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Messages - Silhouette

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1
Development Showcase / Re: [BETA] Knytt Stories DS
« on: February 01, 2010, 03:05:04 »
I think, but am not sure, that the water object also seems to be a pixel or two out of place.  Can anyone verify?

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Forum Games / Re: The Never-Ending Story
« on: January 30, 2010, 04:15:56 »
One day, a girl awoke to find that her cat was missing.  She looked everywhere, but it was gone.  She thought that it was hiding somewhere in the garden, so she went and looked there.  But she didn't know that she would find her cat only if it wanted to be found. Nevertheless, she kept searching for it. She climbed mountains, traversed prairies, even killed an epic monster in the underworld while searching for her cat. But it was not there; her cat was ready to take a dive into the mouth of a large Mudkip, then the girl saved her cat from the evil Mudkip. But there was still a large pikachu blocking the path to a cake, then Mudkip ate Pikachu, and it started opening its mouth again so the girl grabbed and ate the cake first, than grabbed the cat and jumped onto her convenient escape helicopter, where she turned the motors on and overloaded them 5 seconds later. The helicopter spiraled downward and flew far away from the Mudkip, directly into the cave of ultimate Knytts. The girl is Juni... Unexpected? Now she gets captured by bouncers and warped to another dimension, where it rains chocolate and history quickly crashes through your veins, and all water is replaced with Dr. Pepper. There, she finds the mystic fire rod from the Legend of Zelda. Unfortunately, it appears to be out of battery power! So, she uses it as a combat stick and discovers new parts of the tiki statue. Later, after an hour, she noticed that her tongue was glowing blue! The evil Mudkip corporation was activating their evil Mudkip Society X Laser! The MSX Laser is long!  So the Mudkip Society activated the program, Konami Tennis. It was fun to play. However, when she lost the game, something went wrong, and the MSX Laser turned into a light saber. Juni grabbed it, and killed the cat, who is the ruler of pastrami sandwiches. When she realized that cat was the plot, she promptly skewered him, and he fell to the ground, dead. At the funeral, all the pastrami sandwiches put her in jail to avoid that she destroys the plot of another forum game. However, we go on playing. And the whole forum exploded just to kill one person. Is it the end? No, Juni is in jail and got key. But unfortunately, she is in Soviet Russia, so key actually get her. Juni swiftly cuts the poor key in half with her lightsaber. Yet, now she can't get out. That's okay though, because a nearby wall had no collision detection, and

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Knytt Stories / Re: Do people still care about knytt stories levels?
« on: January 29, 2010, 13:43:24 »
I know that I, for one, am still heavily interested.  This is probably because I'm new to the whole Knytt scene in general.  Sadly, I feel that KS can only hold the communities interest for so long, and I wish I would have arrived here earlier.  If only there was a way to make KS popular again, as it once was(new installment, new something).  However, for the time being, I'm still strongly interested.

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Knytt Stories / Re: Does this level exist?
« on: January 28, 2010, 13:10:54 »
Okay.  My apologies to you RunMan.

Last night was a rough night full of busy work and deep studies, both of which can be quite frustrating.  I think by the time I finally got around to checking the forums I was, for the most, part both groggy and cranky.  I had a lot of steam to blow off.  However, it was wrong to blow it off on you.

After reading over the post, I would agree that it is unnecessarily quarrelsome.

Please disregard all of my comments about not needing your opinion.  In fact, I actually respect your opinion, hence the reason I flipped out. =P

Also disregard anything and everything that may have came off as insulting to you, or just uncalled for in general.  I asure you I didn't mean it to be as harsh as it reads.

So yeah, pretty much disregard the whole post, as it was quite idiotic.

In my defense, I did, at the time, feel like I was under attack(partly do to my mood).  So, naturally, I defended my self(in the wrong ways obviously).

There are a few bits and pieces of "real" information spewed about my post that are worth reading, and I do think I made some viable arguments worth seeing.  Nevertheless, the majority of the post was useless.

Sorry for my outrage.  There is no real excuse for it.  I have now read everything you had posted again, but with a clear head, and I have taken it all into heavy consideration.

Thank you sincerely for your opinion/advice.

