift/trigger combination animations.
@ Denis: This quote was taken from the opening post:...Full advantage will be taken of the features in the KS mod I made, including the artifacts which were created with this level in mind. ...
I'm scaling because I'm being over-protective of my tilesets.
Twelve Tales of Knytt
The Town of Knyttville!
The Tower of K!
Tiny Talk of Kyntt!
The Tower of Kings!
The Tragedy of Khazakhstan!
Toasted Tuba on Ketchup!
Television, Tractors or Kindling!
The Theory of Knowledge?You're right about being close, Ultigonio. However, I was close to renaming it Television, Tractors or Kindling!. :P
@ lilmanjs16: Yes, long long ago I tried to gather musicians to work with me on this. I think you even posted a link to some songs you had made, but not being a fan of drone I was probably too critical and never heard from you again, sorry. Razor Man made an incomplete track, but otherwise the whole endeavor was pretty discouraging which is probably the main reason I set this level aside. I had thought at the time that for the game and the music to work like they were made for each other, they would have to be made together. Since that time, I successfully collaborated with Ultigonio for The Dying Core which has taught me that if I make the level first the musician will have more direction.That sounds like a very good idea man! hope it works out for you.
Long story short, I'm making the level first. Then, I'm setting it to music. I plan to seek out artists who have made music close to what I'm looking for and ask them compose for The Tree of Knowledge.
Long story short, I'm making the level first. Then, I'm setting it to music. I plan to seek out artists who have made music close to what I'm looking for and ask them compose for The Tree of Knowledge.Here's a great place with free music: http://incompetech.com/m/c/royalty-free/
Great, yes, but extremely overused. I support egomassive's plan to seek out original music.Long story short, I'm making the level first. Then, I'm setting it to music. I plan to seek out artists who have made music close to what I'm looking for and ask them compose for The Tree of Knowledge.Here's a great place with free music: http://incompetech.com/m/c/royalty-free/
I think you should use both the second and the third version, depending on whether you want to make it solid or not.A fine idea. These bridges are for a large city and some variety wouldn't hurt.
That was the problem with them, there was no reason for a flash and the beam didn't fit the temple at all. I've tried making it shoot off the screen in an exaggerated blur. It's weird for a bouncer to inexplicably do that, but it's better than simply vanishing. I'll probably stick with this if we can't think of something better. (Sorry, for the lack of visuals. I want to keep as much of the boss battles a secret as I can. Here's the blurred blue bouncer...)
That was the problem with them, there was no reason for a flash and the beam didn't fit the temple at all. I've tried making it shoot off the screen in an exaggerated blur. It's weird for a bouncer to inexplicably do that, but it's better than simply vanishing. I'll probably stick with this if we can't think of something better. (Sorry, for the lack of visuals. I want to keep as much of the boss battles a secret as I can. Here's the blurred blue bouncer...)
So, ego, how goes this?Funny you should ask. I was just working on it, and I came here to ask a question.
You could avoid Buddha connotations by modelling body type on that one overweight Knytt sprite.Aren't the gold and stone gods from Gaia based on him? I'm not sure what they represented, but maybe I could re-purpose them as twin gods --slow, stupid, Stone god and greedy, gluttonous, Gold god. The duality should prevent connections with Buddha.
Something else to consider: an animal-headed pantheon that reflects the values you want (ideas: sloth, pig, koala, hippo, bear, cat, panda, anteater, dog, rat, hummingbird).A good idea. I'm not sure what creature I'd use though. I'd rather it was something more familiar to the Knytt universe. Maybe a quick jaunt through Knytt will reveal a lazy oaf. But, I'm liking the stone/gold gods at the moment.
I'd rather it was something more familiar to the Knytt universe. Maybe a quick jaunt through Knytt will reveal a lazy oaf. But, I'm liking the stone/gold gods at the moment.
I'd love to play it.Yes, someday in the future I will need testers, but not now.
Do you need beta testers?
Looking forward to this, ego.Thanks for the support. I was just drawing trees for this last night. I must admit that I've stopped my daily game making effort. I need to restart that.
Do you still need help thinking of that sloth/gluttony god you mentioned earlier? Because I think Talps was onto something with the green eater idea. ...I've decided to hi-jack the Stone, Gold pantheon from Gaia. Also, the green eater already has a story role as a green eater.
