So. I've really gotten into the creepiness of Halloween this year with the help of Avenged Sevenfold's new Nightmare album. I was thinking about making a level like that. So I decided to make a tileset! :D
(http://i1239.photobucket.com/albums/ff509/Pumpkinbot/Knytt%20Stories/Nightmare03.png)
I know I don't have too much yet, but I want some inspiration and words of encouragement. How do the stains on the wall look? Compare them to the walls at 1:18 in the video linked to below.
This video (http://www.youtube.com/watch?v=94bGzWyHbu0) is what I want to base it off of. (WARNING: Very bloody, very scary, and strong language. Viewer discretion is advised and all that shiz.) It's a creepy mental asylum or a hospital. Blood all over the place, crazy people all around the place, and Juni trying to escape it.
So...uhh...constructive criticism appreciated, but not too harsh. I don't want to abandon this project. D: I at least want to finish this tileset.
Edit: Updated as of 10-28. I finally made ground and stairs, and I even fooled around with it in the Editor. Stairs don't work properly (gets stuck going up, falls down them) but I'm getting there. I also made the ground and walls generally grungier and the stains lighter so they don't stand out 'cause I don't want people to be able to point out how many times I use a certain tile, but I want to break up the monotony at the same time, know what I mean? I also fixed the transparency. Apparently, it can't actually be transparent for KS to recognize it as transparent. Damn, it's been a long time.
Anyway, about the stains...I might lessen the grunginess of the walls. Seems a bit too much. Or maybe just darken the stains back as they were?
Hey, looking good!
I just thought of something: shouldn't the stains be darker than the wall? Which probably means that it's peeling paint rather than stains. Bah, I'll keep the stains and just add in the peeling paint.
Just something...
Do you really think that video is any of the things mentioned? meh, a bit of blood, and a few people staring at a guy. If it wern't for all the swearing, that would be probably be classed as 12+ in Australia
Well, Eversion has pretty much the same thing (blood, creepiness, WTF moments) and it has a warning at the beginning of the game and it doesn't even have swearing. ;) But yeah, I guess it isn't that bad. Eh. Oh well.
Anyway, so, on my to-do list...
- Make the stains darker.
- Add peeled paint to more walls.
- Make the ground.
- Add decorative objects, like the gurney and maybe The Rev's drums.
- Kick ass and chew bubble gum.
Edit: Stains made darker, peeled paint...eh, didn't think it was too important (and you can be more creative with stains :D), and I even added a hallway. That drawing class I took did come in handy. Yay, perspective! :nuts: I also raised the lighter half to make it take up a full tile so the tops and bottoms can be more easily mixed and matched.
You can see the new picture in the first post. Yay, saving bandwidth!
Edit 2: Crap, the transparency got in the way of the light. Well, below the dark hallway tiles are two pairs of tiles you can place over the hallway tiles to put lights in there. The one that's on, however, is nearly invisible on the background. I assure you that the transparency (255,0,255) is a separate color from the light itself (255,255,255-ish). And I'm editing this in GraphicsGale, which I know will not break the transparency. ;D
I'll throw out some ideas.
Fixed.
I've been messing around with egomassive's Dr. Wood's Lab for the Round Robbin which has a lot of interesting 45 degree angle stuff. You might develop some stuff like that so the halls aren't simply straight, but twist up and down in odd ways. Stair ways would be good too, and the chain link from the video... very silent hill-esc.
You mean make it like a sort of drug induced hallucination? Mmm, I was thinking more of a Portal-esque experience. You know, when you're exploring the facility and you get to go inside the hallways? (I haven't played the original maps in a while, been mainly playing custom maps, but I think you do go into hallways in the original.) Well, I wanted something like that, but make it a bit more unlinear, like have part of the roof caved in to reach the next floor or crawl through air conditioning vents to escape a room or something. I hate linearity, if you haven't noticed by playing The Mysterious Grotto. :P
On the video, I thought it did have a few freaky moments, but a lot of trying to hard too. The little girls just made me mad rather than being freaky.
:| I didn't ask for critiques on the video. (But I do kind of agree, like a when he first says, "Now your nightmare comes to life.")