Oh my Knytt!
That would be awesome. I love your first screenshot, it looks like interesting improvement of tileset 29.
Looking forward to it...
First screen shot is cool. *thumbs up*
The clouds and neon green bug me about the third.
Second is ok, but seems too plain, ya know? Is there some background stuff you could have happening there?
The clouds are too uniform and squarish. If you can make it so that the pattern is less symmetrical or variable it would do a lot to help. The trees in the background are a little too close to the foreground colors which flattens things out, and most of all the green and blue are too green and blue. They look plastic where as if you added a little more black or white, or add a little contrasting color to the mix (red to the green) it will dull that plastic quality down.
I've not put in the time to properly adjust this (just a quick select by colour and flood fill to give you an idea) but I'd say there's room for a lot more variation between foreground and background.
Obviously the trunks in the background would want the same treatment aswell. As a general rule of thumb; the more distant an object, the less vibrant the colour. We can see shades of light and dark (i.e. black and white) over a greater distance than we can perceive colours accurately; the effect of that is that as an object gets more distant from a viewer it appears to "wash out" into gray shades.
They're both very nice, but the second one would be even better with some clouds or something like that.
I don't mean to harp on this. I think it is looking better, but your colors are still a little similar, as Widget has said. Here is a fantastic tool:
https://kuler.adobe.com/#create/fromacolor
This is a great tool for choosing various types of complementary colors so that you end up with a nice, natural look rather than a kids toy look. Which is fine, if that is what your going for, don't get me wrong. If you choose just the right complementary colors, however, you can end up with something really nice looking. You can choose what the program suggests, or tweek it a little to fit the mood your trying to set.
Edit: and just to be clear, it is looking really good. I like the tileset for the bottom screenshot.
I like that the small blue capped mushrooms have grey stalks. The big ones might look good that way too. Looking very good btw.
Do you need beta testers?
Progress continues! I've gone through and edited nearly 60 screens, improving visuals and ambiance. In addition, I've added several new screens and improved some tilesets. I've tried to reduce as much backtracking as possible but there are still some secrets and things that will require backtracking.
Here are a couple new screenshots for you guys.Spoiler: (click to show/hide)
I've also updated the initial post to reflect some changes to the level overall. One major change is that there is now only one ending. I feel this better suits the level.
(FYI the screenshots didn't show up for me in the forum. I had to copy-and-paste the URLs in my browser. You might double-check your forum code.)
Still working away, albeit slower than recently. I have managed to finish up a couple more areas and started work on a few more. At this rate I should finish this level sometime this decade.