Nifflas' Support Forum

Level Editing Support => Knytt Stories Level Editing Support => Knytt Stories - Custom Content => Topic started by: pumpkin on March 03, 2010, 05:08:04

Title: (Tileset) Atlantis
Post by: pumpkin on March 03, 2010, 05:08:04
This tileset was thought of in art class, but I created it just a few minutes ago, liked it and thought "Better put it in the development showcase" so i did just that. Suggestions/comments please!
Title: Re: A random tileset I did in like five minutes.
Post by: Purple Pineapple on March 03, 2010, 05:44:38
I don't remember, but I believe these usually end up in the Knytt Stories board.. I dunno.

Definitely looks like a 5-minute tileset, though.
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 03, 2010, 16:31:03
No, tilesets go in Development Showcase.

And...this tileset really could have benefited from having more time put into it.  22 tiles isn't much of a tileset...
Title: Re: A random tileset I did in like five minutes.
Post by: the Jack on March 04, 2010, 03:09:54
Ooh.

Please say you're going to fill up the rest of that tileset! It made me think 'Atlantis' before I even saw that's what you named it, with those stylised waves in the Greek-key style. Nice colours, too... I can see this becoming the new 'Technology of the Ancients'-type tileset that people use to set that sort of timelessly-advanced, Neveryon-ish fantasy mood.

On which note, if you do finish the tileset, I demand a crystal skull be in it!

Other suggestions:

Minoan-style dolphins (like the ones pictured here (http://www.historywiz.com/galleries/minoandolphins.htm))

Mosaic-style background tiles to complement the ground tiles (GIMP & Photoshop both have filters that will make all the fiddly tiny mosaic tiles for you) and/or plaster-fresco wall tile/s (fresco filter also exists)

Greek-style braziers, amphorae, vases, etc.

Glows (gradiented)

Strange bronze gears (an astrolabe is probably too complex for KS resolution) -- bronze and/or copper will look quite good with that verdigris-ish shade of green you used)

Clouds

Bridges (it's a water city...)

Instead of a sphinx, why not a shedu (http://en.wikipedia.org/wiki/Shedu)?
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 04, 2010, 03:22:55
Goodness gracious me, of course I'm filling it in! C)p It might take a long time, but it very well could become a standard for newbies! Yay thanks for all the good suggestions Jack!
Title: Re: A random tileset I did in like five minutes.
Post by: Purple Pineapple on March 04, 2010, 05:26:51
I can see this becoming the new 'Technology of the Ancients'-type tileset that people use to set that sort of timelessly-advanced, Neveryon-ish fantasy mood.
Uh.. yeah.. sure.
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 05, 2010, 02:18:17
I can see this becoming the new 'Technology of the Ancients'-type tileset that people use to set that sort of timelessly-advanced, Neveryon-ish fantasy mood.
Uh.. yeah.. sure.
Come now Purple Pineapple, I've been working on this for at most twenty minutes, could you be a BIT less judgemental? Or at least follow it up with some constructive criticism, please? I'm not being confrontational, and I hope you're not either, thanks!
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 05, 2010, 03:04:02
Purple Pineapple can't teach you how to draw, and neither can I, but there are websites than can.  If you're genuinely interested in making better tilesets, I suggest you search for them, in addition to studying existing tilesets, in addition to practicing (obviously).
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 05, 2010, 03:23:52
I'm not trying to LEARN how to draw, I'm only looking for some suggestions people might have to make this one tileset better! C)p Let's not let this turn silly, not that this whole tileset isn't ridiculous. What am I saying, I like this stupid tileset, and if anybody is generally interested in the progress I'm making on it, here you go.
Title: Re: A random tileset I did in like five minutes.
Post by: Purple Pineapple on March 05, 2010, 03:53:50
Come now Purple Pineapple, I've been working on this for at most twenty minutes, could you be a BIT less judgemental? Or at least follow it up with some constructive criticism, please? I'm not being confrontational, and I hope you're not either, thanks!
I was saying that the "Technology of the Ancients" has been used countless times. A tileset made in 20 minutes simple does not have the same impact as one like that. For instance: the statues and white circle-line things. The statues are very well done, and the circle-lines have alpha channel, whereas this tileset maintains a pink background. I don't want to be overly critical, but some parts look like they were done in MS paint. The least you could do is add some shading or texture so it doesn't look so flat.
Title: Re: A random tileset I did in like five minutes.
Post by: the Jack on March 05, 2010, 08:35:30
There seems to be a serious disconnect between users of this forum who believe only polished, finished work should be shared, and users who feel that feedback during the creative process (which necessarily requires sharing work which is neither finished nor polished) is both worthwhile and desirable. These two incompatible viewpoints lead, naturally, to disagreements... which wind up derailing discussions in posts intended to be about either polished, finished work, or work which is still in progress. Either way, the result is a bunch of off-topic infighting in a thread which, one way or the other, was intended by the user who posted their work to be about their work.

