Nifflas' Support Forum

General => About Nifflas' Website and Forum => Topic started by: TheYeIIowDucK on September 21, 2010, 16:28:17

Title: Think the community's state is /worth discussing/?
Post by: TheYeIIowDucK on September 21, 2010, 16:28:17
Anyone else has the feeling that this great community is dead (or at least - near death)?

[mod]edited topic title to sound less negative/more open to a discussion in various directions ;)[/mod]
Title: Re: The community is dead :(
Post by: LPChip on September 21, 2010, 17:10:31
Nah. The state of the commucity is quite like this for some time now.
Title: Re: The community is dead :(
Post by: Pick Yer Poison on September 21, 2010, 17:58:05
It's not so much dead as slowly declining. The phrase "running on fumes" comes to mind. :/
Title: Re: The community is dead :(
Post by: Yukabacera on September 21, 2010, 19:41:16
The phrase "on life support and being tube-fed" also comes to mind.

=|=
Title: Re: The community is dead :(
Post by: LPChip on September 21, 2010, 21:57:44
May I remind, that the community is as strong as each member. If you feel like its possible to make this community better, I wouldn't mind hearing feedback.
Title: Re: The community is dead :(
Post by: minmay on September 21, 2010, 22:23:16
I haven't noticed a decline in activity, but there was never that much activity in the first place to my knowledge.
Title: Re: The community is dead :(
Post by: Whistler on September 21, 2010, 22:30:19
I personally don't think its "dead", but it isn't really busy either. I don't think its dead because I come here a lot.
Title: Re: The community is dead :(
Post by: TheYeIIowDucK on September 21, 2010, 23:39:21
I haven't noticed a decline in activity, but there was never that much activity in the first place to my knowledge.
When i first joined the community (and that was 3 years ago), there were at least 2 new Knytt Stories levels every day.

Oh, and LPChip, there is not much you can do. It's simply that the game is quite old. Many great community members left and never came back, and the game never updates.
Title: Re: The community is dead :(
Post by: Whistler on September 21, 2010, 23:47:03
I just realized how old KS is. Wow.
Title: Re: The community is dead :(
Post by: troels on September 22, 2010, 00:48:29
I am a long time fan of Knytt and KS, and I feel that those games gave me some of the best experiences I have had with video games. Now, a week ago I have discovered the great fun one can also have making ones own levels. I am sure there are other newcomers, who discover the games and/or the editor at this time, so long after the initial releases, and have fun doing so. I think there are definitely a demand for SIMPLE game editors, and KS editor may be one of the simplest and easiest ones around.
If one should mention a problem, it is maybe that the editor is so firmly linked to almost exclusively making levels that in some way expand the original story and puzzles. It would be fantastic to have a new version of the editor, that made wider customizations possible (easy!), so one could make not only Knytt Story Levels but all kinds of new games build on the same basic idea that made Knytt and KS so great.
Title: Re: The community is dead :(
Post by: Gorfinhofin on September 22, 2010, 05:24:25
This is perfectly normal Nifforum activity level. It's always been a relatively quiet forum. When you joined, YeIIowDucK, was probably right after KS was released when we had the massive influx of new members. That was not normal for this forum. A lot of people may leave, but the truly hardcore fans will stick around.
Title: Re: The community is dead :(
Post by: Dj Gopher on September 22, 2010, 06:32:52
I think since we are more mature and have an older average age, we don't have as many people who spend hours upon hours a day here, however I don't know of a 'non-dedicated' niff fan..
When I joined, however, the forum was slightly more active.. But only in Level previews, which I rarely check, so my observations may not be too accurate..
Title: Re: The community is dead :(
Post by: Grookie on September 22, 2010, 06:54:39
Hmm, it's hard to judge...
I am member almost a year, and I think that this "slowing down" isn't serious...
Almost every day, you can fond here some new things, you can read, well, it is good for me...
I like it here and it is the single forum, where I am seriously registered and posting...

GO, NIFFLAS FORUM!!!  :barn: :juni:
Title: Re: The community is dead :(
Post by: smeagle on September 22, 2010, 10:34:39
I agree with ^

This is the only forum I enjoy!

Other forums are usually afflicted with trolls, spammers and annoying people.

Luckily the forum activity means that no spammers or trolls will even target this forum!

See it as a blessing in disguise!
Title: Re: The community is dead :(
Post by: TheYeIIowDucK on September 22, 2010, 16:02:54
I am a long time fan of Knytt and KS, and I feel that those games gave me some of the best experiences I have had with video games. Now, a week ago I have discovered the great fun one can also have making ones own levels. I am sure there are other newcomers, who discover the games and/or the editor at this time, so long after the initial releases, and have fun doing so. I think there are definitely a demand for SIMPLE game editors, and KS editor may be one of the simplest and easiest ones around.
If one should mention a problem, it is maybe that the editor is so firmly linked to almost exclusively making levels that in some way expand the original story and puzzles. It would be fantastic to have a new version of the editor, that made wider customizations possible (easy!), so one could make not only Knytt Story Levels but all kinds of new games build on the same basic idea that made Knytt and KS so great.

An editor that creates new games that look somewhat like Knytt and Knytt Stories? That's called Multimedia Fusion 2. Nifflas used it to make his games
Title: Re: The community is dead :(
Post by: Pick Yer Poison on September 22, 2010, 17:34:58
Other forums are usually afflicted with trolls, spammers and annoying people.

Now that I think about it, I'd have to agree with this. I'm a moderator on another forum that is far more active. However, we also have a lot more trolls, spammers, and idiots posting.

I think another possible reason for the more laid-back way this community is is the lack of an Off-Topic forum of some sort. The only people who stick around are the actual fans of the games, because to anyone else there's not much to see.
Title: Re: The community is dead :(
Post by: Mr. Monkey on September 22, 2010, 22:47:23
I stick around for threads like this.
Title: Re: The community is dead :(
Post by: Nifflas on September 22, 2010, 23:20:30
It'll go up and down, people tend to come as I release a game that they really like. It varies with each game release, Saira for example was a success, but most of the purchases was through Steam and most of those players didn't really tend to visit the forums much it seems. I think it'll simply continue to go up and down. There'll be extremely active periods, and there'll be silent periods, much as a direct result of what I'm currently doing with my games. I just know it works like that way, just like that I know that every game I create will be hated and loved by some, and that the popularity will go up and down. Old players will lose interest, and new players will gain it. When the community is dead, it's temporary. When the community is very active, that's temporary too. I accept this, and it's better if I just keep developing whatever I for the moment feel like, that's how my best games were made.
Title: Re: The community is dead :(
Post by: Whistler on September 22, 2010, 23:37:30
I am a long time fan of Knytt and KS, and I feel that those games gave me some of the best experiences I have had with video games. Now, a week ago I have discovered the great fun one can also have making ones own levels. I am sure there are other newcomers, who discover the games and/or the editor at this time, so long after the initial releases, and have fun doing so. I think there are definitely a demand for SIMPLE game editors, and KS editor may be one of the simplest and easiest ones around.
If one should mention a problem, it is maybe that the editor is so firmly linked to almost exclusively making levels that in some way expand the original story and puzzles. It would be fantastic to have a new version of the editor, that made wider customizations possible (easy!), so one could make not only Knytt Story Levels but all kinds of new games build on the same basic idea that made Knytt and KS so great.

An editor that creates new games that look somewhat like Knytt and Knytt Stories? That's called Multimedia Fusion 2. Nifflas used it to make his games

But is MMF2 Free? And I've used it, and it was confusing, not like KS Editer
Title: Re: The community is dead :(
Post by: smeagle on September 23, 2010, 00:16:53
I am a long time fan of Knytt and KS, and I feel that those games gave me some of the best experiences I have had with video games. Now, a week ago I have discovered the great fun one can also have making ones own levels. I am sure there are other newcomers, who discover the games and/or the editor at this time, so long after the initial releases, and have fun doing so. I think there are definitely a demand for SIMPLE game editors, and KS editor may be one of the simplest and easiest ones around.
If one should mention a problem, it is maybe that the editor is so firmly linked to almost exclusively making levels that in some way expand the original story and puzzles. It would be fantastic to have a new version of the editor, that made wider customizations possible (easy!), so one could make not only Knytt Story Levels but all kinds of new games build on the same basic idea that made Knytt and KS so great.

An editor that creates new games that look somewhat like Knytt and Knytt Stories? That's called Multimedia Fusion 2. Nifflas used it to make his games


I believe that he meant MORE customization such as changeable character, more than 2 tilesets, more layers custom objects that can be scripted etc.

That is basicly what saira has, but it is much more time consuming, due to the higher standard of graphics.
Title: Re: The community is dead :(
Post by: Nifflas on September 23, 2010, 02:15:11
Anyway, this isn't helping me right now. I need to focus on what I need to focus on. If my inspiration is currently elsewhere and I don't right now want to create a new KS-like game with a full featured editor, there's no way I'm going to be able to do it in a successful way. I'm interested in expressing something through the games, not to create a perfect market oriented game/editor combo that'll result in good sales. I sort of try to make game development be what it was before the success of Knytt Stories, back when people didn't have much expections. In the end, that'll result in games that are more personal to me. I see everything in a long perspective, there'll be ups and downs, some releases will be popular while other games won't be. Even the community will get smaller and larger. I'm not keeping track of wether it right now is getting smaller or bigger, but I'm not bothered about it. If I were, the pressure would force me to create something I don't want to.
Title: Re: The community is dead :(
Post by: TheYeIIowDucK on September 23, 2010, 11:41:30
Anyway, this isn't helping me right now. I need to focus on what I need to focus on. If my inspiration is currently elsewhere and I don't right now want to create a new KS-like game with a full featured editor, there's no way I'm going to be able to do it in a successful way. I'm interested in expressing something through the games, not to create a perfect market oriented game/editor combo that'll result in good sales. I sort of try to make game development be what it was before the success of Knytt Stories, back when people didn't have much expections. In the end, that'll result in games that are more personal to me. I see everything in a long perspective, there'll be ups and downs, some releases will be popular while other games won't be. Even the community will get smaller and larger. I'm not keeping track of wether it right now is getting smaller or bigger, but I'm not bothered about it. If I were, the pressure would force me to create something I don't want to.

The gaming industry needs more people like you!
Title: Re: The community is dead :(
Post by: Dj Gopher on September 24, 2010, 06:26:33
If there were too many nifflas the world would be full of philosophical, awesomely creative people with Swedish accents and awesome beards..
(no sarcasm intended)
I'll always be here :D
Nifflas is the only bearded man for me
Title: Re: The community is dead :(
Post by: TheYeIIowDucK on September 24, 2010, 11:56:36
people with Swedish accents and awesome beards..

Why are all awesome people in this world are Swedish? :O
Notch (the creator of Minecraft, that is), Nifflas, C418, Badgerpig, that "Gabe Newell" guy on my Steam friend list... Everyone are Swedish! And possibly have beards!
Title: Re: The community is dead :(
Post by: LPChip on September 24, 2010, 13:27:06
I need to grow a beard and move to Sweden so I can become awesome :P
Title: Re: The community is dead :(
Post by: Miss Paula on September 24, 2010, 13:58:06
so because I can't have a beard I have no way of becoming awesome at all? =(
Title: Re: The community is dead :(
Post by: TheYeIIowDucK on September 24, 2010, 18:05:23
Nope, sorry :P

Unless you're a female, in that case, you still can become awesome by moving to Sweden and making an indie game without having to grow a beard
Title: Re: The community is dead :(
Post by: LPChip on September 24, 2010, 23:13:52
Nope, sorry :P

Unless you're a female, in that case, you still can become awesome by moving to Sweden and making an indie game without having to grow a beard

Which parts of Miss or Paula do not appear female to you? :o

Just to set the record straight, yes she is a female.
Title: Re: The community is dead :(
Post by: PeppyHare4000 on September 25, 2010, 14:42:37
The community is almost close to true death. People might be inactive because they are busy making KS Levels. I for one, don't want the true death of the forum to happen. I think we just need to release more KS Levels or maybe that's just me.
Title: Re: The community is dead :(
Post by: StraightFlame on September 25, 2010, 20:20:52
^ Whatever that guy said.
Title: Re: The community is dead :(
Post by: Whistler on September 25, 2010, 21:03:51
^ Second that. (I'm still making KS levels)
Title: Re: The community is dead :(
Post by: egomassive on September 29, 2010, 13:09:17
I think it's partly because there are so many Knytt Stories levels out there that new levels come less often. Who want's to make a level that gets lost in a sea of levels? To make a level that will rise to the top takes more time/effort/dedication/etc. Yes, that means less new levels are finished, but it should also mean the average quality is higher than it was. I know I'm commenting mostly towards KS when I say this, but the community isn't dying in my opinion. It's maturing.
Title: Re: The community is dead :(
Post by: Mathexpert on October 01, 2010, 02:44:13
lol it think its funny that it keeps on going back to ks.
Title: Re: The community is dead :(
Post by: Yoeri on October 01, 2010, 12:38:01
lol it think its funny that it keeps on going back to ks.

