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Topics - Duffking

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This will be my first ever Knytt Stories map. Go me, I guess.

I want it to be reasonably puzzling/difficult - aiming for the 'hard' slot but it could become 'very hard.' But more importantly it'll always be fair and skill based, no blind luck in this.

The gameplay flow will be fairly simple - you'll have most areas closed off at the start, and as you visit new areas and gain new powers you can reach more and more areas. For example, the level starts easily, as you look for the run powerup, which lets you cross one gap, then grab the climb powerup which allows you to reach an area back near the start. After that things start to get a bit more challenging.

Images?


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Something I'm sure I've seen in other's levels is having a room on one map square (say x1000 y1000 for example), then when they walk off the right hand side, you appear in a square 5 to the right instead. How is this done? I've looked at other's levels in the editor and can't see any shifts, and checked the properties.

I ask, because I'm new to the editor and basically want a section where you make some simple jumps in a cave, reach the next screen to grab a powerup, then head back. When you return to the first screen (the one with the jumps), I want a few enemies to have appeared in there - so presumable I'd need 2 versions of the screen, one with enemies and one without, so if the screen is approached from the left it does not have enemies, but if from the right you get the one WITH enemies (and even better, if possible, once you've got the powerup, you ALWAYS get the one with enemies, no matter which side you enter from).

I've seen this done, but can't work out how....

Also, how do you do the 'walk off right side of screen, appear on left of same screen' trick?

Thanks guys :)

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