... Obviously a second complimentary set might be required to overcome your collision problem. You've made such sets for everyone else; now make one for yourself! :PI'm making secondary sets for every main set. Main sets should have everything needed to design a screen allowing smooth transitions between main regions. Once inside a region, secondary sets add additional details. The problem I'm having with the rocky cave set is there's no room for distant backgrounds, decor, etc. Also, The shading isn't good enough. I'm afraid good shading will take a lot more room.
What year are you planning on releasing this level? :/Last year, before the release of KU. That's still the plan. I have finished probably a third of the whole project. I'm being a super perfectionist with everything, and development was interrupted by KS+, Level Editor +, Shipwrecked, The Dying Core, Endless Winter, A Long Walk, and bouts of disinterest among other things. I have promised myself that I will not take on any other Knytt related projects until TToK is finished. This time of year always makes me want to work on Survival Horror (working title) though.
I've ended up including a 10 tile shading set (or highlight set) in many of my tilesets as, while it isn't perfect, I can make almost any shadow with it.I'll take a look at the shading in your sets. It may give me inspiration. If you look at the sewer and temple screens I've released, you'll see some pretty slick shadows.
I just noticed there is some questions you ask I never read. I'd like to send you a few sketch ideas for your "vice gods" if you would like them. They will be rough and done on my lunch break, but I'd find it entertaining to do so.I would like to see what you have in mind, but I've already drawn the gods (see image.) I still need to animate the fountain water, and the backgrounds are just stand-ins added for the screen shot, but you can clearly see the Stone god resting after a days labor and the Gold god cherishing the bounties of the land.
Are we really suppose to be able to jump over the pink spike walkers?
There was one artefact I struggled to find
I'm thinking well placed decorations may alleviate some of the confusion. It will help distinguish similar looking screens from one another.There was one artefact I struggled to findSame here, but in the end I found it pretty easily by looking at the map, noticing the dungeon was rectangular, and heading for the gap in the block. From a gameplay perspective, doing this worked really well... which is why I feel like the room layout shouldn't be altered, as has been suggested.
This is so cute...both cat and house they're in.Yes, there will be several sections where an animal rides upon Juni's head. I hadn't realized how much Cave Story influences me until after I drew Juni with a cat hat. :)
Does this mean that Juni will be running around with living animal on her head for a while ?
Hmm, I don't remember that in Cave Story... But then I never got all the way to the end so maybe I missed something.
Due to unfortunate news about Advena (http://nifflas.lpchip.nl/index.php?topic=5740.msg65980#msg65980) and overall forum sluggishness, I've decided to release a screen-shot of a custom character I'm working on. I'm having a long weekend which I'm using to make some progress.It's a fantastic piece of spriting. I'm once again dumbfounded at the detail you've managed to get in such a small image. I struggle to even resize an icon without obliterating all the fine detail, to say nothing of the messes I've made of RM2k sprites trying to effect a simple recolour; and those are twice Juni's size :oops:The custom character looks great; it'll be a lot of fun looking at that and giggling to myself.
looks v. nice! when will it be out?I can't predict. I've a long way to go and very little time to work on it at the moment.
I've had a bit of a breakthrough.
Today is a good day
Just played the earth temple test.Thank you for the feedback. I consider changing that every time I play through it. When formal beta-testing has been conducted I'll make a decision. The color blue is significant, and players should be well aware of that by the time they get to the temple. That doesn't mean it can't be better though.
I think it could be more clear that blue eyes = bouncy thing. I'm pretty sure there's a way to show that by having Juni land on a bouncy thing when she falls or similar.
It's taken me 3 weeks to make this tileset. Ooff! I'm really happy with the results. The ground tiles are a pixelated re-working of the Volcanic Island tileset from A Knytt in Time. Much of the decoration in this set is greatly inspired by the work of the Andersson brothers, particularly Fredrik's Rough Sea Landscape. Those guys were so good at this sort of thing.
The pink foliage is solid and the bridge is a pass-through platform. As usual, constructive criticism is welcome.
Excellent cave ) Level WIP ? Or not..? :oops:
Excellent cave ) Level WIP ? Or not..? :oops:
Not at the moment sadly. I admit I was distracted by another game community which I made some stuff for and then there was Christmas. More than all that, when I make stuff for this corner of the internet I work on a side project. You can see some details about it on my personal website (http://egomassive.com/2016/09/new-project-hiddenstar/). Incedentally, I've played some free indie games lately and been reminded how bad most of them are or when they're great they're usually disappointingly short. It's given me renewed faith in how worthwhile of a project "The Tree of Knowledge" is.