Nifflas' Support Forum

Being Creative => Creativity Support => Topic started by: ChaosWolf on July 26, 2009, 22:31:48

Title: Precacheing?
Post by: ChaosWolf on July 26, 2009, 22:31:48
How do you get an application to load all the data before the frame starts in MMF2? Kind of like the loading screen in WaDF.
Title: Re: Precacheing?
Post by: Purple Pineapple on July 26, 2009, 23:32:22
Well, If objects are loading something, you could try closing off the game until everything loads.
Title: Re: Precacheing?
Post by: smeagle on July 27, 2009, 01:07:45
does it need a loading screen?
There are lots of games that have a fake loading screen  C)p :crazy:
Title: Re: Precacheing?
Post by: Purple Pineapple on July 27, 2009, 01:21:29
I love those fake loading screens. :) KS has a pseudo loading screen, actually.
Title: Re: Precacheing?
Post by: ChaosWolf on July 27, 2009, 06:28:40
Wow, I thought they were real. That's a little misleading Nifflas. X)
Title: Re: Precacheing?
Post by: TechnoGeek on July 27, 2009, 17:47:40
does it need a loading screen?
There are lots of games that have a fake loading screen  C)p :crazy:


for example, R-Type's statistics XD
Title: Re: Precacheing?
Post by: Pick Yer Poison on July 27, 2009, 18:58:09
Some games pause while they're loading; for example, when you load resources in a Game Maker game, everything in the game will pause while it loads them. If MMF2 does that, then I find the easiest method to make a loading screen is to tell the game to display the text "Loading" (or something to that extent) and then load the resources, so that the loading message is onscreen while it's paused, and then goes away when it's done.

Alternatively, you could have it load each resource separately, and right before it loads each one, have it draw a loading bar, and make each consecutive resource increase that loading bar.
Title: Re: Precacheing?
Post by: Purple Pineapple on July 27, 2009, 21:24:04
If you're game is that huge, you could just write a big LODAING on screen and then when everything loads it will disappear behind it, kind of like KS or the level editor's tileset.