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Messages - Miragent

Pages: [1]
2
Classic Version (Part 1):



Gold and Blue Version (Part 2):



These tilesets are basically meant to be an upgrade to the default Tileset 3.
Below is a PNG describing the advantages of these custom tilesets:




I really hope you find these helpful while building your KS levels.

Miragent


3
(Psst, you got 3 and 4 the wrong way 'round)
You are obviously right. Spoiler about secrets incoming.
Spoiler: (click to show/hide)
I edited my previous comment to give some feedback.

4


Level Download: http://knyttlevels.com/levels/Miragent%20-%20%5B255%5D.knytt.bin

Hey!
This started as a proper level, where I was going to use all the 255 tilesets and make a traditional level...
However, please forgive me! This original project was scrapped at the 5th screen, due to the fact I wanted to use every single tile in the various tilesets with the intention to show everything, but even when using only 1 screen per tileset, this would have taken too much time and the level was looking weird anyway, due to the fact I had so much compressed stuff in the single screens.
The utopian ideal would have been Fubaka's unfinished "The Search for Silence": https://nifflas.lpchip.nl/index.php?topic=6719.0.
The compromise existed. It uses every tileset, but not every tile. It is Pumpkinbot's "Vanilla": https://nifflas.lpchip.nl/index.php?topic=6063.0.
I had neither the time, nor the experience, nor the insolence, to continue Fubaka's project, and with Vanilla already out, I decided to make something different.
I have taken all the 255 (+1)tilesets, just as they are shown in the editor, and pasted them in 255 (+1) corresponding screens.
This, at least, was serving the purpose to show live all the tiles from all the default tilesets.
With the "skeleton" built, the level was looking kind of ok, so the "how about doing this properly?"-feeling has arrived.
So I have added shifts from the bottom to the top floors, then the signs, then a fully functional lobby (a 16x16 lobby with 3 shifts each), then the music, the shifts between floors to play it properly, and a few more tweaks.
I ended up with 6608 world.ini lines, most of which input singularly because I'm still very new at this, and while not being a traditional level, it does what it was made for (showing how the tiles in the various tilesets look when in place).
I really hope someone will find this enjoyable and/or useful!

Screens:

Level:




Lobby:


5
Thank you very much for furtherly tweaking this classic.

6
I really appreciate! Edit: I look forward to play the new version. Time to catch that elusive golden rat I never found.

I found the rat and also finished the game with the
Spoiler: (click to show/hide)

So now I can give you some real feedback about this v3 (warning: contains Heavy v3 spoilers):
Spoiler: (click to show/hide)

Minor stuff:

Missing pink grass in x1011y982 pos x18y1
Typo: "it" instead of "in": x1011y1011 x10y3 Sign A part 2

Spoiler: hints on where the 5 creatures can be found:

Areas (-not- in order):
Spoiler: (click to show/hide)

7
Knytt Stories / Re: Vanished Knytt Levels
« on: June 21, 2018, 14:33:02 »
I would like to play these levels... please share the .bin or "Worlds" file if you happen to have any of these installed. Can you, please? Thank you very much!

"Boss Pack" - Razor
Cat -Isnoct
Cat 2 -Isnoct
Summer and winter -Dandelion
Nightly Symphony -Zetta
The Sunken Castle -Freddieboj
Spacial Thought Chapter 1 -radonschism
Soothing Pains: Solar Confliction -Lavishly Lazy
the icy mountens -rpg
Midnight Rainstorm -BeeZeroOne
Back to the basics -Lizzaroro
No Trespassing -Lizzaroro
Tom's bossrush -Lizzaroro
A nice day for a walk -Lizzaroro
CoCo -Declivever
Kezionay -SingingSurfer

8
Knytt Stories / Miragent's Reviews: R01-R08
« on: June 18, 2018, 17:09:44 »


The Outsider   R01

Author (s): Alamaster Moody
Release date: December 2008 or earlier
Declared Categories: [Small]; [Challange]; [Easy]
Screens Count: 37
Level Download: http://www.knyttlevels.com/levels/Alamaster%20Moody%20-%20The%20Outsider.knytt.bin

Story
Spoiler: (click to show/hide)

Graphics, Sounds and Design
The level makes use of a couple nice custom gradients, mixed with Nifflas tilesets and music. The intro and ending scenes are nicely crafted. Although far from perfect, with some technical issues, the result holds itself together well.
Score: 8/10