It's always about KS. Seriously, KS is getting old, Nifflas has other games now. No offense to anyone who likes it, it is still awesome. But maybe if you look at other boards than KS, you'll see that the community is not dead.

(I wish I could grow a beard)
Title: Re: The community is dead :(
Post by: Gorfinhofin on October 01, 2010, 19:15:14
Nifflas has other games now? He had other games before too! Come on you guys, let's talk about Pteranodon!
Title: Re: The community is dead :(
Post by: back seat astronaut on October 01, 2010, 20:12:45
I just saw this thread (yes, the forum has slowed down so much that I no longer read it every day!) and want to add my thoughts:  I agree with the person above who said that part of the problem is KS levels being lost in a sea of levels (yes, I'm talking about "the community" being in large part the activity generated by people making and playing KS levels).  No offense to the many people who have made levels, but let's be honest that too many people made rushed and careless levels and these made things quite cluttered.  I always felt like I had no way of knowing what good levels people might be making because I didn't want to spend the time searching through a vast sea of weak levels in order to find the good ones--so for all I knew there were still good ones coming out but I couldn't find them, and I just gave up. 

I was really looking forward to Knyttlevels.com being updated with a rating system so that finally there would be a system for the quality levels to rise above the careless levels, and I thought there might be a resurgence of KS activity as a result, because seeing other people's good levels that might have been overlooked before might also inspire people to make more levels of that quality.  Alas, there hasn't been much word when Knyttlevels.com will be ready, if ever, and I worry that by the time it is ready it will be too late because the decline of activity will have caused people to move on.
Title: Re: The community is dead :(
Post by: Yoeri on October 01, 2010, 21:20:16
You just made me facepalm...
Title: Re: The community is dead :(
Post by: Mr. Monkey on October 01, 2010, 21:49:43
what why explain please...
Title: Re: The community is dead :(
Post by: Mathexpert on October 08, 2010, 06:15:59
It isn't dead in my opinion but it is definitely dying.
Title: Re: The community is dead :(
Post by: PeppyHare4000 on October 09, 2010, 01:03:24
It isn't dead in my opinion but it is definitely dying.
:sad:
Title: Re: The community is dead :(
Post by: Whistler on October 09, 2010, 02:31:24
Its always been like this.
Title: Re: The community is dead :(
Post by: Exp HP on October 09, 2010, 21:13:54
What, I leave the forum for a bit half of a year and everybody thinks it's dead?  Did I really contribute that much?

Eh, like others have said, when it comes to forums for video games, a slower board generally has a better community.  When a new game comes out, you will see a spike in activity, but a decent amount of the newcomers will eventually lose interest, leaving behind a small number of devotees who share a lot of interests.  The only real problem I see with our tight-knytt community is that it constantly has to deal with groan-inducing puns that don't even work if you use the correct pronunciation of the title of the game.
Title: Re: The community is dead :(
Post by: Pick Yer Poison on October 10, 2010, 01:27:36
The only real problem I see with our tight-knytt community is that it constantly has to deal with groan-inducing puns that don't even work if you use the correct pronunciation of the title of the game.

OIC WAT U DID THAR
Title: Re: The community is dead :(
Post by: Mr. Monkey on October 10, 2010, 01:53:50
don't let that happen ever again
Title: Re: The community is dead :(
Post by: jimj316 on October 12, 2010, 21:43:39
When I first started coming here-which was with the release of KS-The forum was a bustle of activity. So yes, I do think it's declining. (Yeah, I was actually coming here years before I made an account)

On another note, is Nifflas currently working on anything? I haven't heard a word from him in ages...  O_o

If he isn't, I think he could start a new awesome project that somehow requires the community to get involved, like making art, music, programming etc...but Nifflas pwns at all of those anyway, so it wouldn't work...
Title: Re: The community is dead :(
Post by: J on October 12, 2010, 22:17:58
On another note, is Nifflas currently working on anything?
Two or three things, actually. ;)

You'll be hearing of 'em sooner or later.
Title: Re: The community is dead :(
Post by: LPChip on October 13, 2010, 08:41:51
I even think it one of the games will "fix" a mixed feeling of the past.

I will not say more though. You'll find out when the time comes.
Title: Re: The community is dead :(
Post by: dave.germain on October 14, 2010, 12:22:01
This forum has a unique feel to me because everyone is passionate about games as art. And many people here love making games as a way of expressing themselves. More than that, there is a free, shared feeling. Not completely open-source, but the next best thing. There are other systems that offer this functionality (Cube2 and Atmosphere come to mind). However, they are either too cumbersome to use or not flexible enough. Knytt Stories has the perfect entry barrier in my opinion. And I'm talking KS because it is the best of Nifflas' games (and the best game editor ever - period).

With KS, people can make art, customize the game experience, then share it - all relatively easy. This is a very rare and great gift, one that Nifflas' has given us (for free no less!)

In my opinion, Saira should have continued in this tradition. The game is AWESOME - smooth play, fun, with unique and amazing additions to platforming - and the game editing potential seemed amazing - a jumping ninja hacker girl - what could be cooler? 

But the Saira editor seems to have died. It was released in Dec 2009(?) and no one has released a custom level (not that I know of).

However, the potential to create the next game editing revolution is HERE - a new Saira editor. A few changes I would suggest:

- Re-design the Saira game editor to resemble the KS editor. The KS editor is incredibly awesome for 2d gaming. Don't abandon it.

- Remove/Block the MMF2 components from the Saira editor (for now). It just seems too easy to put a virus payload into the game. Also, most people don't have a license for MMF2 anyway.

- The community needs to make some basic tilesets/BG/sprites to go out with a new editor. I understand why Nifflas would not want to share his art. But starting from scratch is also daunting - lower the entry barrier by providing a few basic tilesets.

This new Saira editor could revolutionize the game editing community and continue the incredible KS tradition.
Title: Re: The community is dead :(
Post by: AA on October 14, 2010, 13:06:27
However, the potential to create the next game editing revolution is HERE - a new Saira editor. A few changes I would suggest:

- Re-design the Saira game editor to resemble the KS editor. The KS editor is incredibly awesome for 2d gaming. Don't abandon it.

- Remove/Block the MMF2 components from the Saira editor (for now). It just seems too easy to put a virus payload into the game. Also, most people don't have a license for MMF2 anyway.

- The community needs to make some basic tilesets/BG/sprites to go out with a new editor. I understand why Nifflas would not want to share his art. But starting from scratch is also daunting - lower the entry barrier by providing a few basic tilesets.

This new Saira editor could revolutionize the game editing community and continue the incredible KS tradition.

I'm sorry, but I doubt that'd be a good idea. The editor in Saira is more complex than the KS editor because Saira IS a more complex game, at least in terms of graphics and effects, so it'd be hard, if not impossible, to simplify it significantly. It'd be a lot easier to mod Knytt Stories instead, which a few people have been doing with mixed results.

I agree that the MMF2 puzzles and applications are more of a security threat than a useful feature for level makers, and also agree that the lack of an art base makes for a high entry barrier, but I think the main reasons why we're not seeing any custom level are: the small install base of the game (very very few people have Saira compared to KS) and the fact that you wouldn't be able to make a level that's different enough from the included episode without putting a lot of effort into it, no matter the editor you use.
Title: Re: The community is dead :(
Post by: SiamJai on October 15, 2010, 05:07:27
Nice idea Dave, but I don't see it happening anytime soon. Nifflas himself didn't expect anyone to make custom levels for Saira, so the likelihood that he'll put extra work this late into the project just to make the editor more accessible is small. KS on the other hand, was designed to be community-oriented from the very beginning, with incentives for user-made content even before the game's official release. So we're comparing apples and oranges here.

Also, I don't think that complexity is the main reason why there are no custom Saira levels out there yet. After all, members have done a great job figuring out the editor soon after it was released, and the result is a fairly organized documentation for anyone interested.
Title: Re: The community is dead :(
Post by: dave.germain on October 15, 2010, 08:24:57
Well, if a new Saira editor isn't going to happen, it isn't going to happen. I just thought I'd through my 2 cents in. Or 3 cents ;)

AA probably has the best idea - continue to mod the existing Knytt Stories editor/game to add all those extra features. Perhaps a Knytt Stories 2 is the answer to this "community is dead" problem.
Title: Re: The community is dead :(
Post by: back seat astronaut on October 16, 2010, 02:21:07
It seems to me that the whole point of Knytt Stories is that people could go on making stories forever.  The game comes with a couple stories and there are a couple official downloadable stories.  That same number of levels made by users, doing their best to approach that same level of quality, with custom graphics at least, and hopefully custom music as well = Knytt Stories 2.  That is, at that point you have twice as much Knytt Stories.  And four or five more quality levels = Knytt Stories 3, and so on.  The problem all along has been quality, not quantity.  So why would Nifflas make a "Knytt Stories 2" only to have people crank out tons of little levels they didn't really put enough care into, and any quality levels that do get made get lost in the flood?

It's good that Nifflas does what makes him happy and doesn't just try to do what might make the fans happy, i.e. making a user-friendly level editor for every game.  However, if a game isn't going to have a user-friendly editor, maybe it shouldn't have an editor at all.  The FiNCK editor lacked basic features like being able to see what the level looks like in the editor itself, and when some people requested these features in beta testing Nifflas said it was a quickly developed game and therefore he couldn't put in the time to make a proper editor.  Well then, maybe there just shouldn't be an editor in the first place.  Because what you end up with is a game no one makes levels for anyway (I can say personally that I would ten times more likely to make another FiNCK level if some of the simple features I requested in beta testing had been implemented.)

So the solution is not for Nifflas to make an editor for every game (unless he really wants to put in the time to make a good one) or for him to make another Knytt Stories (I would love to see Nifflas make another game with an editor as usable as the KS editor--but only if he really wants to.)  The solution is for the fans to focus less on quantity and more on quality.  And I really think a well-organized archive of existing levels and tilesets (and music and so forth), with a rating system, a favorites system, etc., (and searchable--so a person could do a search specifically for public tilesets, or whatever, to help them make their level) would help that happen.
Title: Re: The community is dead :(
Post by: pip on January 08, 2011, 03:48:09
I left the forum back in 2008 and started in Second Life, it had a huge amount of possibilities for making things. But also the problem of if you can make anything then you can spend a LOT of time deciding what to make and not actually creating anything.

If something is hard to create for then that can be tricky, also along with how able you are to make what you want. KS tilesets need a bit of art ability and making levels needs you to be able to wrap your head around how they work too. So if you struggle then your gonna give up at some point.

I found I liked making tilesets but making levels from them felt like work. As I knew what the level contained so couldn't enjoy playing it. I've had similar problems in Atmosphir, I want to make levels I can play myself and enjoy. But there I've ground to a halt by the game not having the blocks I want to make levels I've imagined. Here you can make any tileset you want though which is great.

I do see a few people from back in the day, still here, which is nice. But you do have to expect people to leave for lots of reasons. When somethings all new and shiney you'll get lots of visitors but them a large chunk will move on, some will stay longer than others, some won't.