EDIT: I would also like to apologize to everyone else that had to witness my nonsense.  Hopefully your opinions of me haven't fallen too far into the abyss.

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Knytt Stories / Re: Does this level exist?
« on: January 28, 2010, 06:03:28 »
I appreciate your good intentions, but I agree with minmay - conversion like this would be pointless. Why?

Because Knytt's physics are different from Knytt Stories' physics. Notice that Knytt's movement speed is quicker than Juni's walking speed and quicker than Juni's running speed. Whichever choice you make it would ruin gameplay

  • No running power - it will be irritating to explore big map while moving like snail. Also lots of jumps would be impossible
  • Running power - All of challenges would be very easy. Also secrets would be too easy to find them out.

First off, regardless of how many times you tell me it's pointless, it won't make a difference.  I am quite fond of the idea.  Secondly, since when was the name of this post "come on in and bash my ideas... go ahead, the purpose of this thread is to figure out who disagrees with my intentions and who thinks I'm wasting my time."  When? Never.  Honestly, I don't need your opinion at all.

With that said, I don't agree with your points either.
Yeah, physics are different; movement speed is different.  Big whoop.  No one ever declared this had to be a 100% true to form remake of Knytt.  In fact, if I wanted to do a 100% true to form remake, I'd just load Knytt in MMF, and save it as "Knytt Remake."  By recreating the level in Knytt Stories, the purpose is to put a new spin on an old environment.

Furthermore: "whichever choice you make it would ruin gameplay."
Lolk.  Whatever you say.  I highly disagree, and again, this opinion is worthless to me.

As for the two supporting details:
No running power - First of all, I do realize some people have a problem with moving like a "snail."  And yeah, some jumps would be impossible.  So no running power is out of the question.  HOWEVER, in regards to the second detail:
Running power - "All of the challenges would be very easy?"  What challenges?  The original Knytt didn't sport too many challenges, save for maybe the last legs of the journey.  Why?  That wasn't the point.  Knytt was at heart an exploratory platformer.  More like a work of art then a game if you ask me.  Who really cares if the so called challenges are easy?  If you're looking for a gut-busting face-palming challenge, you most likely wouldn't want to play the original Knytt in the first place.
And: "Secrets would be too easy to find them out."  One, that sentence isn't even grammatically correct.  Two, if you're playing the original Knytt adventure on KS then it's pretty safe to say you've already played through Knytt.  Most people already know the locations of secrets.  It's going to be easy to find them regardless of the movement speed.

Therefore, I see running power as a perfectly acceptable form of movement, seeing as you can slow yourself down or stop altogether if you want to enjoy a beautiful screen.  Like I said, this isn't suppose to be a 100% perfect remake.  It's a new spin.

Now that that's out of the way...
I do plan to animate many of the things from Knytt.  It's the only way to recapture all of the wondrous charm.
The "cheat" powerup idea may be useful.
I haven't decided between a beginning or a secret for the tutorial area yet.  It could be both.

I hope you've got my point. Copy of Knytt wouldn't be very creative, but how about creating a new map, based on same idea (collecting parts) with same tilesets? It would be a challenge for newb levelmaker, but I would appreciate this kind of work much more than making a copy.

Okay...
So knowing full well that my intentions are to recreate the original story, you start by insulting my creativity.  Then, you tell me to carry out a different task that would be more pleasing to you.  THEN, you say "newb levelmaker," using the term as what could be interpreted as an insult, rather than simply saying "beginner."  Finally, you cap it off with telling me what YOU would appreciate.  o.o

Get this into your head: I'm recreating the original Knytt as a Knytt Story.  It won't be a perfect clone, but rather a quite similar variant geared for KS.  I don't care if it isn't creative by your standards.

"Good luck!"
What the heck is that?  A slap in the face after an attack on my ideals, creativity, and skills.  Classy.

Okay.  Thanks for you're viable advice, and your input.  Have a good day.

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Knytt Stories / Re: Does this level exist?
« on: January 27, 2010, 05:51:15 »
Yeah, I actually had that downloaded for a reference to work with.  Although I pretty much know the Knytt map inside and out.  I think I beat it something like 4 times, and explored for hours on end.  Haha.