Contents, Vibe and Enjoyability
The main character expresses her emotions during the journey, which is told through the intro and ending scenes and textboxes placed on the path. The run powerup is intentionally not given in order to let the players savour every bit of the story.
Score: 7.5/10

Secrets and Bonus Material
Spoiler: (click to show/hide)

Difficulty
Exploration: 1/5
Challanges: 2/5

Final Veridict

**1/2 "Good+"

Suggestions Corner
- A longer, more in-depht story would have been nice
- There is potential for a bigger level
Spoiler: (click to show/hide)

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Quiescent Archipelago   R02

Author (s): AlmightyZenTaco
Release date: December 2008 or earlier
Declared Categories: [Environmental]; [Small]
Screens Count: 34
Level Download: http://knyttlevels.com/levels/AlmightyZenTaco%20-%20QuiescentArchipelago.knytt.bin

Quick Review
Spoiler: (click to show/hide)

Difficulty
Exploration: 1/5
Challanges: 1/5

Final Veridict

** "Good"

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Dark Sky of Wish Mountain   R03

Author (s): AlmightyZenTaco
Release date: December 2008 or earlier
Declared Categories: [Challange]; [Normal]; [Large]
Screens Count: 418
Original Nifflas Forum Thread: https://nifflas.lpchip.nl/index.php?topic=6568.0
Level Download: http://knyttlevels.com/levels/AlmightyZenTaco%20-%20Dark%20Sky%20of%20Wish%20Mountain.knytt.bin

Story
Spoiler: (click to show/hide)

Graphics, Sounds and Design
The level features one custom tileset and some insteresing custom music pieces, mixed with classic elements. The tiles and especially the background elements are sometimes placed in a kind of haphazard way and some areas look a bit flat. There are also some technical issues scattered around (examples: void screen in x1029y996, wallswim between x990y1005 and x990y1004). Apart from these issues, the level is fine.
Score: 8/10

Contents, Vibe and Enjoyability
It's a big level with a lot of good content if you don't mind the small imperfections and the questionable placement of the background tiles. The custom music is really nice. Overall it's a big enjoyable level with some interesting music.
Spoiler: (click to show/hide)
Spoiler: (click to show/hide)
Score: 8.5/10

Secrets and Bonus Material
Spoiler: (click to show/hide)
Score: 6/10

Difficulty
Any % Exploration: 3/5
Any % Challanges: 2/5
100% Exploration: 4/5
100% Challanges: 3/5

Final Veridict

*** "Very Good"

Suggestions Corner
- Some of the background tiles look scrambled and some areas look flat.
- More bonus material would have been welcome, especially when you have 400+ screens at disposition

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(The)Spiral   R04

Author (s): Bennity
Release date: December 2008 or earlier
Reviewed Version: 1.1
Declared Categories: [Challange]; [Very Hard]; [Small]
Screens Count: 25
Level Download: http://knyttlevels.com/levels/Bennity%20-%20Spiral%201.1.knytt.bin

Quick Review
Spoiler: (click to show/hide)

Difficulty
Exploration: 1/5
Challanges: 5/5
Spoiler: (click to show/hide)

Final Veridict

** "Good"

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(The)Ghostly Trials   R05

Author (s): Bennity
Release date: December 2008 or earlier
Reviewed Version: 1.2
Declared Categories: [Challange]; [Normal]; [Medium]
Screens Count: 263
Level Download: http://knyttlevels.com/levels/Bennity%20-%20Ghostly%20Trials%201.2.knytt.bin

Story
Spoiler: (click to show/hide)

Graphics, Sounds and Design
The level features classic tilesets and music and some custom material. The result is solid and plays smoothly.
Score: 8/10

Contents, Vibe and Enjoyability
Despite the slightly forced story and approximate English, going through the level is fun and this is the most important thing. The trials are well crafted and enjoyable. They do not require crazy skills to go through. The ending
Spoiler: (click to show/hide)
.
Score: 8/10

Secrets and Bonus Material
Spoiler: (click to show/hide)
Score: 6/10

Difficulty
Any % Exploration: 2/5
Any % Challanges: 2/5; some 3/5 spikes.
100% Exploration: 3-4/5
100% Challanges: see Any % Challanges

Final Veridict

**1/2 "Good+"

Suggestions Corner
Spoiler: (click to show/hide)
- More secrets, better secrets and better English would have added value

