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Development Showcase / Re: Designing a 3D fighter game for mobile/micro consoles.
« on: August 29, 2014, 17:41:08 »
Yea I will start with characters of the same height I guess.
Tablecat, I don't think people spam the most common moves. Well they do if they are beginners, but once you have more experience with a game choosing the right move for the right time is important to win a fight.
And you want the more experienced players to have an advantage against someone who randomly mash buttons.
Here is a video where I am testing camera motion. I am not sure what to do with the camera. I tried to make it lazy following the target but that just made the camera rotate every time the characters starts or ends walking. It's pretty but kind of distracting.
The animations are placeholders.
http://youtu.be/gnabGXuVgUk
Tablecat, I don't think people spam the most common moves. Well they do if they are beginners, but once you have more experience with a game choosing the right move for the right time is important to win a fight.
And you want the more experienced players to have an advantage against someone who randomly mash buttons.
Here is a video where I am testing camera motion. I am not sure what to do with the camera. I tried to make it lazy following the target but that just made the camera rotate every time the characters starts or ends walking. It's pretty but kind of distracting.
The animations are placeholders.
http://youtu.be/gnabGXuVgUk