Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Editing Support => Topic started by: Paranoid on July 03, 2010, 03:37:07

Title: Shifting Not Shifting!
Post by: Paranoid on July 03, 2010, 03:37:07
I'm working on a KS Project. Now, for some really, really, really, oh-so-dumb reason, the almighty rulers of KS Level Making decided to put me in a Shift Rut. Whenever I enter the shift, instead of taking me to where I specified to to go to, it puts me back to my testing position. I checked the coordinates three times. I don't know what's wrong, and oh, here are the settings.

Absolute Target
Invisible
Shift On Touch

Target X - 1008, Target Y - 1002
Abs. Pos X - 6, Abs. Pos Y - 8
Shift Type - Spot
Play Cutscene - teleport (Just a little text-only teleport. Nothing special)
Sound Effect - Electronic
Flag On - (Item Key blue)


Please help me!
Title: Re: Shifting Not Shifting!
Post by: Firecat on July 03, 2010, 04:45:44
You must put the shift to autosave the game, because to trigger a cutscene KS resets the level to the last save position.
EDIT: So this is how PP explains it:
first goes to a different frame in the application without saving Juni's location
then shows some images/sound
then optionally saves the player location to new coordinates
then goes back to the game frame, and reloads from the save position (can be changed by previous action)
Title: Re: Shifting Not Shifting!
Post by: LPChip on July 03, 2010, 09:21:56
Or perhaps my explaination helps you understand better:

A cutscene triggers a respawn, so if you shift somewhere, take away powers, trigger a cutscene, you'll be ensured that the player respawns without the umbrella.

What does a cutscene you may ask?

* It first kills the player,
* then shows some images/sound,
* then optionally saves the player location to new coordinates,
* then respawns at last save location (previous action can move the player)