Nifflas' Support Forum

General => About Nifflas' Website and Forum => Topic started by: LPChip on February 27, 2009, 21:09:43

Title: Dynamic Achievements
Post by: LPChip on February 27, 2009, 21:09:43
You might've noticed that someone has a neat dynamic achievement in his signature.

One can look like this:

[achvmnt]VkVSMDIAAAAAAAAAAAAAAAAAAAAA[/achvmnt]

You can go to http://nifflas.ni2.se/forum/achievements to make your own and put it in your signature. :)

If you have made one in the past, simply click the achievement in your signature to change it. :)
Title: Re: Dynamic Achievements
Post by: Dynamite on February 28, 2009, 05:56:15
Aaahh, so that is what project DynAch is  C)p

And did somone re-do these smilies?
Title: Re: Dynamic Achievements
Post by: LPChip on February 28, 2009, 11:29:06
The smilies have been removed from the old achievement system. They're not necessary anymore. These are ingame screenshots, with text/images drawn upon them.
Title: Re: Dynamic Achievements
Post by: SiamJai on February 28, 2009, 13:49:45
Clever! :)

Personally I'm not really into uniform-looking signatures, but this one seems to do a great job making people discover or revisit Nifflas' older games. ;)
Title: Re: Dynamic Achievements
Post by: Gorfinhofin on February 28, 2009, 17:12:35
Very cool, but I have a question. The KS achievement, do you use the difficulty of the hardest Nifflas level you've beaten? And what about secrets? Does that mean all the Nifflas level secrets?
Title: Re: Dynamic Achievements
Post by: googoogjoob on February 28, 2009, 17:44:29
...I think it'd be cleaner if the achievements shown in one's sig linked to a page showing the achievements statically rather than the same page one uses to come up with an achievement bar. (Or didn't link to anything at all.) Maybe that's not possible, I dunno.
Title: Re: Dynamic Achievements
Post by: LPChip on February 28, 2009, 19:17:31
Its hard to explain why the system is like this, but it has to do with the fact that clicking the image will get you to the page to create an image with those settings filled in.

For KS it means the hardest level you've beaten, and the secrets is: having seen all the secrets of the official levels.
Title: Re: Dynamic Achievements
Post by: AClockworkLemon on February 28, 2009, 22:09:27
This iz AWESOME XD!!!!!!!!!
I dont have many acheivements yet, but still...
 XD XD XD XD XD XD
Title: Re: Dynamic Achievements
Post by: HaPK on February 28, 2009, 22:16:39
This indeed is clever! a perfect addition to the new forums!
Title: Re: Dynamic Achievements
Post by: Soron on February 28, 2009, 23:30:34
It's nice but still nothing to slobber over...
I'm never changing my signature or avatar.
Title: Re: Dynamic Achievements
Post by: AClockworkLemon on March 02, 2009, 06:56:28
I saw PONTO with a spoiler of their achievements in what looked like the old format.... wondering how i could use the old system so i dont have to have all the blacked out symbols there...
Advice would be appreciated. :^^:
Title: Re: Dynamic Achievements
Post by: googoogjoob on March 02, 2009, 07:17:08
I saw PONTO with a spoiler of their achievements in what looked like the old format.... wondering how i could use the old system so i dont have to have all the blacked out symbols there...
Advice would be appreciated. :^^:

That isn't a system, it's a custom image.
Title: Re: Dynamic Achievements
Post by: SiamJai on March 02, 2009, 07:45:46
It is a custom image, but it's generated by Ponto's own Flash-based system. You can find out more about it here (http://nifflas.ni2.se/forum/index.php?topic=87.0).
Title: Re: Dynamic Achievements
Post by: LPChip on March 02, 2009, 10:58:56
You could make a screenshot of the dynamic achievement, edit out the gray images and use a hosting site like imageshack to put it in your signature.
Title: Re: Dynamic Achievements
Post by: Olly on March 02, 2009, 18:25:44
How can you possibly win Knytt Experiment?
And this looks awesome, just a shame I've completed far too little of Nifflas' games to have an achievement bar boasting about it aha.
Title: Re: Dynamic Achievements
Post by: LPChip on March 02, 2009, 19:09:55
How can you possibly win Knytt Experiment?
And this looks awesome, just a shame I've completed far too little of Nifflas' games to have an achievement bar boasting about it aha.

Proper descriptions for each item for each game is something I will probably add in a later stage.

Technically you cannot win Knytt Experiment, but if you don't check the win flag, it will not process the other items either. For that reason, if you play Knytt Experiment, then you may consider that a win. :)
Title: Re: Dynamic Achievements
Post by: Pumpkinbot on March 06, 2009, 16:38:28
One thing I think should be added is something that shows the Knytt Stories levels you've completed, or at least the number of levels you completed. Well, I guess you can use that as your score... :/ But nobody'll know what it is, so...

I now declare that one of the scores for Knytt Stories is the number of levels you completed.
Title: Re: Dynamic Achievements
Post by: 4a on March 06, 2009, 16:40:49
One thing I think should be added is something that shows the Knytt Stories levels you've completed, or at least the number of levels you completed. Well, I guess you can use that as your score... :/ But nobody'll know what it is, so...

I now declare that one of the scores for Knytt Stories is the number of levels you completed.

