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Messages - pip

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Other Free Games / [Physics Platformer] Wheelbox The Fallen Star
« on: July 18, 2011, 17:17:28 »
Here's a game that looks like NightSky and even plays a little like it, but you control a wheeled robot....



http://www.freegamesnews.com/en/games/2011/WheelboxTheFallenStar.php

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Pre-release topics / Re: Currencies?
« on: July 14, 2011, 17:37:19 »
How about fossils ? Small ones, big ones, rare ones, common ones ...... etc.
Mammal fossils could be what one NPC wants, Fish fossils another, Plants yet another.

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About Nifflas' Website and Forum / Re: The community is dead :(
« on: January 10, 2011, 00:13:12 »
I've been looking around the forum since I posted last and I'm wondering if the reason the forums quiet is this ....

1) Back when I was here 3 years ago Knytt Stories was new and lots of people were making things for it. Creating levels or tilesets isn't too hard for KS. There was a steady stream of new levels and lots of people making them. It seems like theres very little being made now though, either for KS or  the other games levels can be made for. And without lots of people making levels etc theres less incentive for new people to start.

2) Knytt Stories was new ..... which I said above. But by this i mean people hadn't played it to death and even if something is great fun it's gonna lose it's appeal over time the more you play it and create for it. So anyone who's been here a long time will most likely lose the same enthusiasm for playing it and creating, but that doesn't mean KS is no good at all. Just overly familier to those who have been here years.

3) Creating seemed to be the second major part of the forum besides dicussing Nifflas's games. Which of course people still do, peek at the Night Sky part to see that. But theres not much creating going on ....which is possibly partly to do with what I said before about KS and also maybe because creating levels for the other games isn't as easy ? If Night Sky had an editor and it was as easy to use as KS then it would be a whole other story ! KnyttWadf will sort that out but isn't due for a while yet.

Soooo ......
What to do ? How about turning this thread on it's head and people come up with idea's to liven the forum up instead ?

My "In an ideal world" suggestions , kind of tongue in cheek, but here we go.  :crazy:

1) Let people make KS levels with Night Sky tilesets.

2) Make a rolling ball work in KS, replace the Juni avtar with that. Probably a silly sugestion as Nifflas is making a Knytt/Wadf hybrid game already and I don't have the feintest clue how hard programming is. But if KS had a rolling ball and Nightsky tilesets that would generate a huge interest I think. Even if it was a simplistic implimentation but playable.

3) The physics editor we used on the old forum to come up with nightgame idea's was great fun, bring that back and let people come up with Night Sky idea's. Not that they would be used in the game of course as it's finished but people might like messing around with it anyhow.

4) Have people make Night Sky levels / wallpapers with  the tilesets. Levels that can't be play of course but it might be fun to design your own level idea's and show people.

Thats a few to get you started. I'll just go back to my padded cell and listen to the voices for a bit.  :P2

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NightSky / Norton Virus blocks running the game
« on: January 08, 2011, 11:44:50 »
I replayed the demo today and figured out what the problem I had yesterday is.
I ran the game from the installer fine using the option to launch the game in that. But when trying to run the game from the desktop icon or the actual game application etc norton blocks it and says the following file .....

File: c:\users\appdata\local\temp\mrt83a0.tmp\stdrt.exe

.... was attacking my pc and norton automatically removes it. I can't figure any way to stop it doing this at all.
I have alsorts of games on my PC but I've not had this problem before, any idea's ?

Edit : Ok,lol I figured out a temp fix just now .. its norton sonar thats complaining about this file, so I temporarily disabled sonar, launched the game and it worked. Then set sonar running again. Like I mentioned before, I havn't had this happen before is there a way to fix it permanently ?

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About Nifflas' Website and Forum / Re: The community is dead :(
« on: January 08, 2011, 03:48:09 »
I left the forum back in 2008 and started in Second Life, it had a huge amount of possibilities for making things. But also the problem of if you can make anything then you can spend a LOT of time deciding what to make and not actually creating anything.

If something is hard to create for then that can be tricky, also along with how able you are to make what you want. KS tilesets need a bit of art ability and making levels needs you to be able to wrap your head around how they work too. So if you struggle then your gonna give up at some point.

I found I liked making tilesets but making levels from them felt like work. As I knew what the level contained so couldn't enjoy playing it. I've had similar problems in Atmosphir, I want to make levels I can play myself and enjoy. But there I've ground to a halt by the game not having the blocks I want to make levels I've imagined. Here you can make any tileset you want though which is great.

I do see a few people from back in the day, still here, which is nice. But you do have to expect people to leave for lots of reasons. When somethings all new and shiney you'll get lots of visitors but them a large chunk will move on, some will stay longer than others, some won't.

I can remember people saying the same thing 3 years ago...... the forums still here though.

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I made the nightgame tileset 3 years ago !! It got removed, I have it somewhere.
Now the games released can it be used ?

Or grab bits and bobs from the actual night sky tilesets and cobble together a KS tileset from that. (Somehow I doubt that would be Ok'd).

I've spent the last 3 years in Secondlife creating things but I've missed the time I spent here doing 2D tilesets etc. I have some idea's from stuff I've made in SL that could become a KS tileset.

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NightSky / Re: Personal advice - please read before playing
« on: January 08, 2011, 03:19:28 »
Not sure if this is the right place to post but here we go.

I tried the demo and it was kind of weird seeing the levels and things in them that everyone was speculating about way back when I was on the forum many moons ago.

One odd thing, I clicked on the settings exe file and after that norton wouldn't let me run the game. It was convinced it was attacking my pc. I just uninstalled it all, re downloaded the demo and it runs ok now. Re-running the installer I downloaded the first time wouldn't work. So I was forced to get another copy before norton would let me run the game.
What does the settings exe do ?  :/

I didn't finish the demo, I found the dificulty spiked very high in some places and I was playing the same parts a dozen times so had to stop lol. I'll give it another go but some of the puzzles are really easy to mess up and then your forced to repeat previous parts just to replay the bit you failed. I'm not great at 'precise' gameplay so it's prolly just me being rubbish at it maybe.  :oops:

I also noticed some of the puzzles seemed like some of the levels people made with a physics game creator program on the old forum. I remember nifflas asking us to think up idea's.

I couldn't help but peek at the tilesets in the games folder. And that made me think of the nightgame tileset I made back then too !!!

It's great to see something that caught my imagination back then released, I just need to
try to not be quite so useless at playing it, hehe.

And on last blast from the past memory ..... when I saw the snake and the the cannon .... I couldn't help but chuckle as I can remeber back to those both being talked about back then also.

Maybe I should have a go at making something here on the forum again..... Hmmmm, I never did finish making Skyfalls.   :P


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