In this case, pumpkin specifically asked for constructive criticism. There's an old saying that applies here, it goes something like "if you don't have anything nice to say..."

PP, I obviously wasn't suggesting that the incomplete first draft of the tileset was of the same finished, polished quality as 'Technology of the Ancients.' That would be stupid. But there are many KS players who have (or claim to have) a knee-jerk reaction against any level which uses default tilesets, especially ones that have been 'done to death'... and the community can't have it both ways, i.e., both that the default tilesets are old and boring, and that no custom tileset has a hope of being as good as the default ones.
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 05, 2010, 15:05:34
There seems to be a serious disconnect between users of this forum who believe only polished, finished work should be shared, and users who feel that feedback during the creative process (which necessarily requires sharing work which is neither finished nor polished) is both worthwhile and desirable.

Who is the first group made up of?  I haven't actually seen anyone making any sort of statement that only finished work should be shared.  I have, however, noticed that it is possible some posts could be (most likely mis)interpreted to imply it.

that no custom tileset has a hope of being as good as the default ones.

I have never, ever seen this said.  Could you provide an example?
Title: Re: A random tileset I did in like five minutes.
Post by: Purple Pineapple on March 06, 2010, 01:15:53
PP, I obviously wasn't suggesting that the incomplete first draft of the tileset was of the same finished, polished quality as 'Technology of the Ancients.' That would be stupid. But there are many KS players who have (or claim to have) a knee-jerk reaction against any level which uses default tilesets, especially ones that have been 'done to death'... and the community can't have it both ways, i.e., both that the default tilesets are old and boring, and that no custom tileset has a hope of being as good as the default ones.
I was implying this tileset was a 20 minute tileset. I never said I expected Nifflas-quality tilesets to be produced.
Title: Re: A random tileset I did in like five minutes.
Post by: Evil on March 07, 2010, 13:58:06
You should make those two statues  have glowing eyes, and if juni comes close to them they shoot lasers! :D
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 09, 2010, 20:18:53
I didn't intend this to get so good as to be called "high quality", I just wanted feedback so that I could improve the damned thing to where I think it looks good... Sorry if it caused a heated debate.
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 09, 2010, 20:22:07
And the best way to improve your artwork is to learn how to draw.  I'm afraid you have to face that reality.

edit: assuming you mean your artwork in general, and not just this tileset; if the latter, then I guess asking for suggestions does work, although you might as well just get someone else to finish the tileset.
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 09, 2010, 20:26:15
Thanks for that.

Why don't YOU do it?
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 09, 2010, 21:47:10
I'm sure I could come up with a better reason if I thought for a while, but the truth is that I'm really not altogether that interested in finishing your tileset.
Title: Re: A random tileset I did in like five minutes.
Post by: the Jack on March 10, 2010, 15:02:01
It's well-known that spirals are hard to draw, particularly in pixel art. The spirals you did for this already have an excellent shape -- I never said or implied the tileset didn't need further polishing before it would be ready for use.

My general advice to you is to ignore people who can't differentiate constructive criticism from insults.

Some specific advice: The dolphins are a bit too hard to see at that size, though you could leave the smaller versions in for background use (that would be pretty cool, actually). I'd suggest using 2-6 tiles each for the foreground dolphin statues, the way the statues in Technology of the Ancients were done, and also trees in most tilesets that have them are done. Working larger will also let you use some of the stylistic touches like the Minoan dolphins I linked to before.

Speaking of trees, including some coral and/or some kelp-like seaweed might also work with this tileset...