...I kinda think that won't work so well. You could play a level that's like three screens and another that's like 2000 screens and they'd both be the same idea here? Also there are levels that don't have endings, like the playground levels.
Title: Re: Dynamic Achievements
Post by: Pumpkinbot on March 06, 2009, 16:42:44
One thing I think should be added is something that shows the Knytt Stories levels you've completed, or at least the number of levels you completed. Well, I guess you can use that as your score... :/ But nobody'll know what it is, so...

I now declare that one of the scores for Knytt Stories is the number of levels you completed.

...I kinda think that won't work so well. You could play a level that's like three screens and another that's like 2000 screens and they'd both be the same idea here? Also there are levels that don't have endings, like the playground levels.
True.

I now declare that the 1st score is the number of small levels, the 2nd number is the number of medium levels, the 3rd number is the number of large levels. :3
Title: Re: Dynamic Achievements
Post by: 4a on March 06, 2009, 16:43:59
One thing I think should be added is something that shows the Knytt Stories levels you've completed, or at least the number of levels you completed. Well, I guess you can use that as your score... :/ But nobody'll know what it is, so...

I now declare that one of the scores for Knytt Stories is the number of levels you completed.

...I kinda think that won't work so well. You could play a level that's like three screens and another that's like 2000 screens and they'd both be the same idea here? Also there are levels that don't have endings, like the playground levels.
True.

I now declare that the 1st score is the number of small levels, the 2nd number is the number of medium levels, the 3rd number is the number of large levels. :3

No consideration for the actual difficulty of those levels?
Title: Re: Dynamic Achievements
Post by: googoogjoob on March 06, 2009, 17:07:03
"Small", "medium", and "large" are all relative. A level maker can tag their level with whatever size they want, regardless of actual size, and many (most?) levels do not have size tags at all. The difficulty, too, is subjective. And level genre. You'd need a three-dimensional graph to sort out all the different possibilities.

KS levels simply are not standardized (and can not be standardized) to a degree where some score incorporating multiple levels would be meaningful.
Title: Re: Dynamic Achievements
Post by: 4a on March 06, 2009, 17:09:42
"Small", "medium", and "large" are all relative. A level maker can tag their level with whatever size they want, regardless of actual size, and many (most?) levels do not have size tags at all. The difficulty, too, is subjective. And level genre. You'd need a three-dimensional graph to sort out all the different possibilities.

KS levels simply are not standardized (and can not be standardized) to a degree where some score incorporating multiple levels would be meaningful.

...unleesssss... some Knytt Stories expert came along and played every single level and graded them somehow on size and difficulty.
Title: Re: Dynamic Achievements
Post by: googoogjoob on March 06, 2009, 17:13:05
"Small", "medium", and "large" are all relative. A level maker can tag their level with whatever size they want, regardless of actual size, and many (most?) levels do not have size tags at all. The difficulty, too, is subjective. And level genre. You'd need a three-dimensional graph to sort out all the different possibilities.

KS levels simply are not standardized (and can not be standardized) to a degree where some score incorporating multiple levels would be meaningful.

...unleesssss... some Knytt Stories expert came along and played every single level and graded them somehow on size and difficulty.

An expert whose appointment and results were accepted unanimously by the community. :D
Title: Re: Dynamic Achievements
Post by: 4a on March 06, 2009, 17:15:11
"Small", "medium", and "large" are all relative. A level maker can tag their level with whatever size they want, regardless of actual size, and many (most?) levels do not have size tags at all. The difficulty, too, is subjective. And level genre. You'd need a three-dimensional graph to sort out all the different possibilities.

KS levels simply are not standardized (and can not be standardized) to a degree where some score incorporating multiple levels would be meaningful.

...unleesssss... some Knytt Stories expert came along and played every single level and graded them somehow on size and difficulty.

An expert whose appointment and results were accepted unanimously by the community. :D

It could happen! Nifflas is practically worshipped here, if he had the time people would probably go by his judgment. ._.
Title: Re: Dynamic Achievements
Post by: Pumpkinbot on March 06, 2009, 17:55:45
Gah! Look what I started! .-.

Anyway, I'm just saying. We should change the KS one so we can keep track of how many games we completed.
Title: Re: Dynamic Achievements
Post by: LPChip on May 16, 2009, 23:31:51
I've added The Mushroom Engine as game to the list. Since this game isn't inserted at the end of the row images, I'm forced to make everyone redo their image code. Just click on the image, and look after the last few games.
Title: Re: Dynamic Achievements
Post by: PONTO on May 17, 2009, 01:25:27
By the way, LPChip, why did you add that before EDGE?
(Just like in the board index.)
Title: Re: Dynamic Achievements
Post by: LPChip on May 17, 2009, 09:12:21
By the way, LPChip, why did you add that before EDGE?
(Just like in the board index.)

Nifflas added it to the board before EDGE because I assume that he made this alot earlier than EDGE, but never released it as it has been released now. The order of the games is of when they were made.
Title: Re: Dynamic Achievements
Post by: PONTO on May 17, 2009, 14:04:59
IMO it makes more sense to sort them by relese date. :P
Not that it makes much difference. xD
Title: Re: Dynamic Achievements
Post by: LPChip on May 17, 2009, 14:36:25
I'll ask Nifflas when he's on. Changing is not so much of a problem. :)
Title: Re: Dynamic Achievements
Post by: Bored2death on May 22, 2009, 08:06:50
On the Pteranodon/The Turtle Philosopher part, I think we should make an official rule for inputting scores, as both of them have scores and share the same space. Currently, I have Pteranodon listed first and TTP listed after it. Should this be the format for scores?