I can remember people saying the same thing 3 years ago...... the forums still here though.
Title: Re: The community is dead :(
Post by: Mathexpert on January 08, 2011, 05:48:30
Seriously, the forum mods and admins need to take notice. If long time fans of nifflas are leaving, there's a serious problem with this forum. The mods are so scared of change. If there is a problem, there is usually also a solution. And if you mods say that you have been noticing, than why aren't you doing anything? It won't fix itself, you know.
Title: Re: The community is dead :(
Post by: Mr. Monkey on January 08, 2011, 07:29:34
rest in peace, nifflas forum

~it was nice knowing you~
Title: Re: The community is dead :(
Post by: Whistler on January 09, 2011, 21:28:38
NO. NO NONONONONONO The Forum can't be dead! I just came back to the forum from "somewhere" and now people are saying it's dead?
Title: Re: The community is dead :(
Post by: Mathexpert on January 09, 2011, 21:46:24
It's not dead its just dieing/becoming more and more inactive.
Title: Re: The community is dead :(
Post by: Yoeri on January 09, 2011, 21:48:47
Seriously, the forum mods and admins need to take notice. If long time fans of nifflas are leaving, there's a serious problem with this forum. The mods are so scared of change. If there is a problem, there is usually also a solution. And if you mods say that you have been noticing, than why aren't you doing anything? It won't fix itself, you know.
Change what? Fix what?
And actually a lot of 'long time Nifflas fans' have been returning to the forum lately.

Posting rate in the NightSky and KnyttWaDF boards is crazy, this place is FAR from dead.
Title: Re: The community is dead :(
Post by: BloxMaster on January 09, 2011, 22:03:58
I'm slightly mixed on this subject, but I have come to the conclusion that unless there is severe abuse going on from forum members (staff or not), there isn't anything to fix; that is, it's just a normal cycle. It's also probably worth noting that most of the people who have left either didn't actually leave, or they complained about this same problem which I find ironic because now people think people leaving is one of the main causes of this problem. It's not. It just happens that sometimes people leave, or don't have the free time they once had. Perhaps even people do get on, but they don't find many subjects worth posting on/about. I don't think it's being exaggerated, but I do think people find it more important than it should be. I've been on many forums where you were lucky to have one post in a month, much less one, two, three or more in a day.

Also, I'm just going to throw my two-cents in here, but even if there were something wrong with the forum's activity, what would one expect the admins/moderators to do? You can't force people to post, and you can't go around advertising expecting the same. New games are the best bet for new and old users alike to post more, but it's not like you can't make something awesome to help add to the forum. A great KS level, an interesting challenge, even a level or demo for Saira or FiNCK would bring some attention and make it seem more popular here. :)
Title: Re: The community is dead :(
Post by: pip on January 10, 2011, 00:13:12
I've been looking around the forum since I posted last and I'm wondering if the reason the forums quiet is this ....

1) Back when I was here 3 years ago Knytt Stories was new and lots of people were making things for it. Creating levels or tilesets isn't too hard for KS. There was a steady stream of new levels and lots of people making them. It seems like theres very little being made now though, either for KS or  the other games levels can be made for. And without lots of people making levels etc theres less incentive for new people to start.

2) Knytt Stories was new ..... which I said above. But by this i mean people hadn't played it to death and even if something is great fun it's gonna lose it's appeal over time the more you play it and create for it. So anyone who's been here a long time will most likely lose the same enthusiasm for playing it and creating, but that doesn't mean KS is no good at all. Just overly familier to those who have been here years.

3) Creating seemed to be the second major part of the forum besides dicussing Nifflas's games. Which of course people still do, peek at the Night Sky part to see that. But theres not much creating going on ....which is possibly partly to do with what I said before about KS and also maybe because creating levels for the other games isn't as easy ? If Night Sky had an editor and it was as easy to use as KS then it would be a whole other story ! KnyttWadf will sort that out but isn't due for a while yet.

Soooo ......
What to do ? How about turning this thread on it's head and people come up with idea's to liven the forum up instead ?

My "In an ideal world" suggestions , kind of tongue in cheek, but here we go.  :crazy:

1) Let people make KS levels with Night Sky tilesets.

2) Make a rolling ball work in KS, replace the Juni avtar with that. Probably a silly sugestion as Nifflas is making a Knytt/Wadf hybrid game already and I don't have the feintest clue how hard programming is. But if KS had a rolling ball and Nightsky tilesets that would generate a huge interest I think. Even if it was a simplistic implimentation but playable.

3) The physics editor we used on the old forum to come up with nightgame idea's was great fun, bring that back and let people come up with Night Sky idea's. Not that they would be used in the game of course as it's finished but people might like messing around with it anyhow.

4) Have people make Night Sky levels / wallpapers with  the tilesets. Levels that can't be play of course but it might be fun to design your own level idea's and show people.

Thats a few to get you started. I'll just go back to my padded cell and listen to the voices for a bit.  :P2
Title: Re: The community is dead :(
Post by: Mr. Monkey on January 10, 2011, 06:26:50
and who would make these, good sir
Title: Re: The community is dead :(
Post by: Mathexpert on January 10, 2011, 07:14:03
some solutions? Either speed up the process of knyttlevels.com or just make a permanant ks section. Also, (saying this is pointless; been brought up and locked way too many times) maybe an offtopic section would make people post more, make people want to stick around
Posting rate in the NightSky and KnyttWaDF boards is crazy, this place is FAR from dead.
You're kidding me, It is more than normal but defiantly not crazy
Title: Re: The community is dead :(
Post by: SiamJai on January 10, 2011, 09:47:48
I've seen truly dead and declining forums; in comparison, this forum is a thriving community with a great ratio of high-quality posts every day. Sure, we had more active times (most notably the KS release period), but as Nifflas wrote earlier, this activity fluctuates with releases and with the popularity of whatever he's working on.

I think the source of the problem could be that we see the forum from a different perspective. As a user, your priority is probably to be entertained, to have fun, whatever that means to you personally. Commercial profit-oriented forums exploit this need greatly, by encouraging as much member activity as possible. However, a small community revolving around a single creative person has different priorities:

I see everything in a long perspective, there'll be ups and downs, some releases will be popular while other games won't be. Even the community will get smaller and larger. I'm not keeping track of wether it right now is getting smaller or bigger, but I'm not bothered about it.

Thus the concern of staff goes along the same lines. Our topmost priority is to make sure that the forum fulfills its purpose and that it works as it's supposed to. Fluctuating activity and the coming-and-going of members is something we take a note of, but not concerned about.

Of course it's also important that members are happy, by-and-large. So if you are unhappy about the current way of things and you think that more activity will solve it, feel free to suggest ideas; the chance that it will be done greatly depends on whether the idea fits within the framework of the forum's original purpose, and whether the results justify the scope of the work.



For example, an off-topic forum would be rejected outright. Ideas that solely depend on Nifflas are also something the staff cannot act upon, these are perhaps best PM-ed to Nifflas directly. But here is a good starting point:

Creating seemed to be the second major part of the forum besides dicussing Nifflas's games.

'Creating', in the framework of this forum means making stuff for Nifflas' games. What do we make?

Title: Re: The community...
Post by: egomassive on January 10, 2011, 15:06:57
The forum functionality is getting old. The most prominent posts are the latest rather than the most popular or important. There are no labels/tags for posts, so we don't have the easy searching that comes with them. And, the news section isn't a feed. The landing page is a big list and finding the good content takes sifting. I don't know what SMF is capable of, but the landing page should have a prominent feed telling what's popular on the forum, posts Nifflas starts, and important messages from the mods.

On the threads topic, the temporary level release threads are a problem. There are a lot of unanswered questions as to what will happen when the new archive arrives. Will they be made unavailable like the old forum? Will they be locked? Where and how will we discuss 3rd party levels after their releases? Some change will be made. Discussion of user made levels should be allowed on this forum. I think the changes that this forum will undergo due to the new archive should be decided now and enacted now. Thereby, some confusion and anxiety over the coming archive will be alleviated, and we can stop living with "temporary" on the forum.

So, I propose dropping the preview and release duality. Let's have one topic per user made level for any discussion on it from preview screens to post release bug reporting. In the future people who are only interested in completed levels can go directly to the archive.
Title: Re: The community is dead :(
Post by: Mathexpert on January 11, 2011, 00:35:04
Well I guess if the owner (nifflas) isn't bothered by it we shouldn't be either.
Title: Re: The community is dead :(
Post by: WreckSauce on January 11, 2011, 02:17:43
I came back.
May remember me as, Itsmehere.
Game just got old, people got bored and left. Happens with well, every game.
But people just need to make more levels for KS and those other new releases, I s'pose. (:
Title: Re: The community is dead :(
Post by: oskop on January 11, 2011, 20:13:11
Well, this post ended up disturbingly larger than expected.

I can't speak for the community in general, I've only become aware of the board recently. As far as Knytt Stories goes however, I do feel there's something of a wasted opportunity, or at least an incomplete project there. Obviously 2d gaming is alive and well throughout indie gamemaking circles and particularly in freeware games, so graphically and gameplay-wise a game like Knytt Stories is bound to have a long play-life, longer than it would on a console. The fact that people still play levels, and better yet that people still make (or begin...) levels is a good sign. Particularly because the conditions aren't great: there are lost levels, the level archive is very basic and uninformative and, to most people, largely unappealing; the topics themselves are somewhat disorganized with piles of unsorted levels and unfinished levels filling up space.

What's truly lacking is both a proper structure for organizing levels in an accessible and appealing level -- and the projected new level archive, whether still going or not, seems a way of adressing that -- and something regularly calls attention to the game itself. I disagree with comments about the issue being "novelty"; the proper determining difference it that when the level was released and written there was a large call of attention to it. The fact that to keep playing Knytt Stories now essentially means either randomly selecting dozens of unclassified levels or trawling through the board's archives hoping to sort the bad and the good means there's no easy, quick way of renewing play; the level archive could do this, but so could new level packs (like the ones originally released) that were produced on a regular basis either with custom content or as best-of collections; and sustained sharing and commenting on existing levels through an independent board, the level archive, or even a separate site. And I do think there are corners of game criticism and sharing on the web that would be open to divulging such packages, that would be open to easier, more widely appealing solutions.

None of this is necessarily easily made and would have more easily been implemented long ago, but I do think there's something to be said as to how Knytt Stories as a whole could have been constructed as a long-term, self-sustained, more publically oriented project. Something that is easily and immediately adressed now, is the issue of the contents of the levels made, the whats and whys of level-making. Some issues are harder to address -- people's lack of ability, resources, and imagination in producing new custom content can't be entirely chalked up to lazyness, and an open editing experience has to accept and cope with that, as well as genuine lack of designing abilities. I think it's hard to address these issues and I think sometimes it goes great (people were very honest and helpful with their criticism of my first level), and other times people have a hard time criticizing openly and productively. Something that I do think can be shifted is the difficulty of levels made, or more specifically the specific aims with which levels are made. I do think there's a good ammount of levels made by level designers for level designers; levels that are so thouroughly enthralled in exploring both the mechanics of the game and the most demanding playing skills that they end up as appealing to people who know the game inside out and hardly anyone else.

Not to be exclusively critical though; I say this precisely because I think that there are levels that don't just appeal as Knytt Stories levels, but that are appealing as games; levels that do such a good job at working with the system and the imaginary of the game that they both continue Nifflas's work and show other possibilities that would appeal, I think, to a lot of people if they had any idea there was that degree of quality there. This plays into the appeal (or lack of) of making them right now, even; I was prepared for my level to be played by two, three people, but it's easy to understand that most people aren't, and that undercuts the necessary income of people and new level-making to keep the game alive and well.

