[Looki]
Executable=KSAdvanced.exe
Then use Looki's editor for KSA.How do I make a level using these new features?
A guide will made soon.
One 'Scene###.ini' file for each picture/scene you want to have automation on.
Ones without an .ini will be normal.
[0-1] -Seconds into the 'scene' each 'scene' is a picture. Scene = Picture, remember that.
GotoScene= -Switch to which picture/scene?
PlaySound= -Starts to play specific sound
StopSound=1 -stops sound.
ShowBar= (1 shows the Bar, 0 hides it.)
SetText= Add text here, the stuff you want visible.
TextColor(R)= (0-255)
TextColor(G)= (0-255) (aka your decimal color codes)
TextColor(B)= (0-255)
[0-0]
ShowBar=0
PlaySound=1
[0-1]
SetText=EarthBound015: Hello, I am talking, so, HAH!
TextColor(R)=131
TextColor(G)=245
TextColor(B)=44
[0-3]
SetText=BloxMaster: And I am also talking, but longer than you!
TextColor(R)=131
TextColor(G)=245
TextColor(B)=44
[0-6]
SetText=EarthBound015: Only by a second -_-
TextColor(R)=131
TextColor(G)=245
TextColor(B)=44
[0-10]
GoToScene=2
Don't worry, you will have that off by default in the next versions. Only certain levels will use it. :)
Has anybody else noticed a problem in which, after using tileset A, you switch to tileset B and it still copies over everything from tileset A, even though what you appear to be clicking is tileset B? Note: I am using Looki's version, may be an important detail. In addition, your rain limit is way to high... my computer practically froze with the effort of raining... nice effect, though!
Edit: only appears to happen if you include the transparent tile in a mass selection of tiles...
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)There's no more after the first drop?
There is an extremely small amount, and it's more of a dump at the beginning, then it just rains a few drops, which is odd after entering and you get dumped on...2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)There's no more after the first drop?
I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ;)) :1. KS already has an object that stops Juni but not objects. Bank 16, object 13.
1. An object that stops Juni, but doesn't stop objects
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
3. Fixing the broken skin color changing (doesn't even work in .ini file...)
Now what do you think that was supposed to mean?I have a few quick ideas to add to it (if you have the time, and pretty please with sugar on top ;)) :1. KS already has an object that stops Juni but not objects. Bank 16, object 13.
1. An object that stops Juni, but doesn't stop objects
2. A "super blood" feature (btw, the blood thing doesn't make enough, and most of it all falls down at one time, then there is no more?)
3. Fixing the broken skin color changing (doesn't even work in .ini file...)
I had no idea there was any difference between the invisible block with lines and the invisible block without.\
Really? O_oI had no idea there was any difference between the invisible block with lines and the invisible block without.\
me neither XD
I had no idea there was any difference between the invisible block with lines and the invisible block without.Actually this is the diference:
That red square with yellow filling in KSA:Juni can pass, the Creatures/Bullets not (Wich is useful sometimes with those edge-flying creatures :P2)It's not really a proper enemy block.
Could you make an object which hides other objects on that block from view (in other words, an object which makes the block appear to be transparent, without, for instance, a keyhole or enemy, etc, turning them invisible)?That could really be used to annoy people.
I notice the KSA levels list hasn't been updated.
http://nifflas.ni2.se/forum/index.php?topic=900.0
http://nifflas.ni2.se/forum/index.php?topic=827.0
Could you make an object which hides other objects on that block from view (in other words, an object which makes the block appear to be transparent, without, for instance, a keyhole or enemy, etc, turning them invisible)?I think that you can do it with a CO that looks like the gradient or block (Object in 4, CO in 5)
Play around with the editor. Only thing that should give you trouble is ini stuff.
Well, here's basically all the objects' functions:Argh, curse you Purple Pineapple! I just made an a demonstration level about 10 minutes ago and was about to put it up! X-P
http://knyttlevels.com/levels/Purple%20-%20KSA.knytt.bin
It's easier to get through, but it's not as interactive...and it has an icon. X)
That too. ;)It's easier to get through, but it's not as interactive...and it has an icon. X)
The only thing that can cause a freeze is COs.
never use it unless you're doing custom objectsThat rules out the COs.
Falling too far kills you? Uh, despite not being realistic it was one of the charms of the original. I can't really say I like that feature...Technically speaking, that's more realistic than being able to fall 300 feet and start running as soon as you hit the ground. :/ But I agree with you, it does subtract from the "Knytt" feeling. Also, and this may have been said before, it will most likely make some levels that require you to fall 5 or 6 screens impossible.
