I like that I have to use actual maps the way a real person would, and that my inventory isn't infinite. It adds a level of management that I feel most people detest in games, and can go very wrong, but is done well here.
I like that I have to use actual maps the way a real person would, and that my inventory isn't infinite. It adds a level of management that I feel most people detest in games, and can go very wrong, but is done well here.
I'm glad to hear you enjoyed managing your items, but your inventory actually is infinite; it scrolls if you fill the box.
I like that I have to use actual maps the way a real person would, and that my inventory isn't infinite. It adds a level of management that I feel most people detest in games, and can go very wrong, but is done well here.
I'm glad to hear you enjoyed managing your items, but your inventory actually is infinite; it scrolls if you fill the box.
Really? That's strange. I figured I wouldn't even need an infinite inventory.
Actually, I wonder what the least number of total simultaneous items in the inventory it's possible to complete the game with. It'd make a (probably a bit annoying) challenge.
They can be edited to be droppable tho.All-right, all-right, I'll try and tell you how good it went.
Actually, this game has been ready for months, but Nifflas was waiting for the documentary to be ready before releasing it.
But I can't stop wondering what if you'd have improved, make flourish that pixel art, take it to a next level.If I did that, plenty of people would complain about me just making pixel art as well. Whatever I do, there are plenty of people who dislike it and think I should have done something else. It's how it has always been and will always be.
Yes, of course you can't make everybody happy. I like the game as it is and I try to tell you how I would like it even more. I don't know if it helps you though.QuoteBut I can't stop wondering what if you'd have improved, make flourish that pixel art, take it to a next level.If I did that, plenty of people would complain about me just making pixel art as well. Whatever I do, there are plenty of people who dislike it and think I should have done something else. It's how it has always been and will always be.
Psicolico, Look at it this way. Sure, I also thought the artstyle was so different when Nifflas switched from the style used in Knytt Stories and WaDF and I was like, its not the same. And you know what, it isn't. But is that a bad thing?I didn't say it's a bad thing. I actually like to be surprised and I want every good game designer to follow and explore his own path. As a fan of Nifflas games I find myself obliged to express what I like and dislike as a constructive criticism. A little bit of feedback should always been apreciated even though you don't always read what you'd like.
No. It takes a bit of getting used to, but the games are good works on their own, and the artstyle fit the gamestyle. If all his games would continue to look the same, you would not get this nostalgic feeling playing his older games. This is something that makes his older games last longer.