I think some of the things I've pointed out address how Knytt Stories could work better, ideally at least, and I think this could only have a positive impact on the board as a whole, since they do seem to make up an important part of it. I'm sorry for writing such a long post and I hope it's not too off-topic, I've just had these things on my mind for a while and, apparently, the rant has built up into this. If the post needs to be removed or copied onto a new thread where it would make more sense (which is standard practice in other boards I've accompanied), feel free to do so, sorry!
Title: Re: The community is dead :(
Post by: Miss Paula on January 11, 2011, 21:36:47
I find it perfectly fitting and there's no need to apologize for writing a lot; it's actually a nice change from posts that just throw a thought in the discussion without even caring for building a single complete sentence. X)

and you do have a point here and there, it's just, as you also said, not necessarily easily changeable or changeable at all anymore. I think. etc.

anyways I like the direction this thread has largely taken, away from pure whining. :P
Title: Re: The community is dead :(
Post by: Widget on January 12, 2011, 14:57:41
No need to apologise, that was a really interesting read.

I do think there's a good ammount of levels made by level designers for level designers; levels that are so thouroughly enthralled in exploring both the mechanics of the game and the most demanding playing skills that they end up as appealing to people who know the game inside out and hardly anyone else.

Interestingly, Dessgeega had something similar (http://www.auntiepixelante.com/?p=439) to say when COs were introduced. I'm not sure whether I'm too invested in KS to properly judge the situation but then I don't have much to add anyway  :P
Title: Re: The community is dead :(
Post by: oskop on January 14, 2011, 04:49:12
Yeah I'd read that post before -- it was one of the first things I came across when I discovered the game --, and there are strong points there. desgeega is on point on a lot of stuff as a writer, which is why it's a shame most of her posts are very short; I think she has a great understanding of videogames, and I think her levels show a great understanding of Knytt Stories too. They're the kind of levels I think it's a shame that people unfamiliar with KS won't play, even when I'm not fully convinced or entertained, they're great little exercices in design that show good gut and brains. Above all, they exemplify ways of working with the engine that work even if you're not overly familiar, or in love with, KS's basic gameplay and aesthetics; they pull of a nice balance between doing what the game just what the game does and at the same time feeling fresh, rather than covers of the original stories.

[Sorry, this was entirely off-topic. I write too much.]
Title: Re: The community...
Post by: SiamJai on January 14, 2011, 10:30:20
I don't know what SMF is capable of, but the landing page should have a prominent feed telling what's popular on the forum, posts Nifflas starts, and important messages from the mods.

There could be SMF extensions out there that do these already, but I'm not sure useful they'd be here. According to our stats, nearly all of the most popular topics here are forum-game related ("Corrupt a Wish" and the like). Important staff messages are already displayed prominently (News bar and the very first board of the forum, both above the fold). But you've got a point about exposing Nifflas' latest topics better.



On the threads topic, the temporary level release threads are a problem. There are a lot of unanswered questions as to what will happen when the new archive arrives. Will they be made unavailable like the old forum? Will they be locked? Where and how will we discuss 3rd party levels after their releases?

The first two questions are already answered in the temp forum descriptions: these forums will be removed once the archive is ready. So, no locking and such. Level discussions will happen at the archive, in the form of reviews and comments for each level.
Title: Re: The community...
Post by: egomassive on January 14, 2011, 12:04:24
@ SiamJai: Thanks for addressing me. I guess what I was really getting at is that we have plenty of Nifflas-centric entertainment going on here. It's just not presented in an appealing way. However, it works and it's easy to navigate.

...these forums will be removed once the archive is ready. So, no locking and such. Level discussions will happen at the archive, in the form of reviews and comments for each level.

Oh, haven't read that in a while. The idea that all of the discussion in those threads will vanish one day bugs me. It says, "if you don't mind," and I do mind, but not enough to stop posting levels. Will we really not have a proper place to discuss released levels here? It sounds like if you don't use the new archive then you don't get to talk about your levels. I for one plan to use the new archive, but I wont commit until I've seen it.

Don't get me wrong. It is a great idea to have all those levels in an archive. The forum doesn't have the capability. [needs citation] And, the new archive should fix most of the sort comings of the old one. But, until the new archive gets here the temporary threads are like big voids we keep throwing all our thoughts down.

  • Tilesets/custom objects/backgrounds etc. These used have their own separate forum way back then. Now they're unofficially posted in Dev Showcase, mixed with other non-Nifflas stuff. We could bring these back to their own forum and with the increased visibility hopefully comes more activity. What do you think?
  • Assets for Knytt-WADF; user-made stuff for Nifflas' upcoming game. Right now they're uploaded directly to Nifflas outside the forum, so this activity is 'untapped', invisible to the community. If it gets its own place here in addition, it could bring about more ways you could participate (eg. helping others isolating objects, giving and receiving feedback, etc.)

Both great ideas. The more readily resources are available, the more likely they'll inspire someone. Also, the main thing holding me back from contributing to Knytt-WaDF is that I have no clue what's already been done. For instance, I could have a great picture of a tree. How do I know that Nifflas doesn't already have 20 objects just like it?
Title: Re: The community is dead :(
Post by: LPChip on January 14, 2011, 12:12:13
Since the archive will be somewhat integrated into SMF (you can login with your same username and password), getting a link to the archive from the forum should make that gap less big.

Would you make topics on the forum about a level (other than being part of a list of levels) then you would have 2 places where the same discussion is being held.
Title: Re: The community...
Post by: egomassive on January 15, 2011, 03:58:28
Integration sounds fantastic! OK, no more complaints from me about the "temporary". Back to quietly waiting.

I know it's hypocritical for me to say this now, but I think letting this thread die would be good for community morale. Reading "The Community is Dead :(" again and again isn't good for us and it's a terrible message for newcomers. This topic has been great for discussing the forum and letting members air their feelings, but in the future we should keep our comments here to a minimum. Maybe start a new topic with a neutral title.
Title: Re: Think the community's state is /worth discussing/?
Post by: Miss Paula on January 15, 2011, 15:15:42
I had the same thought and agree etc. :P
Title: Re: The community...
Post by: GrayFace on February 04, 2011, 05:39:14
The first two questions are already answered in the temp forum descriptions: these forums will be removed once the archive is ready. So, no locking and such.
Actually, locking is the only possible solution. The threads in these forums can't be deleted, because they don't only contain useful discussions, but also links to levels on file sharing sites.

BTW, just to make sure: the archive needs a way to distinguish preview and finished levels and a way to update the level, while keeping the same link.
Title: Re: Think the community's state is /worth discussing/?
Post by: Shawnachu on February 06, 2011, 16:57:31
Come for the games, stay for the forums.

Except there is no forum to stay in because all the boards are Nifflas-related and unless you count Forum Games there isn't any off-topic discussion. I left because I was getting bored of Nifflas' games; I came back just to check on how the forum was doing. The only things that caught my eye were this thread and my Minecraft thread which has somehow garnered 20 pages.

I know that this has been discussed but I'll ask it again: Why is there no general topic board? I've been on other communities. This community in comparison is far quieter and far nicer than many other forums. I'm sure we can handle off-topic discussion. But why are the mods so adamant against this? If the problem is moderation, then the solution is to appoint seasoned members of the community to moderator status, if only in specific boards. If the problem is diversion of activity from Nifflas-related boards to the general chatter section, then this is not the case. If anything, an off-topic section would entice users to stay after getting bored of the Niff's games. Perhaps they might become interested in the games again. I don't see why the admins would be so afraid to try again. But without a place for the community to lounge back and just be a community, people are going to start leaving, and that's where we are right now.

I know I have no room to say this as I have gone on hiatus so many times, but I love this community, the people in it, and I'd really like to spark some life into this place again.
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on February 06, 2011, 18:27:56
adding on to shawanchu's comment, I first came when I found out about WaDF. Then Knytt stories came out and many new members came. But now, there are a lot less activity. This is because people came and made levels for ks, talked about ks, and found out about other nifflas' games. But because of how games tend to get boring over time, people started to leave. I think trying again for an offtopic board would be a good idea for keeping people sticking around for longer. And no, I don't mean a debate board, although that would be better than nothing.
Title: Re: Think the community's state is /worth discussing/?
Post by: minmay on February 07, 2011, 02:46:47
But without a place for the community to lounge back and just be a community
I'm pretty sure this forum is supposed to be about Nifflas' games, not the community.
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on February 07, 2011, 04:07:08
Well a forum is made up of its community so its arguably more important than its content. He also addressed it here:
If the problem is diversion of activity from Nifflas-related boards to the general chatter section, then this is not the case. If anything, an off-topic section would entice users to stay after getting bored of the Niff's games.
Title: Re: Think the community's state is /worth discussing/?
Post by: Shawnachu on February 07, 2011, 04:27:02
But without a place for the community to lounge back and just be a community
I'm pretty sure this forum is supposed to be about Nifflas' games, not the community.
And I'm pretty sure this forum (http://www.ganggarrison.com/forums/index.php) is completely about Gang Garrison. Oh, what's this? An off-topic section in a video-game related forum? Preposterous! Surely a forum of this nature cannot support a general chatter section!


[mod]Drop the sarcastic tone please.[/mod]
Title: Re: Think the community's state is /worth discussing/?
Post by: SiamJai on February 07, 2011, 08:46:47
If the problem is diversion of activity from Nifflas-related boards to the general chatter section, then this is not the case. If anything, an off-topic section would entice users to stay after getting bored of the Niff's games. Perhaps they might become interested in the games again.

I wish it would work that way, but we've had this 'perhaps' assumption before, and we all saw where it lead in the past. Referencing another forum doesn't help either, because this place is not about "keeping up with the Joneses", especially if they have the exact same problem we had. Out of their 16 boards, the last 3 off-topic boards attract 40%(!) of their total forum activity. And that's not even the worst ratio I've seen.


I'm pretty sure this forum is supposed to be about Nifflas' games, not the community.
Well a forum is made up of its community so its arguably more important than its content.

The priorities have been explained on the previous page.
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on February 07, 2011, 15:06:30
Personally, I think that Knytt Stories, while big, isn't as big as some people make it out to be (as far as forum activities go). Combined, the 4 subforums making up of it count to around 14/15 thousand posts. The forum games section has around 10,000; combined, that's half the posts, total. Only half. I don't go on the archive, though, so I don't know how much activity goes on there...
Title: Re: Think the community's state is /worth discussing/?
Post by: Miss Paula on February 07, 2011, 18:04:40
Actually, I'm not adamantly against an off-topic subforum as a general idea. it's just that it requires a certain common mindset and maturity among the userbase to make it worthwhile...which has not been proven to exist in abundance in this special community. Excuse the condescendence, but I really don't know what kind of "communtiy-vital" talk you want to hold in an offtopic board anyways...but maybe that's just me.
and really, yeah sure, we could make an offtopic board to prove that we aren't "afraid", and would probably again find the proof that it really does not work with these folks of this forum. but then again, we're the staff, so we make decisions, not court orders that have to have ultimate proof and justification and convince every single affected person.
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on February 07, 2011, 18:36:11
In my view, the mostly Nifflas related forums gives everyone a chance to fit in to the crowd; no one is going to look that stupid with this common link. Also, the biggest subforum is the one that is obviously not Nifflas related. Finally,
...all the boards are Nifflas-related and unless you count Forum Games there isn't any off-topic discussion.
the "Other Free Games" board isn't Nifflas related.
Title: Re: Think the community's state is /worth discussing/?
Post by: GrayFace on February 07, 2011, 18:38:17
I'd first think about a board for general games discussion. It's very good to have a forum for free games list, but it's very very weird not to have a forum where commercial games can be discussed.
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on February 07, 2011, 18:41:20
I'd first think about a board for general games discussion. It's very good to have a forum for free games list, but it's very very weird not to have a forum where commercial games can be discussed.
The point of not having that forum is because it'd be advertising. At least, that's what the people who came with that conclusion thought. In my honest opinion, this is the same; you're advertising the maker of the games, which might make them money. For an example, look at Nifflas. In a different forum with this same "Other Free Games" board, someone might put up Knytt, WaDF, or Knytt Stories, as they are free. People will look at them, and then possible buy NightSky or Saira, and thus that counts as advertising for Nifflas.
Title: Re: Think the community's state is /worth discussing/?
Post by: minmay on February 07, 2011, 18:50:48
But without a place for the community to lounge back and just be a community
I'm pretty sure this forum is supposed to be about Nifflas' games, not the community.
And I'm pretty sure this forum (http://www.ganggarrison.com/forums/index.php) is completely about Gang Garrison. Oh, what's this? An off-topic section in a video-game related forum? Preposterous! Surely a forum of this nature cannot support a general chatter section!
It is not about whether or not the forum can "support" a general discussion section.  The point is that general discussion is not desired by the administration.  Whether it would be detrimental to the rest of the forum is largely irrelevant at the moment.

