(http://i.imgur.com/zOpUE.png)
Explore. Find the keys.
Download latest version (http://knyttlevels.com/levels/Raicuparta%20-%20Tewniletes%201%201.knytt.bin)
This version has some bugs and is only here for reference
Download version 1.0 (http://knyttlevels.com/levels/Raicuparta%20-%20Tewniletes.knytt.bin)
This is a short environmental level with a few challenges. Most of them are quite easy but I chose "Normal" because there are some sections that could require several attempts. As it seems, I am very bad at judging what difficulty a level is, so if this doesn't seem correct, please say so.
I made this mostly to put a new tileset to use. The level has 5 tilesets: 4 of them are just basically the same tileset with some variations for different areas/themes, and an extra one for shared stuff and for lack of space in the others.
Features one custom track from Incompetech.com.
I am very happy with how it turned out, for a change. Still, some parts of the tilesets were a bit rushed but I really wanted to release this as soon as possible instead of delaying another level. I really hope everyone enjoys it.
I wouldn't be surprised if there are still quite a few voids/wallswims, every time I tested it I found some new problem, and I doubt I found them all, even in such a small level.
If you're curious about the name: I have no idea how I even came up with it. I named it back when this was just a level to test my tileset as I developed it, and I'm sure the name meant something, I just can't remember exactly what. I liked that the name was a mystery even to myself, so I kept it.
I'm OK with people using the tilesets for other Knytt Stories projects only, and if anyone uses it, I would like to know about it. Anything outside KS is not so OK so whoever wants to use it would have to contact me about it.
Yay! Another level! Okay, this was pretty good, BUT:
It is way too hard to be classified as environmental. I'm not as big a stickler about this as other people might be, but as a good rule of thumb, if a level can be classified as Normal difficulty, then it probably can't be classified as an Environmental. A while back some folks on this forum came up with the label Scenic to describe environment-based levels with challenges; maybe you could look into using it in the future?
Also: while you've gotten better with the save points, I still think this needs just a few more. I'm thinking of the room with the three bouncers that jumped as you jumped near the end of the snowy section in particular. Even though it was only a few screens away from the nearest save point, it was still really annoying to have to go back there each time you died.
I also found a minor bug on screen x1000y999 (possible to clip through the ground near save point; see screenshot) but other than that I didn't have any problems. I really liked the tilesets you used in this! I think my favorite might be
I have now played this. Your custom tilesets make for one of the prettiest levels I've ever played. They've made me re-evaluate the potential of the simple geometric pixel art style Nifflas established for Knytt Stories. You've constructed some amazing environments too, it looks like a lot of effort went into polishing each screen.
x996y1000 - The camel sometimes clips through the right edge of the walking area, teleporting across the screen.