And keep working on this! I for one am looking forward to using it when it's complete.
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 10, 2010, 18:17:20
Thank you very much, it's always good to see people who appreciate my work, no matter how bad it is at the time.
I was actually planning on making larger dolphins, just using the smaller ones as little helpers for positioning etc. Thanks again!! <3
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 10, 2010, 23:32:23
My general advice to you is to ignore people who can't differentiate constructive criticism from insults.

Is the quoted sentence constructive criticism or an insult?  I can't tell.
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 11, 2010, 01:00:12
Well, well, Captain Idaho strikes again! If you're not going to CONSTRUCTIVELY criticize my work, I highly suggest that you quit posting in this topic.
Title: Re: A random tileset I did in like five minutes.
Post by: Pumpkinbot on March 11, 2010, 01:01:14
And I highly suggest both of you STOP ARGUING. :moody:
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 11, 2010, 01:14:06
 <_< Aww.... But it's one of my major skills! X-P Seriously I didn't mean anything by my uhhhh... Meanness, I was just trying to stick up for the rights of artists, and artistic freedom in general.  :oops: Sorry if it seemed "confrontational" to anyone who may be ahem, listening.  :shifty: Also I would like to apologize for the excessive smileys in this post, it's just good to have one pumpkin shut the other one up you know? Lol. No hard feelings minmay?
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 11, 2010, 02:07:09
No hard feelings, though I'm not sure why I should be offended in the first place.

I do hope you realize, however, that the best way to draw better tilesets is to learn how to draw better tilesets.  Unless you need help with something extremely specific (such as drawing trees, anyone remember that?  :P2) you're better off working on improving in general than you are asking for suggestions or criticism of any sort.  That's not to say that the latter doesn't help - it just doesn't help as much as many might think.

I could provide plenty of micro-improvements ("constructive criticism"), but really, it would be pointless.  In fact, I'm going to do it just to demonstrate how pointless it is/please someone for entirely the wrong reason/accidentally offend someone for about the sixth time/all three.

-Pretty much every color used has way too much contrast with nearby colors.  The white spirals look unappealingly bright against the blue ground, as do the bright cyan outlines next to the borders.  This also applies very heavily to the pillars.

-I'm not sure how the little "windows" would be used in the first place, but I recommend making their width:height ratio less extreme.  Adding a bit of alpha channel might help as well.

-The statue has highlights, but nothing else does; inconsistent lighting is bad.  And you flipped the tile without even bothering to change them, so it looks very strange if you use both tiles at the same time.

-I can't tell what the dark thing at the bottom is.  Is it supposed to be a bridge?  It appears to be a background object, and one that will always have to be 3 tiles long to not look strange, and, well, I still don't know what it is.  The dark outline on it confuses me further. 

-I can't imagine anyone actually being able to use the fancy texture tiles, as they are completely inconsistent with the style of the rest of the tileset.



No hard feelings...right?   :S
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 11, 2010, 02:48:02
 C)p Windows? Those are for having water come out, to start a "waterfall" type thingy, and the way I used it it works nicely. Yes, no hard feelings. Uhm, here's the most recent version of this stupid piece of crap...

Oh and those weird dark things are kind of a bridge, I don't know if it can be used for what I meant it for, (lol) but it seems like a stupid addition to something that probably shouldn't exist in the first place. If anyone actually uses this as a part of their level I'd be beyond surprised. :(
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 11, 2010, 02:59:35
Those are for having water come out, to start a "waterfall" type thingy

Oh.  In that case, the shape is fine.

I hope you're not getting discouraged not letting your discouragement keep you from working on more tilesets, by the way.  Everyone's first tilesets were plenty crappy; see the thread I'm about to open because I have very special news.
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 11, 2010, 03:03:16
Lol, thanks for the "encouragement" minmay X-P it helps a LOT! Ooooh VERY special news?

Edit: So does anyone else have some ideas for an atlantis tileset?

Edit #2: Here's the most recent version, I toned down the spiral color, it seems to look a bit better and less eye burningly bright. I added chains and aqueducts (spelling?) that I think turned out nice. I need to improve the chains though... Meh. Any ideas floating around anyone?
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 16, 2010, 01:55:58
Here is by far my best version of it... Fixed the "pink" issues :) added glowy things, a crystal skull, and put some shading on the pillars. Hip hip hooray!! :DD
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 16, 2010, 17:59:31
The pillars look much better now.  (Though I still think the cyan on them needs to be less bright.)

