Nifflas' Support Forum

Being Creative => Development Showcase => Topic started by: Sargon on July 22, 2011, 22:18:06

Title: Walking cycle of a character for my new "Super secret" project.
Post by: Sargon on July 22, 2011, 22:18:06
I think there is an issue with the right leg. Tell me what you think?

Title: Re: Walking cycle of a character for my new "Super secret" project.
Post by: LPChip on July 22, 2011, 23:37:46
There isn't so much a problem with the legs. it are the foots rather that point a bit to the left in comparison to how the guy's orientation is. That makes it looks like the right leg is different.
Title: Re: Walking cycle of a character for my new "Super secret" project.
Post by: Sargon on July 22, 2011, 23:45:43
Yea, I think it's kind of like an orthogonal perspective. I am aware that the whole body is a bit rotated on the y-axis(what points up). I thought the knee of the right leg is point out too much.
Or maybe I didn't understand what you mean.
Title: Re: Walking cycle of a character for my new "Super secret" project.
Post by: LPChip on July 23, 2011, 08:56:28
if you look at the feet themselves, they are almost horizontal, which makes it look like the legs are misplaced. the feet should still be a bit diagonal entirely when placed on the ground.
Title: Re: Walking cycle of a character for my new "Super secret" project.
Post by: sergiocornaga on July 24, 2011, 10:16:57
I thought the knee of the right leg is point out too much.

I agree. It's a really small issue in a very nice walkcycle, though. Fixing it would probably only involve adjusting that one frame.
Title: Re: Walking cycle of a character for my new "Super secret" project.
Post by: Mr Fish on July 25, 2011, 14:33:35
i think that the legs are to far forward, almost making it seem as if he is leaning backwards... you may want to move the legs back a pixel
otherwise, very good animation.   C)