Also, the non-Nifflas-related discussion that's occuring right now is split into four groups: people whining about the forum or its members, people asking for help with something, "show and tell" (dev. showcase and free games), and forum games.  You say that you have something to say that won't fit in those forums, so maybe you can tell us what it is.

And holy crap, sarcasm is against the rules?
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on February 07, 2011, 19:09:02
Also, the non-Nifflas-related discussion that's occuring right now is split into four groups: people whining about the forum or its members, people asking for help with something, "show and tell" (dev. showcase and free games), and forum games.  You say that you have something to say that won't fit in those forums, so maybe you can tell us what it is.
Maybe an introduction forum, where you can talk about yourself, and greet new members. Makes the new members feel more like part of the community. Actually, that's all I can think about atm. :\
Title: Re: Think the community's state is /worth discussing/?
Post by: minmay on February 07, 2011, 19:18:13
People already post introductions in this forum, and those all get locked.
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on February 07, 2011, 19:23:37
People already post introductions in this forum, and those all get locked.
Really? More of a reason to actually have a forum for it. Also, for what reason are they locked?
Title: Re: Think the community's state is /worth discussing/?
Post by: J on February 07, 2011, 21:16:31
Also, for what reason are they locked?

Generally summed up with:
We indeed started to lock these topics because these topics basically have no other purpose than to be informative.
I'd say that this is a similar case to threads announcing someone's leaving or return: I'll lock it, because there is not much to discuss really.
Title: Re: Think the community's state is /worth discussing/?
Post by: GrayFace on February 08, 2011, 14:31:48
I'd first think about a board for general games discussion. It's very good to have a forum for free games list, but it's very very weird not to have a forum where commercial games can be discussed.
The point of not having that forum is because it'd be advertising. At least, that's what the people who came with that conclusion thought.
I think advertising a good game is a good thing, no matter free or commercial. However, most people play commercial games more and there's usually more to discuss with them, so that board would get more discussion-oriented.
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on February 08, 2011, 14:55:40
...so that board would get more discussion-oriented.
It would also get more flaming, "Oh-My-God-You-Suck", and a lot more modding needed. Just saying.
Title: Re: Think the community's state is /worth discussing/?
Post by: Shawnachu on February 09, 2011, 02:00:04
I wish it would work that way, but we've had this 'perhaps' assumption before, and we all saw where it lead in the past. Referencing another forum doesn't help either, because this place is not about "keeping up with the Joneses", especially if they have the exact same problem we had. Out of their 16 boards, the last 3 off-topic boards attract 40%(!) of their total forum activity. And that's not even the worst ratio I've seen.
Percentages mean nothing. Just because a lot of the activity is in off-topic boards doesn't mean there's still a thriving community within the game discussion. In fact, I frequent both on-topic and off-topic sections on the GG2 forums. Having an off-topic boards does not automatically guarantee a loss of interest in other parts of the community. And because you claim that forum should not be an example as it is way more active than ours, then look at this forum. (http://www.unitedti.org/forum/index.php?act=idx) The community is in a similar state- in fact, even slower than ours. Yet they continue to support both Calculator and off-topic discussion. Why is this? Because general chatter sections do not shift overall community activity.

Your definition of "past" refers to the time before I even joined the forums back in '08 (or somewhere close to that). As far as I can remember, there wasn't an off-topic section. Things change over a few years. I don't see why you're so reluctant to give it another shot.

Actually, I'm not adamantly against an off-topic subforum as a general idea. it's just that it requires a certain common mindset and maturity among the userbase to make it worthwhile...which has not been proven to exist in abundance in this special community. Excuse the condescendence, but I really don't know what kind of "communtiy-vital" talk you want to hold in an offtopic board anyways...but maybe that's just me.
and really, yeah sure, we could make an offtopic board to prove that we aren't "afraid", and would probably again find the proof that it really does not work with these folks of this forum. but then again, we're the staff, so we make decisions, not court orders that have to have ultimate proof and justification and convince every single affected person.

There purpose of an off-topic forum, as I have stated before, is to allow the community to kick back and talk about other things. There is nothing significantly vital about it, but it does add to the sense of "family".

A/D over at GG2 moderates General Chatter quite efficiently; Pointless topics that do not lead to discussion are instantly locked (GC is not your blog), but otherwise general forum rules apply. Off-topic conversation is allowed as long it bears resemblance to the original post to some degree. Idiots that do not follow these rules are fool'd/banned. It's rather simple: use the off-topic forum as a place for meaningful discussion without the degrading of topics into meme-spewing fountains.

It is not about whether or not the forum can "support" a general discussion section.  The point is that general discussion is not desired by the administration.  Whether it would be detrimental to the rest of the forum is largely irrelevant at the moment.

Also, the non-Nifflas-related discussion that's occuring right now is split into four groups: people whining about the forum or its members, people asking for help with something, "show and tell" (dev. showcase and free games), and forum games.  You say that you have something to say that won't fit in those forums, so maybe you can tell us what it is.

And holy crap, sarcasm is against the rules?
How is beneficialness largely irrelevant? It's what the administration is using as their reasoning for not including an off-topic section, and it's what I'm trying to prove.

Also, other topics: Discuss movies. Discuss music. Discuss food. Discuss programming. Discuss TV shows. Discuss Superbowl ads. Tech support thread. Discuss relationships. Discuss current events. Discuss weather. Discuss educational institutes. General introduction thread. The list goes on.


...so that board would get more discussion-oriented.
It would also get more flaming, "Oh-My-God-You-Suck", and a lot more modding needed. Just saying.
Is this statement backed by fact, or is it baseless conjecture?
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on February 09, 2011, 04:53:18
I just noticed this topic, so here is my 2 cents (plus inflation, means I owe you 3 dollars).

I don't think there is really anything wrong with this forum.  I've been pleasantly surprised that it is active, but not overwhelmingly so.  So many boards just get clogged with random chatter.  Horribly so sometimes.  By contrast, I find this forum is solid.  There are regulars and there are games like KS which will not die.  

To me, this forum is a creative outlet.  Nifflas' games set a standard of quality that most in the forum strive to follow.  I do keep wishing there could be more flexibility in game making here in that to me, each Knitt Story is a Story and only a story.  That is the beauty of it, not that it is about tiny people.  This is a forum about creativity, and only those dedicated to doing so tend to stay.  Again, the beauty of KS is it lets average shmoe's like me, who have no programing skills, to make beautiful games.  There may be other places that do that, but I'm not aware of them.  That is what makes this place unique and solid.

I have always been a little confused as to why there is not general chatter forums here, which would tend to attract more activity, but I've come to realize that I like the stillness here, which seems to ebb and flow without actually "dying."  

Shawnachu posted while I was posting this, so I'll just add the comment that yes, it would be nice to be able to do kick-back chatter, though I've recently come to realize most of that is done in the niffchat.
Title: Re: Think the community's state is /worth discussing/?
Post by: Shawnachu on February 09, 2011, 05:49:13
Niffchat has no permanence; there is no way to access logs of past conversations without being there yourself (unless you ask one of the admins, which is a waste of both people's times)
Title: Re: Think the community's state is /worth discussing/?
Post by: minmay on February 09, 2011, 17:43:44
How is beneficialness largely irrelevant? It's what the administration is using as their reasoning for not including an off-topic section, and it's what I'm trying to prove.
My interpretation of the admins' statements is that general discussion does not belong on the forum. Sort of like putting a pinball machine in an art museum; it may draw more people to the museum, or it may distract people from the art, but either way it has nothing to do with the art museum.
Then again, this particular forum already has at least two pinball machines.

Also, other topics: Discuss movies. Discuss music. Discuss food. Discuss programming. Discuss TV shows. Discuss Superbowl ads. Tech support thread. Discuss relationships. Discuss current events. Discuss weather. Discuss educational institutes. General introduction thread. The list goes on.
I meant tell us something you would post there. (If that applies to all the above, never mind.)

If you're going to argue that a general discussion board would not reduce forum activity, don't look at forums with general discussion boards compared to forums without general discussion boards; look at a forum before it introduces a general discussion board and compare it to the same forum after it introduces the board.

Note that I'm not against a general discussion board.
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on February 09, 2011, 18:36:51
...so that board would get more discussion-oriented.
It would also get more flaming, "Oh-My-God-You-Suck", and a lot more modding needed. Just saying.
Is this statement backed by fact, or is it baseless conjecture?

I've been to forums with these general subforums. I've seen how much of flaming and OMGUS goes on, and it's a lot more then in NSF. In fact, NSF seems to have none of that going on. I'm thinking that if NSF does release a General Chatter, it's going to increase activity and members..... but new members will pretty much strictly be in that forum. Heck, it'll be a true forum-inside-a-forum. Note that I am sort of for this general chatter idea.
Title: Re: Think the community's state is /worth discussing/?
Post by: Miss Paula on February 09, 2011, 20:24:27
aww, Headgrinder quite closely said what I feel too: I like that there's not much "social banter". And minmay's expressing it very nicely too with his "pinball machine" metaphor: I don't feel like there's a real place for it here, it's not what this forum is about.

Note: I am not horribly against it, I'm just unfortunately rather convinced that it would not turn out to be worthwhile. And then I wouldn't like something blahness-blurby-pointless-childish on this forum like I expect it to turn into.
So yeah. My point is not that it's a bad thing, my point is that it doesn't fit with this community --in more than one way.
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on February 10, 2011, 19:38:15
I was thinking.... even if we make the new forum, the first wave of newcomers will know SOMETHING about Nifflas, or wouldn't come in the first place. However, after that, they'll bring their friends who may or may not know anything about, say, Knytt. So we have to prepare to talk about Niff, and not get angry. People who were here when it was first tried out, can you confirm or deny this?
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on April 11, 2011, 06:49:35
While it's true that this forum is slowly "dying", i'm starting to think that making a offtopic forum, while increasing members, will divert most of the posts and views on the offtopic threads rather than the threads actually pertaining to nifflas games. You can already see that with the "forum games" thread; its the most posted on the entire forum. The "other free games" and "development showcase" also has many posts. Compare that to the actual games and you can see a huge difference. Basically I think that if you want to talk about "offtopic" things you should go to another forum. I think the only real way to revive the forum is for nifflas to release a popular new game like it once did with knytt and wadf. (the way I see it, nightsky is nowhere as popular as knytt). I am for trying the idea and seeing if it really does happen, though. It really sucks because every time I look at the "users online" at the bottom of the page I'm the only one... :(
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on April 11, 2011, 14:33:05
I think the only real way to revive the forum is for nifflas to release a popular new game like it once did with knytt and wadf. (the way I see it, nightsky is nowhere as popular as knytt). I am for trying the idea and seeing if it really does happen, though. It really sucks because every time I look at the "users online" at the bottom of the page I'm the only one...