Falling too far kills you? Uh, despite not being realistic it was one of the charms of the original. I can't really say I like that feature...Technically speaking, that's more realistic than being able to fall 300 feet and start running as soon as you hit the ground.
it will most likely make some levels that require you to fall 5 or 6 screens impossible.
Don't worry, you will have that off by default in the next versions. Only certain levels will use it. :)
(http://www.freeimagehosting.net/uploads/9b0990e46c.gif) Sorry, my bad.it will most likely make some levels that require you to fall 5 or 6 screens impossible.Don't worry, you will have that off by default in the next versions. Only certain levels will use it. :)
I noticed a few more glitches, hopefully they haven't been mentioned before.
You can't save twice on the same screen unless you die to reset the save points.
I'm not sure if this is a problem with KSA or not, but I was playing DEtM andSpoiler: don't click unless you have played it! (click to show/hide)
I have no idea what could cause that last one to happen, but It seems to have something to do with going too fast through the shifts. It doesn't happen in normal KS.
sounds like the random shift glitch i experience way too much.I noticed a few more glitches, hopefully they haven't been mentioned before.
You can't save twice on the same screen unless you die to reset the save points.
I'm not sure if this is a problem with KSA or not, but I was playing DEtM andSpoiler: don't click unless you have played it! (click to show/hide)
I have no idea what could cause that last one to happen, but It seems to have something to do with going too fast through the shifts. It doesn't happen in normal KS.
It doesn't do that on mine. O_o
I'm not sure if its just in Doden Vantar, but I can't seem to use the rainbow savepoints, but everything else seems to work properly. What did I do wrong?if you're using KSA, it should be fine. if you are using KSA and it's not working, could you tell us the problem in more detail?
This has probably been answered but i cant be bothered reading six pages...
I want to test level in the editor yet it wont happen
is there a file that needs to be renamed, or something that im missing...
can anyone help?
that other fellows KS mod automatically tries to run ksa as a priority, i think :P
I would like any graphics that are not original KS or slightly modified KS graphics to not be used anywhere.So.. we can't use graphics made by ourselves anywhere? :P
I'll make it really clear for you: Graphics I made for KSA I would prefer not to be used ANYWHERE for ANY REASON. I personally don't care what you do with graphics you personally made for your KS/A level. I'm pretty sure you knew exactly what I meant.I would like any graphics that are not original KS or slightly modified KS graphics to not be used anywhere.So.. we can't use graphics made by ourselves anywhere? :P
Is this half finished version already, well, finished? I'd love to see it! If there's one thing I'm curious about, then it's what the code is for timed shifts.No, the half finished version is, well. 'Half Finished'. As for the timed shifts, it isn't going to work even if I told it to you, which is the main reason I haven't told many what the code is. It's nasty, buggy, and frankly not even in the new 'half finished' version.
I'll make it really clear for you: Graphics I made for KSA I would prefer not to be used ANYWHERE for ANY REASON. I personally don't care what you do with graphics you personally made for your KS/A level. I'm pretty sure you knew exactly what I meant.Yeah. I was just pointing out how you phrased it was.. wrongish.
Either:
1. Rename KSAdvanced.exe to 'Knytt Stories.exe'
Or
2. Download Looki's Modified Level Editor and open the file (in the worlds folder) 'EditorSettings.temp', change/add the lines:Code: [Select][Looki]
Then use Looki's editor for KSA.
Executable=KSAdvanced.exe
The first option is easier.... X)
Knytt Stories Advanced aka KSA is my mod for Knytt Stories.
KSA has a lot of features, but be warned that KSA is not done, complete, or, most of all, bug proof. I'd recommend you PM me any suggestions or bugs, and keep the topic solely to the discussion of your opinions on KSA.Spoiler: KSA Levels (click to show/hide)Spoiler: Credits (click to show/hide)Spoiler: Features (click to show/hide)Spoiler: Screens (click to show/hide)Spoiler: FAQ (click to show/hide)Spoiler: Known Bugs (click to show/hide)Spoiler: Installing (click to show/hide)
Download (mediafire, 5.01MB (.7z)) (http://www.mediafire.com/?md90yo1nzbg)
Download (sendspace, 5.06MB (.zip)) (http://www.sendspace.com/file/suo7jr)
Make sure that KSA has KS's Data Folder!
I apologize for that. I no longer support KSA personally, and I actually don't even have it on my current harddrive. If someone has it and wants to provide it, then by all means.. In the meantime I will look around my backups and edit this post when I have more information. Thanks for the interest in it, though. :)
EDIT: It has been found, and LPChip has kindly offered to host it for the sake of supporting levels that used it. He should have a link later. Thanks LPChip! :^^: