If you installed from the extension and not the updater, you'll find a folder of examples in this folder:Wow... I'm an idiot.
[drive]:\Program Files\Multimedia Fusion 2\Examples\Phizix - Chipmunk Engine
I actually remember Nifflas using Chipmunk for NG, but then switching to another physics extension.I thought it was the other way around: he was originally going to use Box2D (I think) but switched to the Chipmunk Engine for Night Game.
Nope, he didn't. Just compare the windmill in the screenshots. Chipmunk doesn't support HWA, but what nifflas is using now does.That's not motion blurring; it's just better graphics. :V
Spoiler: Old screenshot (click to show/hide)Spoiler: New screenshot (click to show/hide)
I made a really basic tutorial and I helped a lot of people with it. The sad part is I never put it on YouTube so you have to download the video which is 20mb :(From the link, that appears to be game builder. The rest of this thread is MMF, which got derailed into NG.
Here's the link to the tutorial: :D
http://www.gamebuilder.info/world/content/physics-object-basic-shapes
Good luck! C)p
Well, the tutorials in the folder basically gave me the whole syntax. Then Dynamite's tutorial helped with something I just couldn't figure out. Unfortunately, there's one thing I can't quite get: conecting two dynamic objects by means of another object. Like, say, a circle to a weight on one side.
No. I mean two objects connected to each other. Like this.