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Download: Nifforum - The Machine 48.48MB

Seventeen years ago there was a little Knytt named Juni that managed to turn off a machine and save her world. But what about the other worlds? What if an alternate reality existed where the machine was still on and still needed to be turned off? This is that story.

This is a collaborative level made by members of this community where every aspect of the original Nifflas level has been remade, remixed, and expanded. See and hear the interpretations of some of the best level designers, artists, and musicians that inhabit this community. Can you turn off this machine? Can you find all the secrets hidden throughout Juni's altered world? It's easier said than done. New sights, new sounds, and new challenges await in this familiar, yet, changed world.

Level redesign by Comhon, egomassive, Gliperal, ixMarcel, plural, Polana, sergiocornaga, StraightFlame, Talps, Vegetal Gibber, and Wibi
Music remixed by Fubaka, Lit Knob, LPChip, Lucinda, Vreschen, and Wibi
Art redrawn by egomassive, plural, Polana, Talps, Vegetal Gibber, and Wibi

The level can be played in vanilla KS and KS+. The latter enhancing the experience slightly.

Screens:



Thank you to Kilicool64 and lokser for advanced beta testing.

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Knytt Stories Level Releases / Gyffes [Environmental/Misc][KS+]
« on: October 09, 2022, 23:50:13 »
Content Warning: Flashing lights. Loud Noises. Scary Images. Gore. Jump scare.

This level requires KS+: http://egomassive.com/ks/

This is a level about an absent father.





Download:https://knyttlevels.com/levels/plural%20-%20Gyffes.knytt.bin


Spoiler: generic info (click to show/hide)

Spoiler: Super Secret Info (click to show/hide)

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This is a story of a young girl who escapes the doldrums of school to find something magical, revealed to her through a folk-tale.

This requires KS+ - http://egomassive.com/ks/

Download:
dropbox 16.96MB

Music:
Mattia Vlad Morleo
Oursvince
Track listing can be found in the World.ini file.

Custom character made with Vegetal Gibber's "Heroine Juni" spritesheet.
Custom tilesets from Fredrik and Rickard Andersson.

The first two lines of the story are taken from "Kings - The Sabbath Queen."

Update: The level has been updated. It is slightly brighter in two areas. The "lights" have been edited. You climb up at the end now (nothing really changed there except that). The map has been "completed" and you start with the map powerup. An SGE was edited out.

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In honor of whatever amount of stars you have right now, I'd like to present you with this level. This is my love letter to this forum and the Knytt Stories level makers out there that are still making a go out of it. It contains many cameos from people here and if you're not included in it, don't feel bad, if I had all the time I'd include everyone that's active. Also, I'm very lazy. For some more information on how the level came about check the preview thread.

*READ THIS*
This is a KS+ only level. It uses the map functionality, it has a custom character to play as instead of Juni and there are many other features that make the level unique because of KS+. You will probably need the most recent version of KS+ as well, so if you haven't updated in a while you should do so.
Link to KS+

Level links:
Dropbox
Knytt Levels


Here's some screenshots:




The goal of the level is to get as many powerups and collectibles as possible to progress to the ending. There's a lot of secrets to find but they should be visually apparent to find them. There's nothing like random walking through walls that have no visual difference to them. So you can probably find them all without looking in the editor.

I'd like to thank Fubaka and Vegetal Gibber for beta testing the level, finding many mistakes and giving some advice.
I'd like to thank Sergio for testing, advice, and also contributing to the level in many ways. As well as pushing me to finish the level at all.
More information on that can be found in my post within the Official Beta Test Recruitment Thread.
*EDIT*
Sergio found some more bugs, a couple unsolid blocks in places. It's such a small update I'm reluctant to update the Knytt Levels versions, so the Dropbox version is, as of now, very, very slightly less bugged and I'd recommend any new downloader to use that but, but if you already have the earlier version the changes really are one unsolid block that is noticeable and four that are not.

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In honor of whatever amount of stars everyone has right now...



So, this event prompted me to think about making a small level.

Well, needless to say, I really couldn't get a lot done in two hours. But I was surprised at how much I did get done and I didn't want to put it to waste. So, I've been working on completing this level before getting back to The Empty Planet.

I would just finish the level and release it, as the majority of it is done, but there are certain things I would like to include in the level that I could use your guys' help with, if you feel like.

So far, within the level, I have the characters of:
egomassive
Firecat
Headgrinder
Polana
Sergio
StraightFlame
Tablecat
Talps
Ultigonio

These are mostly because I used the representative images from For Egomassive, which made it much easier to make since the art was done, but also I felt much more comfortable because I really don't want to misrepresent someone. I made a sprite for Ultigonio based, loosely, off his avatar, but I'm not entirely comfortable with doing that for everyone.