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Change the View!   R06

Author (s): Ble
Release date: December 2008 or earlier
Reviewed Version: 1.1
Declared Categories: [Challange]; [Hard]; [Medium]
Screens Count: 46
Level Download: http://knyttlevels.com/levels/Ble%20-%20Change%20the%20view%21%201.1.knytt.bin

Story
Spoiler: (click to show/hide)

Graphics, Sounds and Design
Classic tilesets and music. With a twist! Every screen has a map in the upper right corner, so you can navigate very comfortably. Another special feature of this level is that inside the castle there are special areas where you can "change the view", which means you will navigate horizontally on the map (grey tiles), or vertically (red tiles). All this is very unique. Also everything seems to work perfectly fine with no technical issues.
Spoiler: (click to show/hide)
Score: 8/10

Contents, Vibe and Enjoyability
Crawling in the mysterious castle is really enjoyable thanks to the provided unique map and the streamlining work. It's not an "epic" journey but it's some very good time.
Score: 8/10

Secrets and Bonus Material
Spoiler: (click to show/hide)

Difficulty
Exploration: 2/5
Challanges: 4/5 (requires some pixel perfect jumps)

Final Veridict

**1/2 "Good +"

Suggestions Corner
- Adding some depht to the story.
Spoiler: (click to show/hide)

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Timecraft   R07

Author (s): Ble
Release date: December 2008 or earlier
Reviewed Version: 1.1
Declared Categories: [Challange]; [Hard]; [Medium]
Screens Count: 101
Level Download: http://knyttlevels.com/levels/Ble%20-%20Timecraft%201.1.knytt.bin

Story
Spoiler: (click to show/hide)

Graphics, Sounds and Design
Despite the very useless, absurd and English grammar ignoring story, the level is solid and plays very smoothly. It uses Paul "Ripen" Naumowicz tilesets and classic music and everything works very well.
Score: 8.5/10

Contents, Vibe and Enjoyability
It's a 100 screens level with a lot of tricky jumping. You are given upgrades one by one, and each upgrade puts you against new jump challanges. The savepoints are abundant so it's not that frustrating, but the required jumps need to be pixel perfect in more than one screen, and still pretty hard in the others. In some cases it's not easy to understand if a jump is just impossible and you have to take a different route, or you have to make the jump. But this is part of the fun.
Ending:
Spoiler: (click to show/hide)
Score: 8/10
Spoiler: (click to show/hide)

Secrets and Bonus Material
Spoiler: (click to show/hide)
Score: 7.5/10

Difficulty
Any % Exploration: 2/5
Any % Challanges: 4/5 due to tricky jumps
100% Exploration: 5/5
100% Challanges: see Any % Challanges

Final Veridict

** 1/2 "Good +"

Suggestions Corner
- The story is totally absurd and not on purpose. There are so many holes in it, it's not even worth mentioning them.
- The hero's special power is never used. As the level stands, the special power only serves as an excuse to avoid having to make the pirates and knytts move and interact with each other and the hero.
- The English grammar in the story custscenes is annoying even for a non-native English speaker

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The Great Race   R08

Author (s): B Man (aka "B-Man", "BMan")
Release date: April 2009
Version: Final
Declared Categories: [Challange]; [Normal]; [Large]
Screens Count: 777
Original Nifflas' Support Forum Thread: https://nifflas.lpchip.nl/index.php?topic=594.0
Level Download: http://knyttlevels.com/levels/B%20Man%20-%20The%20Great%20Race.knytt.bin

Note
I had originally put this level in the "Worth Mentioning" section. This is because I did not have the final version at hand. Instead I had the 2.5 version, which was not complete and this has misled my judgement. I have uploaded the final version on the Level Archive for the best coverage. You can also find the level on Egomassive's website: http://levels.egomassive.com/?p=119

Story
Juni
Spoiler: (click to show/hide)
During the race
Spoiler: (click to show/hide)

Graphics, Sounds and Design
The Level uses (a lot of)classic tilesets, music and ambience, with a couple custom objects and some custom music. It is well crafted and plays smoothly. The cutscenes, added in the final version, complete the frame and are well made and colourful.
Spoiler: (click to show/hide)
Score: 8.5/10

Contents, Vibe and Enjoyability
Juni's story, her emotions and the "emotions" of her new "friend" are original and narrated very well, with a correct English. Overall the level is very enjoyable and does not require a lot of skill to be completed.
Score: 8.5/10

Secrets and Bonus Material
Spoiler: (click to show/hide)
Score: 8/10

Difficulty
Any% Exploration: 1/5
Any% Challanges: 2/5
100% Exploration: 2/5
100% Challanges: 3/5

Final Veridict

*** "Very Good"

Suggestions Corner
Nothing particular really. One could add some more custom music but even without, the level is ok.

