Bank: "Click, Right Click, or Mouse Wheel to change object bank.
Hold Shift to change by 10. Keyboard Shortcuts: Z and X."
Object: "Click, Right Click, or Mouse Wheel to change object.
Hold Shift to change by 10. Keyboard Shortcuts: C and V."
Object 0: "Drawing any zero value to the canvas will erase objects.
A layer 4 - 7 must be active to add or erase objects"
Custom Objects (Object 1-255 of Bank 254-255): "See CO tab in script panel."
Bank 0
0:1 = "Save point."
0:2 = "Win tile. Triggers cutscene and exits to main menu.
Plays 'Ending' cutscene by default. Cutscene can be changed in script."
0:3 = "Run power."
0:4 = "Climb power."
0:5 = "Double Jump power."
0:6 = "High Jump power. Vertical jump height increases from 1 tile to 2 tiles."
0:7 = "Eye power. Ghost objects become visible."
0:8 = "Detector power. Some dangers cause Juni to glow red.
Use with objects 0:26, 0:27, and 0:28 for more glowing."
0:9 = "Umbrella power. Allows slow fall.
Use with object 15:5 for upwards floating."
0:10 = "Hologram power. Creates an image that most enemies will target."
0:11 = "Prevents climbing."
0:12 = "Prevents music from playing unless player has Eye power."
0:13 = "Prevents horizontal movement. Place inside floor for best results."
0:14-16 = "Has many uses. See Shift tab in script panel."
0:17-19 = "Shows a message bubble. Set message in script.
Use with objects 0:29, 0:30, 0:31."
0:20 = "Warp object. Allows scrolling to non-adjacent screens. Warps set in script will not work without this object. Not needed for Flag Warps."
0:21-24 = "Keys unlock Key Blocks.
Use with objects 15:27, 15:28, 15:29, and 15:30."
0:25 = "Prevents jumping"
0:26 = "Causes Juni to glow red if Juni has Detector power.
Indicates danger. Use with object 0:8."
0:27 = "Causes Juni to dimly glow green if Juni has Detector power.
Indicates secrets. Use with object 0:8."
0:28 = "Causes Juni to brightly glow green if Juni has Detector power.
Strongly indicates secrets. Use with object 0:8."
0:29-31 = "Extends area that triggers a Sign object.
Use with Objects 0:17, 0:18, and 0:19."
0:32-34 = "Spawns an object to the screen.
See Trig tab in script panel."
0:35 = "Map power. Shows un-visited screens on map."
0:36 = "Momentarily shows titles and subtitles on screen.
Set text in script."
0:37, 38 = "Ambiance volume rises as player approaches."
0:39, 40 = "Mutes an Ambiance track."
0:41 = "A better version of the No-Climb object.
Use when wall tiles are not 24 by 24 pixels."
0:42-44 = "Forces Trigger spawn to appear at the location of this object.
Allows creation of multiple objects. Use with objects 0:32, 0:33, 0:34."
0:45-47 = "All objects touching this object are removed when Trigger acts.
Use with objects 0:32, 0:33, 0:34."
0:48 = "Allows player to deploy a hologram when they have the hologram power.
Use in conjunction with World instruction HoloLimit=True."
0:49 = "This is a combination of Sticky, No-Jump, and better No-Climb objects.
It simplifies some common level design methods."
0:247 = "Blocks user from controlling playable character for entire screen."
0:248-255 = "Mimics a keyboard key press when Juni overlaps it."
Bank 1
1:1, 2, 5, 10, 12, 14, 19, 22 = "Water waves, kills on touch."
1:3, 4, 15, 20, 23 = "Water falls, safe to touch."
1:6, 13, 16 = "Water ripples, safe to touch."
1:7, 8, 9, 11, 17, 21, 24 = "Color tiles to match water waves, solid, safe to touch."
1:18 = "Bubble effect"
1:25 = "Place one per screen to enable under-water physics."
1:26, 27 = "Enables under-water physics when touching player character."
Bank 2
2:1, 7, 16, 17 = "Randomly moves about the air, harmless."
2:2 = "Randomly moves about the air, safe to touch.
Periodically one of them shoots 6 deadly projectiles."
2:3, 4 = "Small fly that flies up when approached, then flutters near the ground."
2:5 = "Randomly moves about the air, safe to touch.
Periodically one of them shoots 4 deadly projectiles."
2:6 = "Randomly moves about the air, safe to touch.
Periodically all of them shoot 4 deadly seeking projectiles."
2:8, 13, 23 = "Randomly flies about the air fading in and out, harmless."
2:9, 10 = "Flies back and forth, safe to touch.
Randomly shoots deadly projectiles."
2:11, 12 = "Slowly seeks player, kills on touch.
