Is there a chance you forgot to choose the correct starting powers? Right now, Juni starts with no powers at all, and it seems impossible to go to advance in any direction. Or maybe I missed something?
As I said, the key is unreachable due to spikes.
Spoiler: (click to show/hide)
Here's a good thumbs up for ya...you did seem to put in a lot of save points at critical times. That's always welcome.Lack of save points in certain points is one of big problems of the level. E.g. there's a save point in the town, then a couple empty screens to the left and then a screen with spikers in the ground. Who in his right mind would put surprise spikers in his level anyway? :D
Oh, I know where the feathers are and I think I have visited all the rooms, but it just says "This is one of the 7 feathers..." and I can't find an exit from the temple.
Well, I'm giving up for now...
Thanks K4m1k4z3. Missed that one. I'm not here that much anymore. Off to play....
Seems that you need the KS Ego Mod: http://nifflas.lpchip.nl/index.php?topic=4175.0
Oh noes, now I'm missing backgrounds and all...Spoiler: (click to show/hide)
Here's the version from 07 May, I played through it and had no problems: http://dl.dropbox.com/u/44735333/ks/toenail%20-%20The%20world%20is%20changing.knytt.bin (I've packed my folder, so it doesn't miss any graphics)
No restart is needed I believe
... Oh noes, now I'm missing backgrounds and all...Spoiler: (click to show/hide)
So, I've fixed the problems and I must say... Wow, this level is super sick.
ok. installed the newest version. after leaving the first house Juni falls down and lands in between two other of the houses you can enter. A place where she wouldn't or shouldn't be able to go.
I'm giving up on this one.
Ok that last update fixing the falling bit but I'm still getting the missing backgrounds.
Hi,
Thank you for your review. You are, I am afraid, completely right regarding this, as well as not the first to mention it.
As I explained, when I started this level, I was trying to do a small one which would be articficialy made bigger by making player go back to the town.
It is a bad level design.
Around that time, I started having a lot of spare time so the level grew much bigger than expected.
Following a similar comment, I changed the begining to remove this obligation to walk back to the village, as long as you do some exploration before going to the training.
If you visit the houses before walking right, you can get the golden creature.
I am still working on the level but I now have much less time on my hand.
I will completely change this first part so players are not giving up with frustration. I am not sure when it will happen though.
I hope you try and get past the first dungeon to see the rest as well.
I would like to point out that my playthrough of this level has been documented in the form of a Let's Play. Hopefully, this fact is not as insignificant as I suspect it might be.
http://www.youtube.com/watch?v=pnQhajl-2N0
I would like to point out that my playthrough of this level has been documented in the form of a Let's Play. Hopefully, this fact is not as insignificant as I suspect it might be.
http://www.youtube.com/watch?v=pnQhajl-2N0
The real question is: how far did you get?