Crud. You stole my idea! The tinfoil hats aren't working!
Sorry, better luck next time.
Ok, another one down! 3 more to go!
* veers SAX satellite towards France *
In some ideal future, all cutscenes will be this way.
But it took a really long time for me just to do this small one; it's ok for flashy stuff, but I'd rather have a slideshow as long as it's well played.
The only difference is that mine will cover the entire screen, and you can skip it by pressing down...
I had thought about making the intro skippable but unfortunately ran out of Shifts; moreover, it would have required (at least in my opinion) a message telling you to press down to skip, which I didn't want to show anywhere because it could ruin the atmosphere.
As for the level, the intro itself was nicely done, and it looks great. The only awkward looking part is when Juni jumps off the bird.
I should have captured a video of the game where Juni jumps: that way it would have looked better.
The level is slightly bland,
I know, I should have worked on it longer, but for various reasons I decided to wrap it up.
One of them being to beat the competition to making animated cutscenes :nuts:
* programs SAX satellite to scan Paris *
Might there be a Temp IV in the future?
Maybe, but I wouldn't expect it anytime soon.
Temp I and II were among the first levels I played, and I must say, I quite preferred the black and white theme you used in them.
The original idea I had for Temp III was an immediate follow-up to Temp II.
The protagonist would have an argument with her "husband", then turn into a monster and trigger a sort of Quick Time Event, where the monster breathes fire at the guy (using the flame Object). The player is hidden behind the guy, and you "control" him by means of Shifts: jumping or crouching before the monster fires makes the guy avoid the flame, then by running right you can flee. Of course not doing this fast enough would result in death.
In the end, though, I couldn't think of what else to put in the level, so I started from scratch and explained how the relic came to the village and some other small things, if you can get them.
If I manage to make Temp IV, it will be a sequel to either I or II, with those tilesets.
Was that the whole level?
Yes. Think of it as an interactive screen saver (but then who uses them anymore?).