Which is why I'm more then excited for his game-in-progress KnyttWaDF; it would probably bring more users to this forum when it releases. Also, I find the same problem as you with the users online ;P
Title: Re: Think the community's state is /worth discussing/?
Post by: Pick Yer Poison on April 11, 2011, 15:46:13
Personally, I prefer the community the way it is now. It's sleepy and laid back, and I come to this forum when I want to relax and not have to deal with internet morons on other, more active forums. Adding an off-topic board would most likely just bring that over here. We have a nice base of (mostly) intelligent users; why do you expect a random chat board to bring more or improve that? Let's face it, many people who play Knytt/Knytt Stories are rather young when they first find it, and upon coming here they would immediately gravitate towards that board and take root, instead of either rising to the standards in the other boards or leaving. Yes, the board might be moderated as heavily as Alcatraz, but no amount of moderation can stop genuinely stupid posts from appearing, especially in a type of board that many consider to be made for anything they want to blurt out that doesn't fit somewhere else.
Title: Re: Think the community's state is /worth discussing/?
Post by: Salmoneous on April 11, 2011, 16:03:22
You know I see these 'hello' threads and don't understand why they get locked. Maybe would be nice to have an introduction thread? Don't know if people feel welcomed saying hello, a mod comes and say locked sorry but it's the rules.
Title: Re: Think the community's state is /worth discussing/?
Post by: J on April 12, 2011, 01:49:33
Went to fish around on old threads before the "lock-the-hello/bye-threads" rule.
You should note that the quote titles do not lead to quoted posts, as these are from the previous forum which went all crashy-bye. ;)










I wonder if that explains it enough. Also should be noted that these quotes add up to perhaps a fifth of the whole thread, so there was even more of that stuff going on.
If they weren't locked now, I'd believe it wouldn't even get to page two without sidetracking into completely unrelated topics. And even if it didn't, how many people would you say needs to say "Hi! Welcome!" to a new person before it's enough? I wouldn't think a thread where every person on the forum basically posts the same thing over and over again would be a good idea either. Especially if you'd do it with every new person who enters the forum too. :P

Newer example. From "hi" to "Macs and KS level editors" in three replies (http://nifflas.lpchip.nl/index.php?topic=3385.0) ;)
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on April 12, 2011, 02:22:21
Personally, I prefer the community the way it is now. It's sleepy and laid back, and I come to this forum when I want to relax and not have to deal with internet morons on other, more active forums. Adding an off-topic board would most likely just bring that over here.
Isn't that kinda selfish, because its agreed that "more activity = better forum". And the only way to have more activity is to get more members to join and post topics, etc.
Also I wonder why the release of nightsky didn't skyrocket activity (even for a short time) for the forum...

As for the n00b thing and posting stupid things; give them a break, everybody was one once (I'm probably in the minority when I say I don't mind n00bs that much, though).

I also want to add that Niffchat is no substitute for a offtopic board because nobody goes on it nowadays.
Title: Re: Think the community's state is /worth discussing/?
Post by: SiamJai on April 12, 2011, 03:43:28
Isn't that kinda selfish, because its agreed that "more activity = better forum".

"Agreed"? :huh: New to me. :-) 

I don't see anything selfish in simply stating one's preference either. Neither view could be claimed to stand for the 'common good'. The case could be (and has already been) made for either way as more beneficial than the other.
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on April 12, 2011, 07:10:21
yeah, I admit I was kinda looking at a biased point of view, but to be honest I don't know why anyone would want a quiet, slow forum, and otherwise low-activity forum...
Title: Re: Think the community's state is /worth discussing/?
Post by: Salmoneous on April 12, 2011, 13:03:40
Maybe would be nice to have an introduction thread?

I liked my idea  :/


However, I remember I used to complain about no off-topic forum or no shoutbox and it would still be nice to have any of  those I don't see a dire need for it.
Yeah it sucks people leave and less activity but whatever really. And this discussion isn't moving forward anyway.
Title: Re: Think the community's state is /worth discussing/?
Post by: BloxMaster on April 12, 2011, 13:42:40
Various opinions here, and a slight note.

First, the note is; I haven't been logging in or visiting much, so it's completely fair to disregard this post entirely.

Okay, I think the overall point of this topic is sorta confused, just because no one can really decide on what -exactly- the 'ideal' forum activity could be. Nothing wrong with it, really, and varying (well expressed) opinions are always good! However, I personally would like to see a bit of more activity, but I think I may have expressed in an earlier post that it's pretty hard (and usually backfires or something) to -try- to make things popular or active... it is one of those things that 'just happen'...or don't.
So that said, the only thing I can really request/hope for really, is that members can be mature enough with intro/leaving postings so they don't need to be locked (right away, anyway). Of course that does seem to require they don't get locked before a few posts anyway, which simply doesn't happen. I really enjoy saying hello to someone new and maybe having a slight bit of general chat with them, since details in the post actually varies by a lot. I suppose it's fair to say "that's what #niffchat is for"... and you'd be right, but one has to admit that for a chatroom, it is even less chatty then here! Also important is the fact that the forum is more visible than the chatroom; and is persistent (the chatroom is real-time only, after all). I also can't imagine many people joining or leaving going to the chatroom that is pretty bare for more than a few minutes before (reasonably) deciding it isn't going to spark to life.

So....in basic terms... I'd either really like to see the chatroom take up more use for what the forum isn't for or have some offtopic-ness allowed. I think the mods would agree (and I do too!) that maybe getting #niffchat back on track would help the forum more than offtopic posts.
So, how possible would it be to try to encourage people to go to #niffchat instead of just locking it? I know that seems purpose-less because there isn't much to go to at the moment, but do it enough, and maybe people will check more often, thus making -that- more active, which will maybe solve some of the pleas for offtopic posts.
This is pretty much how it was, actually. The forum was very active, and so was the chat, and they compliment each other. Somewhere though, it seems that was lost in translation...

Anyway, sorry for the long post there, just wanted to offer my two-cents, if that helps at all. :)
Title: Re: Think the community's state is /worth discussing/?
Post by: J on April 13, 2011, 00:34:09
...its agreed that "more activity = better forum".
Sorry, I don't agree. :P

I also want to add that Niffchat is no substitute for a offtopic board because nobody goes on it nowadays.
Could it be because everyone seems to have that attitude? <_<
Not to mention that yesterday/today (on 12th) there was just ~400 lines of chatting. Which must be quite a feat, considering that nobody goes there! ;)

...but one has to admit that for a chatroom, it is even less chatty then here!. I also can't imagine many people joining or leaving going to the chatroom that is pretty bare for more than a few minutes before (reasonably) deciding it isn't going to spark to life.
If people only decided to hang around even if there's no activity going on at the moment... It would build up and stuff would actually happen. Also, I can't really see how people join a chat and expect any chatting to happen without any effort put into it on their parts. It's unlikely for anyone to respond to you if you say nothing!

So....in basic terms... I'd either really like to see the chatroom take up more use for what the forum isn't for or have some offtopic-ness allowed. I think the mods would agree (and I do too!) that maybe getting #niffchat back on track would help the forum more than offtopic posts.
That's what it's there for. But nothing'll happen if everyone just thinks nobody else goes there and doesn't bother to even pop by. :P


So, how possible would it be to try to encourage people to go to #niffchat instead of just locking it? I know that seems purpose-less because there isn't much to go to at the moment, but do it enough, and maybe people will check more often, thus making -that- more active, which will maybe solve some of the pleas for offtopic posts.
Sounds like an idea. I shall be adding that into 'em lock messages, though I'm rarely the first one to catch 'em.
Title: Re: Think the community's state is /worth discussing/?
Post by: Gorfinhofin on April 13, 2011, 01:06:43
The advantage I see of an offtopic board over IRC is that there can be conversations about multiple things going at the same time and they won't interfere with each other. On IRC you could have multiple conversations, but it's confusing to have comments about something else mixed in with the thing you're talking about.
Also, on IRC a conversation that someone might be interested in could be over with by the time they notice, if they're on IRC at all when it occurs. On a forum the conversation stays there and people are free to come back to it any time.
Title: Re: Think the community's state is /worth discussing/?
Post by: SiamJai on April 13, 2011, 03:59:32
So, how possible would it be to try to encourage people to go to #niffchat instead of just locking it? I know that seems purpose-less because there isn't much to go to at the moment, but do it enough, and maybe people will check more often, thus making -that- more active, which will maybe solve some of the pleas for offtopic posts.
Sounds like an idea. I shall be adding that into 'em lock messages, though I'm rarely the first one to catch 'em.

I'll do that too.
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on April 13, 2011, 04:05:51
This is a little bit like what I said a few pages back, but I still maintain that we have the type of forum we have here because of the type of people we have here.  This is a down to business forum.  Some people come for the games, play several, and move on having other things they would like to do than constantly chat about a game that may take 6 months to a year to complete.  THAT is the issue to me, why this forum is not as active as it might be.  Most of the people who stay are not merely waiting for a game, they are making something, either programing, using an editor, or quite literally making something with the forums, either a game or by moderating.  I think that is in fact how it should be.  If it is "slowly dying," something I do not believe is happening, it is simply because the game editors we have have lost there appeal (those who would use them have and are done).  Me, I'm still around (though I've not been here all that long) because I've simply not made all the games I've always wanted to and Knytt Stories is still the best game maker for my purposes.  The minute I find a game maker that works better for me... well, honestly my time on earth is short and I'll probably not be coming back much.  For now, I've got lots of ideas and no better way of making them, so even though I've only got an hour or two a week to work on stuff, I'm dedicated to it.

Now, IF you wanted to make the forums more active, you could attract more game player type people by having more games coming out more often, but that would require even more game makers than we currently have, or a way for the game makers to have more time to make games (which isn't going to happen for me at least).  So, if your going to talk about keeping the type of forum we have, but making it more active, it seems you need more game makers, or become more active game making yourself, if you can.  

What ways might more game makers be interested in coming here?  Well... ya know what?  I guess I'll throw my idea out on the board.  There's probably a better place for it, but here it is as briefly as I can state it, and maybe if people are interested I or someone can start a topic on it.  

I've been day dreaming of an ultimate game maker for a long time now that I would like to simply call Stories, in honor of KS, but without being chained to the idea of little people.  I know it would be programming intensive, but the idea would be to have a main shell that runs something like the KS editor, only the game maker has the option of varying almost all the constants, like size of play screen, size of character, size and resolution of tile sets and objects, etc.  Then, to the main shell would be the ability to add scripts or apps that any programmer could make which add extra characteristics to the game like new power ups, enemies, effects, etc.  If this where done right, you could have a basic game shell from which almost any type of game could be easily made simply by editing the right constants and adding the right scripts.  IMHO, this would be a magnet for people who are just dying for the opportunity to create there own game, but don't have the expertise.  Ahem, people like me.  And with the game makers come the game players and excessive forum activity.  So, if you build it, they will come.  

That's my thoughts at least.  Sorry for uber post.   :oops:
Title: Re: Think the community's state is /worth discussing/?
Post by: Pick Yer Poison on April 13, 2011, 15:51:47
Isn't that kinda selfish

It's just an opinion, no need to bash me for it. :/

because its agreed that "more activity = better forum".

Plenty's been said on this already, but I'll just point out that 4chan is an excellent example of how quantity does not imply quality.

As for the n00b thing and posting stupid things; give them a break, everybody was one once (I'm probably in the minority when I say I don't mind n00bs that much, though).

Please don't put words in my mouth. I was saying that young players (generally those in the 6-14 age range) often favor random discussion, and that off-topic boards provide this. The problem occurs when you find certain people who only seem to post in off-topic board threads, effectively turning the forum into an all-purpose chat one. There are enough places for that without us drawing in users who will only check one board that has nothing to do with the rest of the forum. Yes, some of them may check other boards as well, but I don't think they'll be checking them all, and when they're done talking in them they'll simply default back to the off-topic board.

This brings up another point: Adding an off-topic board is by no means guaranteed to attract more users. It may keep them here (and as I said above, the way it does that may invite other problems), but there is nothing to suggest that adding an off-topic board will cause an influx of members. It's not like people join normally forums specifically to chat in the off-topic board, after all; they usually join them to talk about the thing(s) the forum is centered around, and only after that do they head to the off-topic board.

yeah, I admit I was kinda looking at a biased point of view, but to be honest I don't know why anyone would want a quiet, slow forum, and otherwise low-activity forum...
Personally, I prefer the community the way it is now. It's sleepy and laid back, and I come to this forum when I want to relax and not have to deal with internet morons on other, more active forums.