If you know of any graphical/sprite image that represents people that aren't really active, (see, I want to make one for Grayface but not a lot to go off, so I was just going to make someone with a grey face, how did I get to be so smart, you ask?), that'd be cool to post. If not, it's fine, I don't think people will mind too much if I interpret, I'd just feel bad if someone had something like their personal and specific icon and I just don't know and make something else out of ignorance.

Also, anyone who wants to be included I will include, there's not enough active users for this to conceivably slow me down. If you have an image you'd like to represent you, I'll work on getting that in. If you just want to be included but want me to make up my own interpretation, I'll do that as well.

I know I'm going on about this like it's going to be a huge part of the level, it's really mostly cameo type things, with a sprite sitting around with a few lines to say. Oh, and you could also tell me what you want to say, if you want to say anything specific.

Anyway, the level has a loose story but it's mostly a playground where you get progressively more powers and keys until you find the end.

Some screens:



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Knytt Stories Level Releases / Orientation [Environmental/Misc]
« on: July 12, 2012, 19:39:32 »
Orientation

download:


1.3 Mediafire 63.96MB

unfinished/brokenish
Spoiler: (click to show/hide)

old downloads
Spoiler: (click to show/hide)

screenshots:



info:
This is a tutorial/prologue to my level The Empty Planet. It is almost strictly environmental but is more akin to a linear story. If you don't like to read text in a game I'd avoid it. Basically it's just something that tells you to press down on things over and over again.

All the tilesets and gradients are custom (except gradient 14, the black one). I lost count of custom objects but there are a lot, over 100. There's some custom sound by me and all the music is by brokenkites.

There are two regular endings and it's nearly random as to which one you get.

There are also two secret endings. If you're having trouble finding them (and you will for one) there's a help section at the bottom of this post in case you don't want to have to find them. They are each spoilered inside the spoiler with vague names.

Thanks to the people that beta tested, if there are still problems/bugs/typos, it's my fault, and I must have missed it. Tell me about it and I'll correct it.

Sometimes you get stuck and pressing left or right will fix that (a shift can be missed or just not trigger on touch, this is random). This can happen at the red/green light part.

Also, anyone who wants to use any of the tilesets or custom objects or gradients, feel free to do so.

I'd be curious as to what ending each of you got/found if you like to share. And if anyone wants to just say how they got it, I don't mind I just don't want to give it all up right now because I know how some people just can't help spoiling things for themselves.

ending help:
Spoiler: (click to show/hide)

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Knytt Stories Level Previews / [Environmental/Misc] The Empty Planet
« on: September 24, 2011, 10:23:40 »
I started work on this level about a week after I posted my last level. I began with the idea of making a level that only used tilesets, gradients and (mostly) custom objects that I created because I felt so uncreative at points using so many other people's art.

Some stuff about making the level:
Spoiler: (click to show/hide)

I'd say I'm about 15 to 20% done now and hopefully I can keep up the same speed when working on it. I decided to wait to post this thread until I felt my productivity lull so I could create some kind of expectation to force myself not to give up on it. I'm already invested with over ten tilesets (albeit with repeating content in quite a few) and 64 custom objects so I feel as if I have to keep going...

Info Screen:


Screenshots:









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Knytt Stories Level Releases / [Misc/Challenge][Hard] Hypnagogia
« on: August 14, 2011, 23:13:05 »
This is a level I've been working on for a while and you may have noticed or even played an earlier version a few months ago if you were browsing the archives.

The idea for me was to make a level about secrets but also make it feel complete without having to find them. To that end there are 13 odd endings for the level that can be found by finding secrets or just taking different paths. The level was pretty hard for me at points but because I suck I only labeled it hard. If you notice any parts that are bugged or find a void screen please tell me. If anyone wants to use the custom objects, tilesets, or gradients go ahead. All the music is licensed under creative commons and almost exclusively found on Jamendo. Also there is some cussing so if that offends you then don't play it.

Download:

Version 1.62
dropbox
size=49.31

Old Versions/Updates
Spoiler: (click to show/hide)

Changelog
Version 1.62 Some of the fixes SergioCornaga mentioned and a few small graphical changes. Also fixes the bug when trying to get the * ending because of the cutscene autosave bug. So, sadly if you get the * ending you have to start a new game but at least now it's possible to get the ending again.
Version 1.61 fixes the problems GrayFace has pointed out in regard to void screens and wallswims (hopefully).
Version 1.6 has a few cosmetic changes and fixes pathing at points where a save point will strand you between a certain ending and that specific save point forcing you to start over if you want to keep playing.


Pictures:








Have fun.

Old Edit:
Spoiler: (click to show/hide)

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