I'm not a fan of what you did with the spirals, though.  The colors still have way too much contrast with the ground itself.  I think it would be better to just do something like this:
(http://imgur.com/5qmMu.png)

While I see what you're trying to do with the statues, it's not working.  They look like they're in the distance, so having such heavily contrasting colors looks bad.
Title: Re: A random tileset I did in like five minutes.
Post by: the Jack on March 16, 2010, 18:37:34
It's coming right along!

The shading on the columns looks great (I always expected you were going to touch them up to make them look like 3-dimensional structures, and the original design was essentially a draft to set the width of the fluting / number of vertical stripes) and I approve of the 4-way gradients. Plus real transparency -- my eyes thank you.

I'm not sure about making the spirals so grey, though. I think a better solution to the high-contrast issue where the white and teal meet might, instead, be to keep the colours and make the transition more gradual... more like the way the circular patterns in Technology of the Ancients (and the Underwater Ruins tileset, default #63 by Zenth) seem to glow.

I took a few minutes with GIMP (and, for anyone still clinging stubbornly to Paint, this is an excellent illustration of how something that would take 10-20 times longer to do by hand in a basic graphics program can be accomplished much more efficiently using the built-in tools in a real graphics program) to illustrate what I mean. Er, see the attachment.

The dolphins still don't really suggest Minoan/Cretan/Atlantean to me. (If you don't want them to be any closer to that style, that's fine; it's your tileset, not mine!) The purple shadowing is an interesting idea, but in execution it reminds me too much of primitive, limited-colour-palette graphics, which I don't think is the look you're going for...? Also, is the crystal skull the small object between the small dolphins and the tridents? I was thinking of something large enough that the details (eye sockets, etc) would show up -- Knytts are quite small after all -- but I do like the direction you're going in with the eerie-glow-ish colours.
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 16, 2010, 18:53:38
I love what you've done with the ground tiles, the glow looks nice, but do you mind if I turn it down a notch? It's a bit too bright for my tastes, but this is definitely an improvement... Nice job!
PS I can take this right? I'd like to make my own changes to yours, because mine seems a little different in a few more ways than I really looked at.

EDIT: I just started using GIMP for this version of the tileset, and I love GIMP way more than whatever it was I was using, which was at first MSPaint, and later Paint.NET. Love the simplicity of it all, and it's also much more powerful, which is very nice for the shading and texturing. YAY! I like how this is turning out!
Title: Re: A random tileset I did in like five minutes.
Post by: minmay on March 16, 2010, 19:14:42
I disagree about the glow.  While it's a nice effect, I don't want to be seeing it all over the screen.  If only about one out of forty spirals glowed, I think it would work much better.
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 16, 2010, 19:17:18
Yes I agree with minmay on that one... Perhaps just my single tile spirals or the X tile should glow, or at least to that extent.
Title: Re: A random tileset I did in like five minutes.
Post by: the Jack on March 16, 2010, 20:13:38
I love what you've done with the ground tiles, the glow looks nice, but do you mind if I turn it down a notch? It's a bit too bright for my tastes, but this is definitely an improvement... Nice job!
PS I can take this right? I'd like to make my own changes to yours, because mine seems a little different in a few more ways than I really looked at.

C)p Of course you can use it -- it's your tileset! -- but I really didn't do the best job GIMP is capable of. Like I said, I just wanted to give you an idea of the kind of effect I meant. Feel free to tone it down, change the hue, whatever... but I do think you'll get better results (and along the way get a better feel for how GIMP's numerous selection tools and options, as well as gradient-fill types and effects, work) if you re-do it yourself. Plus, then you'll still be able to say it's your tileset, not mostly-yours-with-X%-help-from-me.

I think I do actually agree with you two that having all the tiles glow wouldn't be as effective as using the glow as highlights. But instead of picking one or two tiles to be the always-accent tile, what do you think of making the area that would (sometimes) glow partly transparent, so that depending on what colour tile (or gradient) was behind it, it could have different coloured spirals, glowing,  neutral or dark?