Moves through walls, but travels more slowy."
2:14 = "Randomly moves about the air, safe to touch. Periodically all of them shoot 2 deadly particle streams. Total number of particles is fixed."
2:15 = "Randomly moves about the air, kills on touch."
2:18, 19 = "Fixed position, kills if approached without hologram."
2:20, 21 = "Periodically flies from one wall to another, kills on touch"
2:22 = "Randomly moves about the air, safe to touch. Periodically all of them shoot 4 deadly particle streams. Total number of particles is fixed."
2:24 = "Moves about the air near the top, kills on touch.
Quickly seeks player when below it."
2:25 = "Periodically flies up vertically, harmless.
Faces player."
2:26, 27, 29 = "Periodically flies on a path, harmless."
2:28 = "Hops along the ground, harmless."
2:30 = "Fixed position, multiple random animations, harmless."
2:31 = "Flies across the screen at varying heights, speeds, and direction.
Background decoration, harmless."
2:32 = "Quickly seeks player through walls, kills on touch."
Bank 3
3:1, 3, 7, 9-11, 15-20, 23, 28, 31, 34-36, 40, 44 = "Walks back and forth, harmless"
3:2, 8 = "Walks back and forth, kills on touch.
Periodically one of them quickly rolls towards player."
3:4, 6, 22, 33 = "Walks back and forth, safe to touch.
Stops and extends spikes as player approaches, kills on touch."
3:5, 25 = "Walks towards player when player is at same height, harmless"
3:12, 13, 39 = "Stationary facing right, random animations, harmless."
3:14, 26, 38, 41 = "Faces player, harmless."
3:21, 27, 37 (No), 42, 43 = "Stationary facing left, random animations, harmless."
3:24 = "Walks back and forth, stands and sits, safe to touch."
3:29, 32, 37 = "Stationary, random animations, harmless."
3:30 = "Flies back and forth, harmless."
Bank 4
4:1, 2, 8, 13 = "Walks towards player, kills on touch."
4:3-5 = "Walks towards player when player is at same level or just above.
Kills on touch."
4:6 = "Walks towards player, safe to touch.
Periodically one of them shoots 3 fire balls if horizontally close to player."
4:7 = "Walks towards player, safe to touch.
Periodically all of them shoot 3 fire balls if horizontally close to player."
4:9 = "Runs back and forth when player is at same level, kills on touch.
Initially faces player."
4:10, 11, 21, 22 = "Randomly moves up and down, safe to touch.
Periodically one of them stops and shoots 3 deadly projectiles."
4:12 = "Walks towards player, safe to touch.
Periodically all of them lob an aimed deadly projectile."
4:14 = "Runs left or right alternately at random intervals, kills on touch.
Runs right the first time."
4:15 = "Walks towards player, kills on touch.
Periodically all of them lob an aimed deadly projectile."
4:16 = "Walks towards player, safe to touch.
Periodically all of them shoot a seeking deadly projectile."
4:17 = "Randomly walks back and forth, kills on touch.
Inconsistent speed."
4:18 = "Stationary, safe to touch, extends spikes as player approaches, kills on touch.
Knows lots of facts."
4:19 = "Randomly walks towards player, safe to touch.
All of them stop and periodically shoot 3 projectiles if close to player."
4:20 = "Randomly walks away from player, safe to touch.
All of them stop and periodically shoot 5 projectiles if close to player."
Bank 5
5:1 = "Stationary, faces player.
Safe to touch unless player has faced it for a time."
5:2, 3 = "Randomly moves back and forth, harmless."
Bank 6
6:1 = "Slowly moves to the ceiling, then quickly moves to the floor. Kills on touch."
6:2 = "Slowly moves up, down, left, or right, kills on touch.
Randomly picks direction initially and at collision."
6:3 = "Slowly or quickly moves up, down, left, or right, kills on touch.
Randomly picks direction and speed initially and at collision."
6:4 = "Quickly moves up, down, left, or right, kills on touch.
Randomly picks direction initially and at collision." (Objects 6:2-4 should always move up initially instead. It's a Format 4 bug. 6:1 is affected)
6:5 = "Stationary. Eats player on touch."
6:6 = "Stationary. Safe to touch.
Periodically all of them shoot a deadly projectile at player."
6:7 = "Stationary, safe to touch.
Periodically shoots a super projectile when player is vertically aligned."
6:8 = "Stationary until player is vertically aligned, then it falls.
Kills on touch when falling, otherwise safe to touch."
6:9 = "Stationary, safe to touch.
Periodically shoots a super projectile when player is horizontally near."
6:10-13 = "Stationary, hides until player is near. Kills on touch."
6:14-17 = "Stationary spikes that kill on touch."
