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Messages - blha303

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Knytt Underground / Re: Easy teleport + 100% routing
« on: January 24, 2017, 18:41:17 »
Now the real question, do joke quests like Tova's invisible friend count toward 100%? Hmm

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Impressive work! :)

If there was some way to make a central copy that everyone could modify, that would be awesome

There's always GitHub.

Does this map contain "off-map" areas in Chapter 3 too, like the Figures and other secret areas?

It certainly does contain those areas, they're split into their own layers as an alternative to labelling them with text on the map.

I considered Github but they don't like hosting files over 50MB and they don't allow upload of files over 100MB. Plus, Git is really only good for text, and gimp projects are giant blobs of binary, so it wouldn't be able to diff it and show changes. Maybe there's another site out there that can diff gimp projects, but I doubt it.

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Knytt Underground / Re: Easy teleport + 100% routing
« on: January 24, 2017, 07:03:10 »
The item locations are in Global Script.py as well, I just realised that would make mapping them a lot easier. I should add them to my map http://nifflas.lpchip.nl/index.php?topic=6787.0

I don't think visiting every screen on the map is really necessary at all, although a lot of the hardest to reach places have items that would need to be collected. I don't know another game that has a map you fill in but I can't imagine a 100% route of it involves completing it.

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Knytt Underground / Easy teleport + 100% routing
« on: January 21, 2017, 13:05:16 »
I'm looking at making a 100% speedrun route for Knytt Underground. In the effort of planning said route, I needed to know where I am on the map, and the PC version doesn't tell you your coordinates. So I edited the debug functions in "Global Script.py" that run when you enter debug mode (Shift+D+B) and press F9 or F11.

Code: [Select]
def debug_f9():
    with open("P:\\coords", "a") as f:
        f.write(str(room_x()) + "," + str(room_y()) + "," +
                str(player_x_tile()) + "," + str(player_y_tile()) + "\n")

def debug_f11():
    with open("P:\\goto") as f:
        x,y,px,py = f.read().split(",")
        savegame_set_key('General', 'X Room', x)
        savegame_set_key('General', 'Y Room', y)
        savegame_set_key('General', 'X Position', px)
        savegame_set_key('General', 'Y Position', py)
        music_delete_all()
        game_trigger_death('Teleport',1)

Now I can press F9 to write the current coordinates to a file, then F11 to teleport to the coordinates I've specified in a different file. Very cool.

Now, 100% routing. The only item I can think of to definitely include is the Enigma, which means getting the Sun and Moon triangles and the Day and Night spheres, and the Sandwich Recipe, which involves getting the four puzzle pieces. Should secrets like the redundant bird be included? 100% is very much subjective for each game depending on what the runners want to do, so I'd like to get input from anyone that still checks this forum on the goals to attempt. Thanks :)

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Hey there, been a while since I posted here, over four years in fact. I'm working on something cool, a complete map of the game based on BinarySplit's world map (the high resolution version), with the ingame map overlaid on the main world and secret areas in separate named layers, with a links layer indicating how to get into a given area. I admittedly don't know much about the secrets in the game, so I'm going through old posts on the forum and using out-of-bounds clips to access areas through screen edges you aren't meant to get to (I found this old post by Nicklas with the debug teleport code, it's been very helpful.) If there was some way to make a central copy that everyone could modify, that would be awesome, but in the meantime I'm just going to put the GIMP project up on a file sharing site and people can check it out.

Download:

https://gitlab.com/blha303/knyttunderground-map/blob/master/knyttunderground.xcf

Changelog:

* v0.10 - Identified the last secret area, I never encountered Evil Lu before today
* v0.9 - Moved secret passages to a new layer, added disorder links
* v0.8 - Finished splitting up the secret areas (except for three screens with no outgoing links)
* v0.7 - Used AA's KUEditor, added a whole bunch of cool stuff. Being able to see the room scripts is neat
* v0.6 - Added some links from the Disorder to the overworld to aid fast travel
* v0.5 - Added interlude, Added chapters 1 and 2 shading
* v0.4 - Redid existing areas based on grid
* v0.3 - Added grid, Added link from mathias teleporter to west room
* v0.2 - Added link from menu north area to secret dance puzzle
* v0.1 - Initial

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Knytt Underground / So I just rung my first bell [spoilers]
« on: September 09, 2013, 15:17:04 »
I'm close to 8 hours in at this point. My game map looks like this:



Is it normal to spend this much time exploring? I was up in the mid-right area for an hour exploring and trying to do a quest, but I couldn't find a way through to some of the black areas and I was getting frustrated, so I went back down, found a tunnel I'd missed before, and found that all I had to do to get to a bell was give up two artifacts (toaster and earmuffs) and 6 coins. Can I just say, playing this game with headphones is a fantastic experience. I've been recommending this game to everyone I talk to mainly because of that. I also tell them it's a fantastic game to spend hours in.

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Knytt / Re: Knytt speedrun
« on: May 19, 2012, 15:50:44 »
Also, too bad for the big jump over the water (is it technically feasible, by the way).

Definitely; I've made it before, I just didn't try again. You gotta jump right on the edge.

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Knytt / Knytt speedrun
« on: May 18, 2012, 17:13:44 »
I made a speedrun back in December, put it on Youtube. Thought I might put it here as well.

A couple things:
* I used both cheats built into the game to make it go a lot faster. I didn't count these as cheats because they're a part of the game that you discover during your first playthrough, if you look around a bit. If using them discounts this as an 'official' time, so be it. I wasn't going for a world record.

http://www.youtube.com/watch?v=AXCOeZsAxPE

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