My all-time favorite is Secret Agent (https://en.wikipedia.org/wiki/Secret_Agent_%28video_game%29), though.
Title: Re: Juni Nukem and Shrapnel City (Duke Nukem tileset)
Post by: Fubaka on February 15, 2016, 17:46:13
This was a decent level, though I found the enemy and spike placement to be annoying at times, especially given the rarity of save points.
I found a wallswim on the victory screen. (x1012y996), you can actually use your umbrella to jump up into the wall from below. From there, you can access a couple Voids off the top.
Title: Re: Juni Nukem and Shrapnel City (Duke Nukem tileset)
Post by: pfrangip on February 17, 2016, 04:36:53
I grew up with Apogee games. Aliens ate my babysitter, after all. 8)
Good connection there with Cosmo and the climb, and Commander Keen and the high jump.
The tileset was great, and brought back many memories! I may go back and play Duke now!
This level is SCREAMING for some music, man!! Even just the Duke 3D theme on loop (https://www.youtube.com/watch?v=CezOHqlXAFY) would have been good.
While I realize there were a few "Oh, I can just go THAT way!" misdirect style challenges... others felt unfair. There were a few that killed the player entering the screen, and others that were just luck. (Like the red runner balls)
Overall though I had a lot of fun with this! Keep the levels coming!
Title: Re: Juni Nukem and Shrapnel City (Duke Nukem tileset)
Post by: Flarry on February 17, 2016, 10:31:16
Thanks for the feedback guys, I know some of the challenges were annoying but I didn't want to make it too easy! I fixed the wall swim and added music (wish I had done that earlier!) and re-uploaded the new file. Glad to see there are some Apogee fans on here, I suspected there would be. Feel free to use the tile-sets for your own levels!
Title: Re: Juni Nukem and Shrapnel City (Duke Nukem tileset)
Post by: Dr.Korbin on February 22, 2016, 22:19:24
Nice level! There is a wallswim between x1006y999 and x1006y998.