Bank 7
7:1, 6, 10, 12 = "Periodically one of them generates a falling leaf, harmless."
7:2, 7, 11, 13 = "A falling leaf, harmless."
7:3 = "Periodically one of them generates a snow flake, harmless."
7:4 = "A falling snow flake, harmless."
7:5 = "A ray of flickering light, harmless."
7:8 = "Constantly one of them generates a rain drop, harmless."
7:9 = "A falling rain drop, harmless."
7:14 = "Constantly one of them generates a blowing speck of dust, harmless.
Dust blows in the 10 o'clock direction."
7:15 = "A blowing speck of dust, harmless.
Blows in the 10 o'clock direction."
7:16 = "Generates cloud puffs as the player moves through it, harmless."
7:17 = "Muffles sounds of player character when touching her."
Bank 8
8:1-16 = "Decorative object, harmless."
8:17 = "Instantly explodes into many deadly projectiles."
Bank 9
9:1, 4 = "Stationary, safe to touch.
Constantly one of them shoots a deadly projectile if player is near."
9:2, 5 = "Stationary, safe to touch. Periodically all of them shoot a stream of deadly projectiles. Total number of projectiles is fixed."
9:3 = "Stationary, safe to touch.
Periodically all of them shoot a deadly seeking projectile."
Bank 10
10:1, 8 = "Bounces in a regular pattern, kills on touch."
10:2 = "Constantly bounces to random heights, kills on touch."
10:3 = "Bounces in a regular pattern, kills on touch.
Shoots 2 deadly projectiles in a regular pattern."
10:4 = "Jumps when the player jumps near by, kills on touch.
Jump height increases if player has double jump power."
10:5 = "Jumps when the player jumps near by, kills on touch."
10:6 = "Jumps when the player jumps near by, kills on touch.
Randomly walks back and forth when not jumping"
10:7 = "Randomly jumps and walks back and forth, kills on touch."
10:9, 10 = "Bounces constantly, harmless."
10:11 = "Stationary, random animations, harmless."
10:12, 13 = "Bounces periodically, harmless."
Bank 11
11:1, 3, 7, 8 = "Randomly walks back and forth, harmless."
11:2 = "Randomly runs back and forth, safe to touch.
Periodically one of them shoots an arc of deadly projectiles."
11:4, 5 = "Randomly walks back and forth, kills on touch."
11:6 = "Randomly runs back and forth, safe to touch.
Periodically one of them shoots a spread of deadly projectiles."
11:9 = "Randomly runs back and forth, safe to touch.
Periodically one of them shoots an arc of deadly arcing projectiles."
11:10 = "Randomly runs back and forth, harmless."
11:11 = "Not an actual object for original levels.
For KS+ levels, randomly runs back and forth, harmless."
Bank 12
12:1, 2, 11 = "Randomly floats back and forth, harmless.
Only created if player has eye power."
12:3 = "Randomly walks back and forth, harmless.
Only created if player has eye power."
12:4, 7 = "Stationary, faces player, harmless.
Only created if player has eye power."
12:5 = "Stationary, solid, harmless.
Only created if player has eye power."
12:6 = "Moves back and forth, turns on collision, kills on touch. Constantly one of them drops a deadly drip. Rate of drips undulates. Player must have eye."
12:8 = "Stationary, animates randomly, harmless.
Only created if player has eye power."
12:9 = "Moves back and forth, turns on collision, kills on touch.
Only created if player has eye power."
12:10 = "Stationary, eats player on touch.
Only created if player has eye power."
12:12 = "Stationary, safe to touch. Periodically drops a deadly drip.
Only created if player has eye power."
12:13 = "Moves towards player when player is at same height or just above, kills on touch. Stops at walls. Only created if player has eye power."
12:14 = "Rises from the ground when player nears horizontal position, kills on touch.
Only created if player has eye power."
12:15 = "Flies back and forth across screen, kills on touch. Lunges when near player's horizontal position. Only created if player has eye power."
12:16 = "Periodically flies on a set path, harmless.
Only created if player has eye power."
12:17 = "Makes solid walls passable when player has eye power, harmless."
12:18-21 = "Indicator meant to draw attention to walls only passable with the eye power. Harmless. Only created when player has eye power."
Bank 13
13:1 = "Stationary, facing left, safe to touch.
Periodically all of them shoot a growing stream of deadly particles."
13:2 = "Stationary, facing left, safe to touch.
Periodically all of them shoot an aimed stream of deadly particles."
13:3 = "Quickly moves left, safe to touch.
Then, slowly moves right, kills on touch."
13:4 = "Stationary, safe to touch.
Periodically one of them lobs a super projectile."
13:5 = "Periodically all of them move towards player and shower deadly particles.
Safe to touch. Total number of particles is fixed."