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Worth Mentioning
This section mentions levels that are generally complete, playable, but tend to be shallow in design and/or suffer from other important issues. These levels are generallly mediocre, but not bad enough to go straight in the "To be Avoided" cathegory. A level can also end up in this category if it looks promising, but it is unfinished. You can generally just avoid these levels unless you really must play -every- KS level that was made. I will not review these levels. Instead I will simply briefly describe them. If I were to give them a score, in most cases it would be around *1/2 stars / Mediocre.

Bligglenuber - Trapped In A Harsh World
Deadly switches, malfunctioning teleports, unforgiving lasers, nonsensical invisible threats or right paths, intended (or maybe not?) wallswims and other weird design elements are abundant. No music was added.

baroncid and oldgil – Sohe and the rrokked
An interesting project that feels like playing Saira. Sadly the project was abandoned and the level remains unfinished.

Bass – The Golden Pyramyd
Some effort, nice (uncredited)songs. Not complete trash, but at the end you will have the "What the hell have I just played" feeling. The songs are Dragon Roost Island, Sweet Lullaby and Valis the Fantom Soldier level 1.

BloxMaster – Level 5
Without a reason, Juni wakes up in a portal-esque testing environment and has to beat five challanges. Difficulty 3/5

BloxMaster – Upwards Sky
A plain, but enjoyable Sky Flower-inspired level. Difficulty 3/5

BloxMaster – Content Load Success
It would have been a good level, but it is unfinished. The absence of the eye powerup, in fact, traps you halfway, making the it impossible cross the win line legitimately. Also no music was added
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To be Avoided
I have tried these levels and I have wasted my time. Don't do the same mistake.
These levels are generally very shallow, uninteresting and/or unfinished, badly designed or just trash.

Amadeus - Funsies
avatar of sidney - find sidney
avatar of pansy - The Pansy trials (updated)
bet you wanna know - can you
A - Zebes
Andula - Zluty klic v.1.1
Ace - Portal Concept
1Community - Community Level Joining
Alleecat - Eden(with credits)
Abraham Lincoln - The Adventures of Abe
A M Smith - A Hike In Candy Valley
A - Woodgrove Hotel
AYBGerrardo - cavern
Aquatic Liger - house
b000n - Death uncomplete
B Man - Red Wasteland and Surrounding Countries (wrong link)
Ble - Boring
Bligglenuber - A daytrip gone mad
Baga - Knytt Valley
Bloowolf – The Dreamare
blabadeedooda – Knutty
BloxMaster – Ghostworld v1.4
BloxMaster – Green LiNes
BloxMaster – Endless Time v1.2
BloxMaster – Lost in a Puzzle v0
BloxMaster - Steel Flower
Bob10110 – The Terrifying Trials
Boa313 – Le monde des fous
Bootaay – House Hunting
Brad Carney – The World of Mysteries
Braininajar – The test v0.1

9
Tried LPChip's c=1 c=2 c=3 c=4 bbcodes and I must say the colors look really nice.
However, adding bold to the titles makes me read the review more easily (I agree with StraightFlame on this), so after trying both versions I have chosen the bold titles.
I feel like I have reached a state where I can be happy with the format and if I make any more changes I will take this format as a base. Thank you to all who contribued!
- Added "Design" to the Graphics and Sounds section in order to be able to talk about precision in design and issues like void screens and such

@StraightFlame: if that was really a question: https://nifflas.lpchip.nl/index.php?topic=6028.0

10
@StraightFlame: Have your eyes recovered?  :P Kidding. But how does the review look now? Does it look better to you now? See, I have used your [cx] tags!

11
Thank you everyone for reading and for the suggestions.

@LPChip Ok. Thank you for moving the post in the right section. I will use the bbcode as you have suggested from now on. Really sorry, I'm so new at this. Making this post was a struggle but I try to learn quickly as you will see.
Can I ask you one thing? how does one properly get to show a picture on the forum here?
The simple link offered by deviantart (I'm not even sure if deviantart was the good choice to upload images)enclosed between img bbcode didn't work. So I ended up trying every combination of bbcode nesting with deviantart and google offered links and one combination ended up showning an image. But I don't know how it's done properly. Please pm me how this is done, I am a total newbie at this but I try my best and I'm sure it's not difficult.