Any more tips are welcome here until I get around to putting up a preview thread for this level.  I'm currently trying to buzz through making a "first level," in order to acquaint myself with the level editor and all of its functions(I'm new to the editing scene).

Because of that, I don't know when I'll start physically working on this conversion.  But yeah, I downloaded the tiles/ambient/music pack from that link.  It's really nice.  I'm not sure if it has all of the tiles or not, because I didn't take a good long look at it.  If not, that's okay, because it does contain a big chunk of them.  I can get the strays myself if need be.

That's about it for now.

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Development Showcase / Re: [WIP] Knytt Stories DS
« on: January 26, 2010, 05:31:46 »
I implemented a first approach to allow Juni to jump-climb, please check THIS version with the TestNDS story of the beta.
(Also, this is just for testing the jumps, trying to play KSDS with this version = red JSOD  :P2 )

Hey, I gave this a try, and it's a big step in the right direction.  I don't have much time to write a detailed response, and I'll try to get back to you later.  But I will say two things:

1.) I would see about making that jump-climb jump a tiny tad higher.  It just feels a little short.

2.) Also, one of the things that makes the jump-climb a great asset to Knytt Stories is the fact that right after you jump, Juni begins to climb for a short while.  If you don't know what I mean, fire up Knytt Stories, and mess around with it for a while.  When you tap the jump button to jump-climb Juni climbs for a split second before sliding down again(as long as you are holding right).  If you hold the jump button after a jump to jump-climb, Juni climbs for extra time, and comes to a stop.  Play around in KS on the PC and see what I mean.  Maybe it would be possible to implement that.

Hmmm, post was more detailed than I thought it would be.  If anything doesn't make sense, let me know.

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Knytt Stories / Re: Does this level exist?
« on: January 26, 2010, 02:07:58 »
Hmmm.  Sounds like a plan.  Maybe I should add a secret warp to the tutorial zone.  o.O

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Knytt Stories / Re: Does this level exist?
« on: January 26, 2010, 00:53:44 »
Prolly a nice idea.  Should it be a winnable level though?  If so, how?

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Knytt Stories / Re: Does this level exist?
« on: January 25, 2010, 22:50:33 »
Hmmm.  I suppose I could implement 10 of the 13 ship parts?  My original intentions were to just make it a playground level.

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Absolutely hated this level, and I agree with Miyako on all accounts.  From what I gathered, this level had somewhat of a "set path" that you have to follow in order to complete it.  The problem was that it was too easy to miss items or areas, and wind up skipping necessary parts.  For this reason, one could wind up stranded with no where to go(like the case of that save point).  If you are going to make a forced path for the player to follow, then I would suggest disabling them from taking wrong paths with no return, only to find that they cannot continue.  When a level is created like this, it becomes more frustrating then fun/rewarding.  At that point, what is the purpose of even playing it?  You tell me.

The level design had a unique feel to it, but it was rather bland.  A bland design for a bland level; fitting I suppose.

Also, just as was said above, at least take the time to make a half-decent ending, instead of a half-assed one.

I appreciate the effort put in, and I give you props for that.  But please, just give a thought to distinguishing between what makes a level enjoyable, and what makes a level annoying.

Good luck on future levels.

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I am really, really looking forward to this!  C)

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Knytt Stories Level Previews / Re: Null [environmental]
« on: January 24, 2010, 07:01:16 »
I'd like to beta-test as well if you're still in need.  I love, love, love environmental levels, and every time I play a Knytt Stories level, I make sure to push it to its limits.  I believe that would make me a great beta-tester.

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Knytt Stories / Re: Does this level exist?
« on: January 24, 2010, 06:57:17 »
Thanks for everything guys.  I'm going to start working on this soon.

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Development Showcase / Re: [WIP] Knytt Stories DS
« on: January 24, 2010, 06:45:46 »
Thanks.  I feel that if this problem (or at least, I feel it is a problem) is corrected, that the smooth game play flow of the original Knytt Stories will succesfully be recreated on the DS.  Combine this with some general improvements and polish, and I can see an amazing port come to life.  Keep at it!

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