EDIT: I just started using GIMP for this version of the tileset, and I love GIMP way more than whatever it was I was using, which was at first MSPaint, and later Paint.NET. Love the simplicity of it all, and it's also much more powerful, which is very nice for the shading and texturing. YAY! I like how this is turning out!

The GIMP is a fantastic tool. I used Photoshop professionally for years, and I actually prefer GIMP. I'm still discovering new effects I can get out of it that I never thought of before (and that would've been almost as hard to accomplish with Photoshop as with Paint) every time I take the time to just "play around"...
Title: Re: A random tileset I did in like five minutes.
Post by: Purple Pineapple on March 17, 2010, 00:21:38
The ground tiles definitely look better with a glow. The problem, as was stated by minmay, is that it might be a bit too much glow for most people's tastes. I don't know about reverting the tiles to their original look, though. IMO it wasn't very good. Perhaps if you lessened the contrast between the ground and the glow..
Title: Re: A random tileset I did in like five minutes.
Post by: pumpkin on March 17, 2010, 18:40:09
Here's the test of the slightly transparent spirals, haven't looked at it in the editor, but it might just work.
Title: Re: (Tileset) Atlantis
Post by: pumpkin on May 11, 2010, 20:46:23
Finally!  :whoa: An update!  :shocked: Anyways, here it is. Added quite a bit, some regular ground, messy, but I like it. You get the picture.
Title: Re: (Tileset) Atlantis
Post by: Purple Pineapple on May 12, 2010, 01:30:34
Looks good, but the sloped ground can't really connect to anything.
Title: Re: (Tileset) Atlantis
Post by: bulbapuck on May 12, 2010, 14:48:53
If you're okay with it, I would like to try and make a remix of this.

Only two weeks until school's out 8D I'll have some time then. I think I could use the practice.
Title: Re: (Tileset) Atlantis
Post by: pumpkin on May 12, 2010, 18:16:05
Definitely! Do whatever you'd like! I've been waiting for someone to do this... Yay!

Oh, and PP, that ground is mostly for going on top of crap, more background than contact, so I'll probably end up making it darker/more background like.
Title: Re: (Tileset) Atlantis
Post by: Headgrinder on May 23, 2010, 05:01:38
I keep thinking I'll leave a comment about this tileset, but I just can't picture some of its function.  Could you make a screenshot for this?
Title: Re: (Tileset) Atlantis
Post by: pumpkin on May 24, 2010, 07:43:07
I thought I had one... Must've been forever ago... I'll do it in the morning... I need to sleep.
Title: Re: (Tileset) Atlantis
Post by: pumpkin on May 26, 2010, 19:10:43
SCREENSHOT!!!  :D :D :D
Title: Re: (Tileset) Atlantis
Post by: Purple Pineapple on May 27, 2010, 01:13:53
Hmmm.. looks a lot worse in actual usage than as a raw tileset. :/
Title: Re: (Tileset) Atlantis
Post by: Salmoneous on May 27, 2010, 07:25:27
Is it just me who don't like the look of the ground tiles?
Title: Re: (Tileset) Atlantis
Post by: Mr. Monkey on May 27, 2010, 08:05:36
No; I share your opinion.
Title: Re: (Tileset) Atlantis
Post by: pumpkin on May 27, 2010, 20:40:41
What does everyone think should be done with it to make it look better in a level? Because I too, share Sal's opinion... :(
Title: Re: (Tileset) Atlantis
Post by: Razzorman on May 27, 2010, 22:55:35
The colors are weird and the pattern looks hand drawn in a bad way.
Try to stick to more regular colors, and use a much less scribble-ish pattern. (Just a few diagonal lines is fine.)

