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Messages - Firecat

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1
A fan-sequel of sorts for Gustav's Daughter. This time, Gustav has come visit Juni's house for lunch. But some events threathen to ruin the day, so it's up to Juni to solve the problems by platforming as always.

Features:
  • Immersive dialogues between Juni and Gustav.
  • Different endings depending of which choices you make along the way.
  • At least 3 tilesets.
  • Produced in a place that also handles peanuts.
  • Link actually leads to a level I swear.

Download

2
110
We are doing this in binary, right?



Granted, but it is the version of the level I made as an joke and never got around to actually sharing.
(WARNING: Mild sopilers to LPChip's level ahead. Maybe don't download if you are LPChip?)

I wish this whole "Add 1 to the number said by the previous user" gag doesn't overstay its welcome.

3
Pretty impressive level technic-wise. I like it.
Spoiler: (click to show/hide)

4
Forum Games / Re: Odd One Out, redux
« on: February 01, 2016, 01:08:39 »
A robot is the only thing that's not organic.

5
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: January 11, 2016, 17:10:00 »
While i can't comfirm the "levels disappearing" bug. I just found out KS+ is able to run levels without anything on them instad of running the "level does not exist" handler from regular KS. You might find relevant that in such cases the game will create a world ini just to set the "new level" tag to 0.

6
Knytt Stories - Custom Content / Re: The Community Tileset Project
« on: January 06, 2016, 23:34:13 »
Added some more sand tiles.

7
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: September 14, 2015, 20:08:10 »
I just downloaded 1.2.1 and i found a strange bug. If you put a white fly thing (Bank 2, Obj 8) inside a solid the rest of the flies on the screen will start to cluster on the bottom left. I know there's no reason to put a fly inside a block in the first place and this is something i don't really need fixed but this behavior doesn't occour on regular KS or KS+ 1.1.2.

Also, the Override Objects for the golden creature locks (Bank 15, Obj 31-36) are shown offset by 1 pixel and mirrored for some reason.
Edit: Also also, it seems the "powerup collected" flash is faster than normal, is this intended?

8
RelicShine's level seems to have come from Glorious Trainwrecks, a game making community which recently hosted a Knytt Stories level building event. They uploaded a fixed version on that site but interesingly not on knyttlevels.com

You can find the fixed version here.

9
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: August 16, 2015, 01:18:43 »
Huh, i thought KS+ already came with all the Custom Object thumbnails. This thread contains some more info and download files, although i don't know if the links are still active.

10
Knytt Stories - Custom Content / Re: The Community Tileset Project
« on: August 12, 2015, 02:11:30 »
Added some "front" doors and a blue version of the staircase

11
Knytt Stories - Custom Content / Re: The Community Tileset Project
« on: August 06, 2015, 17:36:51 »
Here's an addition from me. I made some ground blocks for the houses in the far backgorund.

12
Knytt Stories - Custom Content / Re: Cat custom objects?
« on: August 03, 2015, 01:12:21 »
Egomassive's KS+ sample level Customnibus comes with a few recoloured cats, although they use the jumping animation from my Cat Character rather than the original animation. Also, Here's a spritesheet containing a left-facing version of all the original cat animations, taken almost straight from the KSDS external spritesheets. It probably works better if you use KS+ Object Override feature on Bank 3, Object 42.

13
Forum Games / Re: The Game of Anagrams
« on: March 28, 2015, 20:07:39 »
GO DO A FILAMENTOUS MESH IN THE COIF
This anagram is almost on the limit of length so i'm going to give an starting hint: This anagram is a phrase which references two Knytt Stories levels made by the same author.

14
Forum Games / Re: The Game of Anagrams
« on: March 27, 2015, 00:16:38 »
DO NOT PICK UP THE KEY
The funny thing is, because of your signature, i thought for a second that you did made that level.

15
Nifflas' Sources / Re: egomassive's Knytt Stories Plus mod
« on: November 07, 2014, 23:51:34 »
I suppose you mean the "Use sigle pass render" option in the options menu.
It basically determines how the game loads the screens everytime you move between screens. In the original Knytt Stories, when you enter a new screen the game will first load all background and collision tiles. and only after that it's done it will load any interactive or animated objects. This helps prevent plenty of glitches caused by loading tiles and objects simultaneously, but can result in noticeable "Blinking" when a screen has fullscreen custom objects or waterfalls. KS+ exclusive levels instead do load both tiles and objects on a "Single pass" and tries to fix the bugs trough alternative methods. But can cause the game to feel "Laggy" when going between screens. The option you see on the menu allows you to force one loading method or the other. When enabled it uses the method for KS+ exclusive levels. When disabled it uses the vainilla KS method.

TL;DR: It causes different effects when entering new screens, Leaving it enabled causes lag on object-intesive areas and possible gitches, Leaving it disabled causes graphical annoyances.

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