I like how you said you couldn't imagine why anyone would prefer a low-activity forum right after you replied to a post where I explained why I would.
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on April 13, 2011, 21:51:48
I've been day dreaming of an ultimate game maker for a long time now that I would like to simply call Stories, in honor of KS, but without being chained to the idea of little people.  I know it would be programming intensive, but the idea would be to have a main shell that runs something like the KS editor, only the game maker has the option of varying almost all the constants, like size of play screen, size of character, size and resolution of tile sets and objects, etc.  Then, to the main shell would be the ability to add scripts or apps that any programmer could make which add extra characteristics to the game like new power ups, enemies, effects, etc.  If this where done right, you could have a basic game shell from which almost any type of game could be easily made simply by editing the right constants and adding the right scripts.  IMHO, this would be a magnet for people who are just dying for the opportunity to create there own game, but don't have the expertise.  Ahem, people like me.  And with the game makers come the game players and excessive forum activity.  So, if you build it, they will come.

Honestly, this is not possible. The more advanced you make this, the bigger the learning curve is. But effectively, you are talking about something like MMF or Game maker. They're like a big level editor with enough customization to do everything. Knytt Stories is still a game with a level editor, so making it more customizable to become a game maker will not happen. Either the tool is so advanced and not linked to a game and become like MMF, or its linked to a game, and thus become limited.

But if you want a game with a more flexible level editor, then you'll get something like FiNCK, and you'll notice that the level editing becomes harder. It is either easy aka Knytt Stories but limited, or hard aka Saira and more flexible. There's no in between.
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on April 14, 2011, 00:39:29
don't you love it when someone "dissects" your post?
This brings up another point: Adding an off-topic board is by no means guaranteed to attract more users. It may keep them here (and as I said above, the way it does that may invite other problems), but there is nothing to suggest that adding an off-topic board will cause an influx of members. It's not like people join normally forums specifically to chat in the off-topic board, after all; they usually join them to talk about the thing(s) the forum is centered around, and only after that do they head to the off-topic board.
anyways, like I said before : the only legitimate way to gain members is for nifflas to release a successful game. I wasn't around that time, but I imagine when nifflas released wadf and/or ks a huge amount of members came.
Title: Re: Think the community's state is /worth discussing/?
Post by: BloxMaster on April 14, 2011, 01:29:40
Personally I don't think PickYerPoison really means to dissect your post as much as he just wants to clarify what he means, which I think is what several people have been trying to do..

I thank you J, and SiamJai for using my advice, and I hope it works out. Also I have been corrected slightly; the chat isn't as empty as I had made it seem in my prior post.
As for getting legitimate members... I personally can't say any specific method is a legitimate way to get members. And to me, only members that have made posts can really count for activity, which is part of what is being debated on. Game releases may cause a lot of members to join, but maybe only half will post, but that's not the only real way to get a member to join, since people don't have to really join right after a game is released...

I think, as an extra note, I would prefer it if there was more activity overall, however, I say that with the understanding that I'd really rather prefer that random offtopic-ness was kept to a minimum. That is, it either goes to the chat or stays in specific areas of the forum. I don't really enjoy seeing posts that don't have any value at all to the subject at hand, although I admit I'm biased to the extent that if it was meaningful or at least related somehow, it is fine. Additionally, I don't think the problem is really lack of off-topic-ness areas as much as it is that no one is making enough content for Nifflas' games to comment on. That's what's causing the lack of activity and that's not really the forum's fault...
Title: Re: Think the community's state is /worth discussing/?
Post by: back seat astronaut on April 14, 2011, 03:16:57
But if you want a game with a more flexible level editor, then you'll get something like FiNCK, and you'll notice that the level editing becomes harder. It is either easy aka Knytt Stories but limited, or hard aka Saira and more flexible. There's no in between.


In my opinion, FiNCK's editor isn't harder to use because it's "more flexible".  I find it far less flexible than KS, actually.  FiNCK's editor is hard to use because Nifflas never intended to spend enough time on development to make an editor as user-friendly and flexible as KS.  He had an editor that was good enough for him to develop the game with, and he released it without making it more user-friendly.  Being able to see what the level looks like in the editor itself, like with KS, would have made a huge difference.  Also being able to change more things about the objects (like their colors) would have made level-editing more flexible so there could be a great variety of levels.  These were simply things Nifflas didn't have time to do, they weren't limitations dictated by the nature of the game.


Anyway, this discussion is split between people who want a more active "community" (i.e. centered around the games--making levels, tilesets, etc.) and people who just want a more active forum for its own sake.  As far as a game-centered community goes, there's no way to force that.  Nifflas isn't going to make a specific kind of game just because people think that type of game would generate forum activity.  But hopefully KnyttWaDF will have a nice level editor like KS and there will be lots of people making levels and stuff like there was with KS.

As far as generating forum activity itself, I think it's funny that there is a debate over whether to have a "general" forum, because from my perspective there are already tons of subforums that have nothing to do with the games.  I've only ever checked the game-related forums and pretty much ignored all the ones that are currently under "General" and "Being Creative" which to me already seem like general, off-topic forums.  So I don't know why it's controversial whether to have one more subforum like that, when there are already so many.
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on April 14, 2011, 05:14:37
So I don't know why it's controversial whether to have one more subforum like that, when there are already so many.
I kinda agree, but it would be nice to have an introduction/good bye subforum. And that's all of this pointless reply.
Title: Re: Think the community's state is /worth discussing/?
Post by: Salmoneous on April 15, 2011, 15:46:24
I kinda agree, but it would be nice to have an introduction/good bye subforum. And that's all of this pointless reply.

not a subforum but like a stickied topic. at least something we should not shun a hello.
Title: Re: Think the community's state is /worth discussing/?
Post by: Miss Paula on April 15, 2011, 16:06:04
rest assured that we consider your suggestions and discuss ways to implement them in a success-promising way.

just as a note. ;)
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on June 02, 2011, 05:08:38
things sure are going great :D

there's an average of 2 posts per day! 8D
Title: Re: Think the community's state is /worth discussing/?
Post by: Ultigonio on June 04, 2011, 03:11:04
I myself dropped back into activity recently; when Egomassive called me back into duty with The Dying Core, it sort of rekindled my interest in Nifflas' stuff, particularly KS.  I HAVE noticed that there aren't as many new KS levels in the archive as often as there were when I first came here, but I certainly don't really mind that at all.  Besides, I also kinda' like how I can look for particular names of level creators and just KNOW that their stuff is gonna' be good or I can kinda' "know" their style.  It's cool to have regulars like that, and it's really astounding that this community even HAD that level of creativity going into it in the first place.
Title: Re: Think the community's state is /worth discussing/?
Post by: Strange Darkness on August 13, 2011, 07:14:36
I'm constantly fading in and out of this forum, hanging by a thread i should say.
Also I agree with Ultigonio, it's nice to know level creators and their style .
Well i have no idea why i posted here ... so I'm gonna walk away awkwardly ... *scuttles away*
Title: Re: Think the community's state is /worth discussing/?
Post by: PeppyHare4000 on August 13, 2011, 07:36:37
I have been on and off on some periods but i was here for a pretty good amount of time... (March 24th, 2009 to be exact).
The forum is good. People get out of the forums but new people come to this forum... You just need the dedicated forumites to make this place running...

Title: Re: Think the community's state is /worth discussing/?
Post by: Pumpkinbot on August 25, 2011, 06:54:30
<.<

>.>

I'd come here a little more often if there was an Off-Topic board...

*ninja-poofs out*
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on August 25, 2011, 20:31:49
I'd come here a little more often if there was an Off-Topic board...
qft :sten:
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on August 26, 2011, 09:34:12
<.<

>.>

I'd come here a little more often if there was an Off-Topic board...

*ninja-poofs out*
I bet many people would come ONLY if there were an off-topic board. It used to be a no for this subject, and guess what... it still is.
Title: Re: Think the community's state is /worth discussing/?
Post by: Dj Gopher on August 26, 2011, 20:40:59
<.<

>.>

I'd come here a little more often if there was an Off-Topic board...

*ninja-poofs out*
I bet many people would come ONLY if there were an off-topic board. It used to be a no for this subject, and guess what... it still is.
One of the things that makes this forum different from most others :)
Inactivity seems almost to strengthen the community.. In my mind at least. It isn't dead, it just doesn't need to mindlessly ramble about nothing, which most forums need do if they intend to survive.
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on August 27, 2011, 00:13:00
I like that,

Inactivity is our strength! 

:D
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on August 27, 2011, 23:21:58
I like that,

Inactivity is our strength! 

:D
I'm really hoping you're being sarcastic. How in the world would not posting strengthen the community? I'm really not seeing it, it seems like you are just being overly optimistic about the matter.

rest assured that we consider your suggestions and discuss ways to implement them in a success-promising way.
...
Title: Re: Think the community's state is /worth discussing/?
Post by: Dj Gopher on August 28, 2011, 08:13:58
Not feeling the need to constantly prove ourselves to each other because we are confident with our current relationships and feel certain that they can remain strong even in silence shows strength as a community.
I think a comfortable silence is one of the strongest connections people can have with each other. :)
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on August 28, 2011, 13:45:38
Not feeling the need to constantly prove ourselves to each other because we are confident with our current relationships and feel certain that they can remain strong even in silence shows strength as a community.
I think a comfortable silence is one of the strongest connections people can have with each other. :)

I disagree. Unless you mean of an unspoken band, in which case I do agree. If people stop communicating, they distantiate from each other. When they've grown too much apart, they separate.

This community is not silent. The fact that every day that I check there are at least 6 new posts, proves that. True, it has been busier here, but people have lives outside the forum too. And as time goes faster every day (google this if you don't know what I mean) its not surprising that people have to prioritize more.
Title: Re: Think the community's state is /worth discussing/?
Post by: Dj Gopher on September 01, 2011, 03:53:04
Not feeling the need to constantly prove ourselves to each other because we are confident with our current relationships and feel certain that they can remain strong even in silence shows strength as a community.
I think a comfortable silence is one of the strongest connections people can have with each other. :)

I disagree. Unless you mean of an unspoken band, in which case I do agree. If people stop communicating, they distantiate from each other. When they've grown too much apart, they separate.

This community is not silent. The fact that every day that I check there are at least 6 new posts, proves that. True, it has been busier here, but people have lives outside the forum too. And as time goes faster every day (google this if you don't know what I mean) its not surprising that people have to prioritize more.
I don't mean silence really, just not feeling obligated to speak because you are already confident enough in the relationship. That doesn't mean you can't speak or that you shouldn't, just that periods of silence can be justified.
Title: Re: Think the community's state is /worth discussing/?
Post by: Raicuparta on September 01, 2011, 04:07:31
I'm only active in one web forum (this one is slowly getting closer to joining that club, I just need to get to know the people better), and it also has a problem with activity, maybe just a bit more active than this one, but with less members. But I noticed that the situation there is almost identical to this one. There may not be that many posts every day, but when there is activity, it's good activity. There is always a good mood in every topic, every discussion is taken seriously and in an adult way, and people can feel that most active members really get along with each other. I noticed that in this community really quickly after joining.
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on September 02, 2011, 04:34:38
It wasn't so much sarcasm as it was irony.  It's an ironic comment.  How about we agree that we are balanced between too much talking and not enough?
Title: Re: Think the community's state is /worth discussing/?
Post by: PeppyHare4000 on September 02, 2011, 13:15:43
It is a calm forum. We don`t get much comments but in the Good:Bad Comment ratio, the good side dominates :D
Title: Re: Think the community's state is /worth discussing/?
Post by: GrayFace on September 07, 2011, 02:17:59
It's cool to see people that made some great levels before I even joined the forum come back. Drakkan, HR, then Jerom, now Klämrisk.
Title: Re: Think the community's state is /worth discussing/?
Post by: Klämrisk on September 07, 2011, 17:48:24
Speak of the devil, here I am!  8D

We shouldn't be sad that this forum isn't as active as...say..../b/.
Jelousy (how do you spell that?) is doubleplusungood.
As long as there are people still playing KS, at least I will still be around.
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on September 09, 2011, 14:02:23
I was just playing a remake of one of my old favorite NES games, Blaster Master, for wiiware and when I transitioned from one area to another it was completely unfluid and abrupt and I thought, "Oh come on!  Haven't you guys ever seen a KS level where the transitions are natural???  Oh... maybe you haven't.  Well you should!" 

