I can see this becoming the new 'Technology of the Ancients'-type tileset that people use to set that sort of timelessly-advanced, Neveryon-ish fantasy mood.Uh.. yeah.. sure.
Come now Purple Pineapple, I've been working on this for at most twenty minutes, could you be a BIT less judgemental? Or at least follow it up with some constructive criticism, please? I'm not being confrontational, and I hope you're not either, thanks!I can see this becoming the new 'Technology of the Ancients'-type tileset that people use to set that sort of timelessly-advanced, Neveryon-ish fantasy mood.Uh.. yeah.. sure.
Come now Purple Pineapple, I've been working on this for at most twenty minutes, could you be a BIT less judgemental? Or at least follow it up with some constructive criticism, please? I'm not being confrontational, and I hope you're not either, thanks!I was saying that the "Technology of the Ancients" has been used countless times. A tileset made in 20 minutes simple does not have the same impact as one like that. For instance: the statues and white circle-line things. The statues are very well done, and the circle-lines have alpha channel, whereas this tileset maintains a pink background. I don't want to be overly critical, but some parts look like they were done in MS paint. The least you could do is add some shading or texture so it doesn't look so flat.
There seems to be a serious disconnect between users of this forum who believe only polished, finished work should be shared, and users who feel that feedback during the creative process (which necessarily requires sharing work which is neither finished nor polished) is both worthwhile and desirable.
that no custom tileset has a hope of being as good as the default ones.
PP, I obviously wasn't suggesting that the incomplete first draft of the tileset was of the same finished, polished quality as 'Technology of the Ancients.' That would be stupid. But there are many KS players who have (or claim to have) a knee-jerk reaction against any level which uses default tilesets, especially ones that have been 'done to death'... and the community can't have it both ways, i.e., both that the default tilesets are old and boring, and that no custom tileset has a hope of being as good as the default ones.I was implying this tileset was a 20 minute tileset. I never said I expected Nifflas-quality tilesets to be produced.
My general advice to you is to ignore people who can't differentiate constructive criticism from insults.
Those are for having water come out, to start a "waterfall" type thingy
I love what you've done with the ground tiles, the glow looks nice, but do you mind if I turn it down a notch? It's a bit too bright for my tastes, but this is definitely an improvement... Nice job!
PS I can take this right? I'd like to make my own changes to yours, because mine seems a little different in a few more ways than I really looked at.
EDIT: I just started using GIMP for this version of the tileset, and I love GIMP way more than whatever it was I was using, which was at first MSPaint, and later Paint.NET. Love the simplicity of it all, and it's also much more powerful, which is very nice for the shading and texturing. YAY! I like how this is turning out!
So just a lot less lines... Maybe thicker?Nononono. I was talking about the other ground segment. The one with the spiral.
The pillars look much better now. (Though I still think the cyan on them needs to be less bright.)
I'm not a fan of what you did with the spirals, though. The colors still have way too much contrast with the ground itself. I think it would be better to just do something like this:
(http://imgur.com/5qmMu.png)
While I see what you're trying to do with the statues, it's not working. They look like they're in the distance, so having such heavily contrasting colors looks bad.
I liked the glowing tiles that you posted up at first. It makes the place seem kind of magical, but it's true it can be a bit harsh on the eyes. You could mix it with minmay's tiles So it'll look something like this attached image
Hmmm.. looks a lot worse in actual usage than as a raw tileset. :/I agree. I'd suggest making the pattern on the ground blocks smaller. A lot smaller. Like, pixel-sized.