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Topics - Looki

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1
Development Showcase / Knytt Stories PHP classes
« on: April 09, 2012, 01:11:44 »
Hi,

As some of you may know, I have contributed to the new Knyttlevels.com that has just reached a private beta testing stage. My biggest contribution to the site were probably my two PHP classes that allow to 1) read and extract files from .knytt.bin packages and 2) render knytt map files. Years ago, I posted an early version of the 2nd class in the old forums, but since then, it has been improved a lot. I haven't worked on them for ages - to be exact, probably one or two years, and my coding style has actually changed quite a bit since then!
Still, I'd like to share them with you - I'm aware that there probably aren't many people who know PHP and like working with KS map files, but whatever! Here they are - I've only retouched them a bit just now so that they have more appropriate comments above function headers and usage help at the top of the file, but the code is still the same as 2 years ago.

KnyttBinReader: http://paste.pocoo.org/show/578196/
KnyttMap: http://paste.pocoo.org/show/580370/

On my other PC, I should have a script lying around that takes a .knytt.bin file and renders the WHOLE map to a single PNG - really cool, if anyone's interested, I'll try to find and upload it (That's how I made the Machine png in my signature). It was even capable of rendering Gaia, which seems to be the biggest level ever made. It took a while to render though, I can tell you :P

I hope at least a single person will appreciate this  X-P

2
Development Showcase / Knytt graphics & music package for KS
« on: February 20, 2010, 23:10:00 »
Hi, I'm just reposting my "KS knytt package".
It includes tilesets with almost all tiles in the whole game and a few static NPC's, and all gradients, ambiance & music.
I've updated it a bit, the placeholder tiles in tileset 3 and 5 were now replaced by some random NPC's.
Also, I've swapped two tiles in tileset 5 for consistency.. and there's a new tileset,
which includes Evil-Ville's secret (the background art is incomplete) and the WaDF tiles from the intro+ending.
I've also added all gradients from the intro&ending. There are a few custom objects, like the pine trees, the ship from the intro etc.

You can download it in my signature... enjoy. :barn:

3
Saira / Saira wallpapers
« on: January 07, 2010, 15:57:58 »
Ugh, sorry, I'm not quite sure where to post this.
All I have to say is that the lovely wallpapers pack by Charlotte Winroth has the 16:9 wallpapers in the 16:10 folder and vice versa.
My monitor is 2048x1152, and I know that it's 16:9 (you could also prove that using the calculator.), but the 16:9 folder's wallpapers are 2048x1280. ;)

4
Creativity Support / Knytt KS package
« on: December 12, 2009, 18:27:19 »
Hello! Seems like I've lost the tilesets that I made for my KS Knytt graphics/music package (see signature).
Does anybody of you still have them? I think there were 5 tilesets.
I'd be really nice if you uploaded them so I could add them to my package.
They're the most important part of the package. :S

5
Nifflas' Sources / KS Editor Mod
« on: March 24, 2009, 17:20:21 »
Hey everybody. I've been working on a modification of the KS Editor.

Level Editor Modification by Looki, 2009

New features:

* Open a world by double-clicking it.
* Open a world by searching for it in the input box above the list.
* Hold down the arrow keys when navigating through the world.
* Custom objects are displayed on-screen if "Screen->Show custom objects" is set.
* In-built INI Editor with syntax highlighting:
---Press F3 or "Script" left to the tileset settings. Reload the original file by "Edit->Reload World.ini".
---(NOT WORKING) You can press on a room's group, e.g. [x1000y1000], to jump to the room.
---The font can be changed in Worlds\EditorSettings.temp.
* Tile replacing, Press Shift+Right click. Like Flood Fill, but not only for connected tiles.
* Rectangular selection: Select multiple tiles at once.
---You can right-click a tile to keep the current selection rectangle. You can press F to reset it.
* Rectangular filling: Hold down Ctrl while placing tiles. You can select multiple tiles to fill using a pattern.
* Undo, Press Ctrl+Z or "Edit->Undo". Undo only works for object and tile placement.
* Flood Fill, Press Shift+Click. Use can select multiple tiles to use a pattern. Only for tiles (single layer).
* Minor fix for German users by setting "Qwertz" in EditorSettings.temp to 1 (Z gets Y, bank-changing shortcut).
* The executable to use for testing is read from "Executable" in EditorSettings.temp.
* Press Ctrl+G or "Go to>Coordinates" to jump to a screen by entering its coordinates.

The Worlds folder only contains a EditorSettings.temp file which has to be updated in order to be able to test your level.

One note, undo only works per screen. If you switch the screen, all the undo information is lost.

I hope you like it as much as I do!  >)

Get it here!
Pictures:
http://clickteam.info/looki/Pictures/KSE1.png
http://clickteam.info/looki/Pictures/KSE2.png

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