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Messages - Bennett

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NightSky / Re: fullscreen?
« on: January 10, 2011, 00:24:58 »
I'll try these out tomorrow and report back. (Gone to bed now)

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NightSky / Re: fullscreen?
« on: January 10, 2011, 00:04:20 »
This one works properly - thanks a lot Nifflas.

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NightSky / Re: fullscreen?
« on: January 09, 2011, 23:52:28 »
Yeah, I mean obviously I understand that bugs happen on PCs, or on any platform, and I'm sure you'll ultimately fix this one with your C++ build. My games have had their share of horrible bugs.

It's just a bit frustrating to me that you knew about this one in advance.

I don't normally get demos because it takes forever to download and install and uninstall them, and I feel like they spoil the experience of the full game. Surely I'm not alone in that regard. And I don't usually assume that 2D indie games will be technically impossible to run on my computer (and I don't recall it ever happening before).

Anyway, enough complaining, I just think it might be nice if you could just post some kind of note (under a system requirements page, for example) so people can see this before buying it. I'm sure this is why most games have a system requirements page.

To be clear, the game does start. It's just it takes up a tiny proportion of the screen. I updated the graphics drivers to the newest versions, and now I can't even set 640x480 anymore so there's literally nothing I can do about it.

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NightSky / Re: fullscreen?
« on: January 09, 2011, 22:38:13 »
The sole reason why a demo is being released is to test if the game works on your pc and to see how it performs. You would've seen this problem already in the demo and could've asked before you bought the game.

If a game turns out to be bad or not entertaining, I agree there's no valid complaint if you didn't try the demo. But I think it's totally reasonable to assume a game won't be broken. I don't think we're at the point where you have to download and install a demo for every game just to make sure its fullscreen mode will actually fill your screen. And I don't think it's unreasonable to assume that a game you pay for will be able to work in fullscreen mode rather than in a tiny letterbox that fills 1/6th of the screen.

In my opinion you got a great game, and you'd be selling it short if you let this so called 'limitation' ruin your experience.

I'm sure it is a wonderful game, but I'm not going to play it when it's filling up 1/6th of my screen. My PC is plugged into a TV, and I just can't see the game at that size. That would absolutely ruin my experience!

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NightSky / Re: fullscreen?
« on: January 09, 2011, 22:21:32 »
This makes the game unplayable for me, since I have a widescreen 1920x1080 screen (like many people) and it only takes up about 1/4 or 1/6 of the space. To get the game to fill the screen, I have to set it to 640x480, but then everything is squished sideways which makes the physics problems artificially hard.

To be honest Nifflas I'm a bit annoyed that you were aware that this would be a limitation but didn't say so anywhere on the purchasing website. I would have held off on buying it, because as it is I just can't play it. There's no info about MMF or any future C++ build on the Nicalis website either.

Really looking forward to playing this game, which looks wonderful, once you've fixed the problems.

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