@Fubaka: I'm glad you liked the review. Ok. Category typo corrected. You really are good at spotting details. If I ever make a level you would be my dream beta tester. I definitely look forward to find hidden interesting levels. I don't expect to find masterpieces, but I am 99% sure I will find interesting levels that never had public presentation. All this is so excitong!

@StraightFlame: I'm glad you liked the review. Huh...Listen. I... don't know what all these Within a deep forest, Knytt, FiNCK and those cr co cg cb things are. So I don't how to use them. I...would just want to write things that don't hurt the eyes and I'm sorry they have hurt someone's eye. Can you please reply or pm with how you think the review would possibly look better? I will copy-paste your version, compare it with mine and look at the differences. This way I will have a starting point and improve from there.


12
As announced on Discord, I plan to write some reviews.

Why
- Allow the readers to know what to expect from a level they have not played yet, or they can't remember because they have played it a long time ago
- Hopefully find surprisingly good levels or elements the community might have overlooked
- Dissuade from downloading and playing very bad levels
- Encourage the developement of new KS levels
- At the end of my reviews I will humbly give my opinion on elements or choices that would possibly make the level better, to hopefully help level designers in general and not just the author to make better levels

How
- I do my best to not spoil the fun. Every line I aknowledge as a potential notable spoiler shall be inside spoiler brackets. Secrets will tend to always be confined entirely inside spoiler brackets. If you have not played the level yet and really desire a completely spoiler-less experience, it's probably still better if you do not read the review until you have beaten the level
- I tend to be concise, however I will allow a bit more space for interesting, notable material, and in general when reviewing an excellent piece of work
- I plan review the levels having something in common together in one thread (example: levels that share the same author, or share the event they were created for), so that the people will be able to find a review they are looking for more easily
- The reviews also represent a way to talk about the reviewed levels and all comments to the threads will be very appreciated
- Levels with a low final score might not be discussed in depht and will possibly have no subgrades. Levels that are very bad or simply meaningless will not receive any review. If I ever get to talk about them, I will just state to avoid them.

Criteria and scoring system

Graphics, Sounds and Design
Quality and choice of tilesets, gradients, music and ambience and how well these blend together are reviewed here. The quality of the level design, as well as flags and warps, and possible issues like unintended wallswims, sequence breaking, bad English, presence of reachable void screens or clumsy level building in general is discussed.
Score: 0 to 10, where 6 is the "passable" threshold.

Contents, Vibe and Enjoyability
Here I shall describe how the level will try to make you feel and how well it accompleshes doing so. Some levels are plain boring, with uninteresting and quickly put together contents, others will be coherent, enjoyable works and make you laugh out loud ,or intentionally disturb you, or bring out other emotions. This section reviews the quality of this attempt.
Score: 0 to 10, where 6 is the "passable" threshold.

Secrets and Bonus Material
This section will cover the quantity, quality and describe the nature of the secrets bonus material. Everything will be strictly inside spoiler brackets.
Please note that in some cases, the level simply does not have secrets at all, or the bonus material is so scarce it cannot be reviewed.
Levels do not strictly require to feature bonus material to excel, even if, in most cases, secrets are welcome, especially when they are well orchestrated.
Secrets that are present but uninteresting, too easy to reach, virtually impossible to reach or in general not rewarding will get a lower score.
Score: 0 to 10, where 6 is the "passable" threshold.
Levels with zero or near-zero bonus material will not score 0/10; I will just state there is not enough bonus material to review.
Please note, however, that in these situations, if I feel that the absence of secrets impacts negatively on the quality of the level, the "Contents, Vibe and Enjoyability" score will be affected.

Difficulty
This section will be divided in 4 cathegories:
Any % Exploration
Any % Challanges
100% Exploration
100% Challanges
Here I will state the difficulty of the level. In most cases I will also spend a few words.

"Any % Exploration" and "Any % Challanges" will rate the difficulty to merely get to the easiest proper ending of the level. It can be a somewhat bad ending, but it has to be the proper way the level is supposed to end when you have not found all (or any) of the secrets (if present). So it cannot be an "easter egg ending".

"Any 100% Exploration" and "Any 100% Challanges" will rate the difficulty in the case you want to get every bonus item, see every alternate ending no matter if they are good or bad, every easter egg ending, when any of these bonus contents are present.