13:6 = "Stationary, faces right, safe to touch, solid.
Periodically one of them rolls a deadly water ball to the right."
13:7, 10 = "Stationary, intermittent, kills on touch when on.
Starts in off state."
13:8, 11 = "Stationary, intermittent, kills on touch when on.
Starts in on state."
13:9, 12 = "Stationary, always on, kills on touch."
13:13 = "Moves on a set path, kills on touch."
13:14 = "Stationary, facing left, safe to touch.
Regularly all of them shoot an aimed burst of deadly particles."
Bank 14
14:1 = "Kills on touch.
Periodically all of them move left or right at a random speed."
14:2-8, 11, 15 = "Moves back and forth, harmless."
14:9 = "Kills on touch.
Periodically all of them run towards player."
14:10 = "Stationary, harmless."
14:12 = "Moves horizontally towards player, but stops at a distance.
Harmless."
14:13, 14 = "Backs away from player when faced, runs at player's back.
Kills on touch."
14:16, 18 = "Stationary, kills on touch.
Extends needles when approached."
14:17 = "Moves back and forth, kills on touch."
14:19 = "Stationary, appears when approached, kills on touch."
14:20 = "Stationary, appears when approached, harmless."
14:21-24 = "Stationary, safe to touch.
Periodically all of them shoot a spread of lingering particles."
Bank 15
15:1-4 = "A solid block. Harmless"
15:5 = "Causes player to float upward when umbrella is open."
15:6 = "A solid block that slowly appears when approached. Harmless"
15:7 = "A non-solid block that slowly disappears when approached. Harmless"
15:8-11 = "A non-solid block that disappears just before touched. Harmless"
15:12, 23, 24 = "Solid until unlocked with buttons, then it disappears.
Use with 15:13 to 15:22 and 15:26."
15:13-21 = "Objects 15:13 to 15:21 work together as combination locks.
Objects 15:12, 23, and 24 disappear when combination is entered."
15:22 = "When touched objects 15:12, 23, and 24 disappear."
15:25 = "Fades in and out, harmless."
15:26 = "When touched for a length of time, objects 15:12, 23, and 24 disappear."
15:27-30 = "Solid, will disappear just before touched if player has key of same color."
15:31 = "Solid.
Disappears just before touched if player has collected 1 golden creature."
15:32 = "Solid.
Disappears just before touched if player has collected 5 golden creatures."
15:33 = "Solid.
Disappears just before touched if player has collected 10 golden creatures."
15:34 = "Solid.
Disappears just before touched if player has collected 20 golden creatures."
15:35 = "Solid.
Disappears just before touched if player has collected 40 golden creatures."
15:36 = "Solid.
Disappears just before touched if player has collected 50 golden creatures."
15:37 = "Solid.
Disappears shortly after player touches any side of it."
15:38 = "Solid.
Disappears shortly after player touches top of it."
Bank 16
16:1 = "Bounces the player upward if the player was moving downward."
16:2-12 = "Kills on touch."
16:13 = "Solid to player only."
16:14-16, 19-28 = "Solid to everything."
16:17 = "Solid to crawling and climbing creatures.
Does not block player."
16:18 = "Solid to most flying creatures. Most fish alter course on touch.
Does not block player."
16:29 = "Platform player can pass up through but not down ."
16:30 = "Platform player can pass up through.
Player can drop through by pressing down + jump."
Bank 17
17:1 = "Randomly moves back and forth, safe to touch. Periodically one of them shoots a spread of deadly particles. Total number of particles is fixed."
17:2 = "Randomly moves back and forth, kills on touch.
Extends needles just before touched. Immune to hologram."
17:3 = "Stationary, safe to touch.
Periodically one of them rises and shoots a spread of deadly particles."
17:4 = "Stationary, safe to touch. Constantly shoots deadly particles at upward trajectories when approached."
17:5 = "Stationary, safe to touch. Regularly shoots deadly particles at downward trajectories when approached."
17:6 = "Randomly moves about the air, harmless."
17:7 = "Runs towards player then all of them throw a deadly blade.
Safe to touch."
17:8, 9 = "Climbs up or down, safe to touch.
Periodically one of them throws a deadly blade."
17:10-12 = "Stationary, kills on touch.
Extends needles when approached."
Bank 18
18:1-5 = "Moves on a set path, harmless."
18:6 = "Stationary, safe to touch.
Periodically one of them rises and shoots 2 seeking projectiles."
Bank 19
19:1-50 = "Golden creatures act like normal creatures, but they can be touched.
They do not reappear after being collected. Use with objects 15:31 to 15:36"
19:51-150 = "Coins do not reappear after being collected, harmless."
19:151-199 = "Artifacts do not reappear after being collected, harmless."