Also, saturated colors=better tileset has worked pretty well for me, but it isn't necessarily true
Title: Re: (Tileset) Atlantis
Post by: pumpkin on May 28, 2010, 18:14:30
It IS diagonal lines...
Title: Re: (Tileset) Atlantis
Post by: Mr. Monkey on May 28, 2010, 19:13:50
no it's an approximation of a curve constructed with diagonal line segments
Title: Re: (Tileset) Atlantis
Post by: pumpkin on May 28, 2010, 19:16:14
So just a lot less lines... Maybe thicker?
Title: Re: (Tileset) Atlantis
Post by: Mr. Monkey on May 28, 2010, 20:48:24
my approach would be to completely redo the pattern
Title: Re: (Tileset) Atlantis
Post by: Razzorman on May 28, 2010, 22:19:55
So just a lot less lines... Maybe thicker?
Nononono. I was talking about the other ground segment. The one with the spiral.
The one you just changed was fine before.
Title: Re: (Tileset) Atlantis
Post by: pumpkin on May 29, 2010, 23:44:29
I thought we all thought the spiral was good! Damn... Guess it's back to the drawing board. I did the spiral because it seems watery, or does it just look like crap? I'm confused... When sal said 'ground tiles' I thought he meant ''ground'' not 'ground'. Whatever... I'll smooth things out soon, busy now though.
Title: Re: A random tileset I did in like five minutes.
Post by: tridae on May 30, 2010, 01:51:44
I liked the glowing tiles that you posted up at first. It makes the place seem kind of magical, but it's true it can be a bit harsh on the eyes. You could mix it with minmay's tiles:

The pillars look much better now.  (Though I still think the cyan on them needs to be less bright.)

I'm not a fan of what you did with the spirals, though.  The colors still have way too much contrast with the ground itself.  I think it would be better to just do something like this:
(http://imgur.com/5qmMu.png)

While I see what you're trying to do with the statues, it's not working.  They look like they're in the distance, so having such heavily contrasting colors looks bad.

So it'll look something like this attached image
Title: Re: (Tileset) Atlantis
Post by: AClockworkLemon on May 30, 2010, 02:40:00
I liked the glowing tiles that you posted up at first. It makes the place seem kind of magical, but it's true it can be a bit harsh on the eyes. You could mix it with minmay's tiles So it'll look something like this attached image

:/ not so sure. if you were going to do that, you would have to add a gradient onto the edge so that it blurs into the darker version. ATM the edges look WAY too sharp
Title: Re: (Tileset) Atlantis
Post by: Pumpkinbot on May 30, 2010, 04:33:23
Hmmm.. looks a lot worse in actual usage than as a raw tileset. :/
I agree. I'd suggest making the pattern on the ground blocks smaller. A lot smaller. Like, pixel-sized.
Title: Re: (Tileset) Atlantis
Post by: pumpkin on May 30, 2010, 11:08:04
Pixel sized? WAAAAAAT?????!!! That's just crazy talk. :P
Title: Re: (Tileset) Atlantis
Post by: tridae on June 01, 2010, 00:39:27
another idea: turn it into an object and make it blink on and off
Look at the attachment to see what I mean. It only has 20 frames so it's not smooth, but that can be fixed.

Might not be a good idea to put many of them together
Title: Re: (Tileset) Atlantis
Post by: pumpkin on June 01, 2010, 08:00:17
That's definitely a good idea... I need to mull all this over for a while...
Title: Re: (Tileset) Atlantis
Post by: Salmoneous on June 01, 2010, 15:44:52
KS would lag shit lots and when you gonna get that is stupid ugly pattern, kay?

Spoiler: (click to show/hide)
Title: Re: (Tileset) Atlantis
Post by: pumpkin on June 01, 2010, 16:45:37
What?
Title: Re: (Tileset) Atlantis
Post by: tridae on June 02, 2010, 07:55:22
I think he's saying he doesn't like the way the swirl design looks.
Maybe redraw it or make another design.
And Knytt Stories would lag if you use too many of those glowing tile objects.
What I was thinking was that you would use the dark tiles (as in minmay's suggestion) in your tileset and put one or two of the glowing tile objects in some rooms.

Another suggestion: You should see the cave at the end of Dark Sky of Wish Mountain (by AlmightyZenTaco) (coordinates 1019, 998, if that helps) and how it uses default tileset 63. Maybe you could get some inspiration from that.
Title: Re: (Tileset) Atlantis
Post by: pumpkin on June 08, 2010, 20:25:09
Here's the numbed/dulled down wave pattern. Slightly smaller... :shocked:
Title: Re: (Tileset) Atlantis
Post by: minmay on June 09, 2010, 00:18:46
I must say it's a big improvement, you might want to slightly increase the contrast though.
Title: Re: (Tileset) Atlantis
Post by: pumpkin on June 09, 2010, 18:12:59
Why thank you! I thought it would make people happier. I like it better as well.