If the Level has no bonus material, The Accessibility section will just be broken into "Exploration" and "Challanges".

Difficulty scoring:
0/5 (no effort required);
1/5 (Easy);
2/5 (up to Medium);
3/5 (up to Hard);
4/5 (up to Very Hard);
5/5 (up to Lunatic).

Note: when a level requires for example "up to medium" difficulty skills, and only has one or a very few "spikes" where the difficulty would be "very hard", I shall not describe the difficulty as "up to very hard" because it would not describe the general feeling of the level. In this case I will rate it "2/5 with a few 4/5 spikes".

Final Veridict
I will sum up the pros and cons and judge my overall experience.
Final Score (it will -not- be an average):
0 Stars / Abysmal
1/2 Star / Very Poor
1 Star / Poor
1 1/2 Stars / Mediocre
2 Stars / Good
2 1/2 Stars / Good+
3 Stars / Very Good
3 1/2 Stars / Excellent
4 Stars / Superb
4 1/2 Stars / Outstanding
5 Stars: Masterpiece

A small note before I begin
For your information, I have good, but not exceptional KS skills. So I will attempt what I consider "very hard" difficulty challanges about 10-20 times, then I will use cheats if I can't get through.
"Lunatic" challanges will be skipped to get to see the whole level.
I will do my best and spend what I consider a sufficient amount of time to look for all the secrets one level has to offer, legitimately, after which, if I have not found everything, I will start cheating, which includes looking at the editor, going out of bounds and all similar tricks, in order to get to see the whole level.
If one level has multiple endings and the author does not offer a warp to "go back to look for the other endings", I will generally go through the whole level legitimately again only if the different ending and the contents to reach it look interesting enough. If they are not, I will just get an idea of what it looks like in the file folder.

Test Review



Juni's Nightmare (Or: How I Learned to Stop Worrying and Love the Spongy)   R00

Author (s): David C & Sergio Cornaga
Release Date: June 2016
Version: the only one released so far
Declared Categories: [Small]; [Misc/Challange]; [KS+]
Screens Count: 58
Original Thread: https://nifflas.lpchip.nl/index.php?topic=6771.msg71713#msg71713
Level Download: http://knyttlevels.com/levels/david%20c%20%26%20Sergio%20Cornaga%20-%20Juni%27s%20Nightmare.knytt.bin
KS+ Required. KS+ Download: Knytt Stories Plus

Story
Spoiler: (click to show/hide)

Graphics, Sounds and Design
The level mainly uses classic tilesets, blended together with some very nice custom music. While using a limited number of custom objects, they are put to use well, and overall, the level is solid.
Score: 8/10

Contents, Vibe and Enjoyability
The designers fully managed to deliver a very disturbing and creepy feel. As you relive Juni's previous adventures inside her dream,
Spoiler: (click to show/hide)
Score: 8/10

Secrets and Bonus Material
Spoiler: (click to show/hide)
Score: 7/10

Difficulty
Any % Exploration: 1/5
Any % Challanges: 1/5
100% Exploration: 4/5
100% Challanges: 4/5 (one 5/5 challange)

Final Veridict

*** "Very Good"

Suggestions Corner
- More explicit hints on how to
Spoiler: (click to show/hide)
would allow a bigger portion of players to fully enjoy the level
- Using the nightmare / dream concept to go deep into Juni's subconscious in this level or in another level would be interesting indeed

So...
This was my first review.
Please let me know if you enjoyed it and what you think about it.
Also please let me know if there is something you would absolutely remove or add to my format. I can say I like it as it is but I will definitely listen to other people's suggestions.
Thanks a lot!

Miragent

Edit:
Tweaked the colours to fit every theme (Wadf looks especially good)
Removed some bbcode redundancy
Added 0/5 difficulty
Renamed some of the difficulties
Added some details to the review
Some other small revisions and improvements

Thank you stars to LPChip, StraightFlame and Fubaka for the help.

Edit Edit:
-Tried LPChip's c=1 c=2 c=3 c=4 bbcodes and I must say the colors look really nice.
However, adding bold to the titles makes me read the review more easily (I agree with StraightFlame on this), so after trying both ways I have chosen the bold titles.
I feel like I have reached a state where I can be happy with the format and if I make any more changes I will take this format as a base. Thank you to all who contribued!
- Added "Design" to the Graphics and Sounds section in order to be able to talk about precision in design and issues like void screens and such
- 6/5 Difficulty removed


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