While that is just my experience, it seems to say something about the strength of this game... at least in my mind.  C)p  KS is a classic now, one of those bright stars in the night sky of gaming. 
Title: Re: Think the community's state is /worth discussing/?
Post by: Dj Gopher on September 16, 2011, 04:52:57
I agree with Klämrisk.. I've always had a kind of silent admiration for this place, it's concept and it's community.
I don't think a huge amount of activity would be too good for such a feeling..
Or how Klämrisk said it, quite plusungood :P
Title: Re: Think the community's state is /worth discussing/?
Post by: Submarine1994 on November 05, 2011, 02:03:11
It is late and I have not read all of your posts as fine and valid as I'm sure they are, but this is my hypothesis on this forum/community which is relevant to others in some respects I suppose.

Well, I have been on this forum for years. I am an old user from before 2009 actually, but on a new account but I'd rather not say who to be able to start afresh. In my time on this forum I have noticed that in terms of the activeness of its community, well...
...Ok, to summarise it in a simple way, if I were to take the number of members active each day for a month and mark this on a graph to measure correalation, then it would have likely show no correalation whatsoever, which is to say that there's no 'pattern' for how many are active on what day.

There's a lot to consider too really. For a start, real life commitments can certainly be a major obstacle that makes coming online let alone onto this forum difficult, so that can cause a decline in activity, and it is the middle of Autumn so many students in particular will naturally be busy. Secondly, people will lose interest over time, it's natural and inevitiable with most. We'll find another game or interest/hobby and move our dedicated time to it instead thus coming here less. Finally, Niffla's games are not as well known as many of these big games like Minecraft, Runescape or WOW, so this site will receive much less attention compared to those sites. That said, yes, this site does receive a good amount of visitors, but compared to Runescape or WOW? Not really. Although more people online would be nice in some respects, would we want too many people here? Imagine all of the work that admins and moderators would have to go through, and on that note, trolls. When a site receives attention, trolls, flamers and other nusciances will naturally come too so I'm grateful myself that the site isn't too overpopulated really.

If you disagree with a point I've raised or if I've said what you may have already said, I direct you to my first sentence. This post's provenance is my mind, and it alone. That is all I ever really need after all...
Title: Re: Think the community's state is /worth discussing/?
Post by: PeppyHare4000 on November 15, 2011, 19:21:28
... For some people, school has come by back in september (Myself included), meaning the activity in this forum took a big dive here. Some level production is taking a halt because of this. Maybe the activity will go to the upside during christmas break but after that, the decline will start again.

I find that lately, The forum's activity is close to none and it is sad to see this happen...
Title: Re: Think the community's state is /worth discussing/?
Post by: Raicuparta on November 15, 2011, 20:14:50
... For some people, school has come by back in september (Myself included), meaning the activity in this forum took a big dive here. Some level production is taking a halt because of this. Maybe the activity will go to the upside during christmas break but after that, the decline will start again.

I find that lately, The forum's activity is close to none and it is sad to see this happen...
In a forum with such a strict theme (nifflas' games), and with the lack of a section for unrelated stuff (which I agree with), it is obvious that there will only be a lot of activity when there is something new related to the games, such as new releases or new information about coming releases. The rest of the activity should come from user made stuff (custom levels, mods, etc), and the interest in that is expected to after the game has been released for a long time without updates. Lately, it's been slow on official updates, information or releases, so I think the lack of activity is perfectly unrestandable.
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on November 16, 2011, 09:09:29
I predict that things will be more active after KnyttWaDF. I think that game will have a huge impact, and something else might happen. (which I'm at this point not going to tell what it is)
Title: Re: Think the community's state is /worth discussing/?
Post by: LB on November 19, 2011, 04:11:48
The forum's activity level is perfectly within reason; people don't play games forever, you know, so they don't stick around unless they are emotionally attached to the community.
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on November 19, 2011, 19:38:33
..., so they don't stick around unless they are emotionally attached to the community.

Ah, so thats what I am. X)
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on November 20, 2011, 00:45:39
Seeing how you're paying for it, LPChip, I'd imagine you being active.
Title: Re: Think the community's state is /worth discussing/?
Post by: LordMarzog on December 04, 2011, 06:17:13
Personally, I recall how busy the KS level releases area was only a year ago. When the heavyhitters (Farik, Drakkan, Googoogjob, to name only a few) were all active and making levels from time to time. Now it seems that there are only a few people that even make KS anymore. That's part of the reason I made and released one. I love Knytt Stories and it makes me sad to see it getting so little attention nowadays. :(

But who knows? With KnyttWaDF coming, maybe the surge of people that it will likely bring will spark new life here?
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on January 23, 2012, 07:24:17
I know this has been said many times before but having a place to discuss stuff (like SOPA, the morality of pirating software, religion, etc) would be cool with this community. I feel like as long as it is decently moderated it will be fine. Imo most of the users here are mature enough to not make shit (aka troll) threads.

Btw: KnyttWaDF will bring more people, but it will probably be followed by another long gap of silence. Maybe if we could have a "General Disscussion" section (not Off-Topic section, mind you) if would cause people to stick around longer.
Title: Re: Think the community's state is /worth discussing/?
Post by: GrayFace on January 23, 2012, 16:14:00
It's not just about trolling. Threads like religion vs atheism may easily provoke conflicts. What should certainly be good is a place to discuss commercial games, although I already mentioned it before in this thread. And, of course, getting more people to play Nifflas' games is the best thing to do.
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on January 24, 2012, 13:27:47
Religion vs Atheism???  Why you... I'm offended!
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on January 24, 2012, 22:52:26
I never mentioned religion vs atheism. Religion encompasses a large spectrum, that is not the only thread that can come out of religion, you know. I'm just saying that General Discussion board is not that same as an offtopic board and with semi-heavy moderation can add life to this dead community. I'm sorry though, religion may have been a poor example.

Religion vs Atheism???  Why you... I'm offended!
Are you seriously offended that easily? Nothing was said promoting one side or the other nor was there any hate, give me a break...  <_<
Title: Re: Think the community's state is /worth discussing/?
Post by: Raicuparta on January 25, 2012, 00:16:59
Pretty sure that was sarcasm -.-
I slowly changed my opinion on this. Every time I see this discussion it just feels like people are being lazy, there is absolutely nothing to lose and with a community like this it really isn't going to make that much of a difference, but it would help. At least the general gaming forum should be there, not even all of Niffla's games are free, I really don't understand why there isn't one yet. Does anyone really think that by adding these sections to the forum it is suddenly going to become every other forum on the internet?
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on January 25, 2012, 01:19:27
oops, if that was sarcasm I didn't catch it. sorry  :oops:
I really don't understand why there isn't one yet.
I think it's because the administration here is resistant to change/trying (well most people are, to be fair).

Quote
Trying never is a bad thing. It allows you to learn.
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on January 25, 2012, 13:01:17
I have stated this so many times before, but it seems I have to again.

We have tried it in the past, and it attracted the wrong kind of people. People were lurking only in the general chatter section, and they chatted about absolutely nothing. Thats a serious waste of forum space. They just posted because they were bored. The staff stopped looking in that section even, and worse, Nifflas games weren't discussed anymore (posting a challenge, etc). Not to mention, that questions about Nifflas' games started to take place there too (eg: help, am stuck to get the 3rd ball in WaDF).

For some strange reason, whenever you have a general chatter section, people automatically assume that whatever question they have cannot be discussed elsewhere. So a general chatter section is out of the question. It nearly destroyed this forum once, and I'm not going to let that happen again.

A debates forum is the alternative that we've had. Basically its a form of general chatter, but much more organized. We had this before, and it did work, but discussions went in circles, and people just started to post to keep a discussion alive. When I asked for new discussions ideas, nothing really shown up. I'm not going to invest time into something that people just want, but aren't going to use.

And I hear you: But when you make it, I will use it! Sure you are, but for how long? Are you really missing it that much?
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on January 25, 2012, 13:07:43
Ha!  Sorry.  "I'm offended" is an ironic catch phrase around these parts.  I sometimes forget where RL stops and the interwebs begins.  C)p

And yeah, I have no suggestions on how to handle a chatter section, but as I've said before, the popularity or even activity in this forum has never seemed the point to me.  The point is that this forum attracts quality and often keeps it.  While there is not a ton of activity, what is here is most often quality.
Title: Re: Think the community's state is /worth discussing/?
Post by: Mathexpert on January 25, 2012, 22:59:56
A debates forum is the alternative that we've had. Basically its a form of general chatter, but much more organized. We had this before, and it did work, but discussions went in circles, and people just started to post to keep a discussion alive. When I asked for new discussions ideas, nothing really shown up. I'm not going to invest time into something that people just want, but aren't going to use.
A debate is quite different from discussion, and I don't think it will really have any long-term affects on people coming to this forum, like the arcade. I mean it might be popular at first, but people just get tired of talking about the same subject and it tends to go into circles, like you said.

We have tried it in the past, and it attracted the wrong kind of people. People were lurking only in the general chatter section, and they chatted about absolutely nothing. Thats a serious waste of forum space. They just posted because they were bored. The staff stopped looking in that section even, and worse, Nifflas games weren't discussed anymore (posting a challenge, etc). Not to mention, that questions about Nifflas' games started to take place there too (eg: help, am stuck to get the 3rd ball in WaDF).

For some strange reason, whenever you have a general chatter section, people automatically assume that whatever question they have cannot be discussed elsewhere. So a general chatter section is out of the question. It nearly destroyed this forum once, and I'm not going to let that happen again.
A general chatter section destroyed the forum? I wasn't around at the time, but that sounds kind of strange since most of the other forums that I go to are doing fine with a GD and Offtopic section. The forums based on games also maintain focus on the actual game. I'll take your word for it though, since I wasn't there. As for nifflas' games not being discussed, they aren't really being discussed now either, with the exception of KS. Anyways, now I realize that this forum is structured a little differently (there is really an emphasis on nifflas' games), and discussing about it isn't going to change anybody's mind.

I just hope that there isn't a year-long gap of inactivity between every release, but I'm a pessimist to the core so let's just see what happens.  :^^:
Title: Re: Think the community's state is /worth discussing/?
Post by: Salmoneous on January 26, 2012, 11:12:04
General off-topic forum is not needed becasuse of Niffchat but LPChip exaggerates the truth. it wouldn't kill the forum or make anything worse it would just be completely unnecessary.
What would be nice is shoutbox. Shoutbox is great for announcing level releases, nifflas news and act as a general chat. Keeps forum more alive and centered, it don't get in the way that LPChip say an off-topic forum would either.
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on January 26, 2012, 14:46:07
A general chatter section destroyed the forum? I wasn't around at the time, but that sounds kind of strange since most of the other forums that I go to are doing fine with a GD and Offtopic section
Basically what happened at that point was this:

Nifflas was at the head of the forum, but didn't have time to make changes. Nifflas initially had made an offtopic board because every forum has one. The rest of the staff just didn't look at the board and 90% of all the chatter took place in that board. For both me and FastRecords this was bad. It was so bad for me that I was on a choice there. Either, things changed, or I'd left the community. If I recall right, FastRecords shared that thought with me. So I decided to step to Nifflas and told him. He told me he wasn't that happy with the situation either but he just didn't had time to make changes. So FastRecords, Nifflas and I sat around the table and discussed how to make things better. That basically meant that Nifflas gave us control of the forum so he could focus on game development.

Basically, if there hadn't been made changes, chances are high that the staff would've quit, things would've been a mess, and well, your imagination can do the rest. I suppose that Nifflas would stop coming to a forum like that if he didn't take it offline first. (it was still at his hosting back then)
Title: Re: Think the community's state is /worth discussing/?
Post by: BloxMaster on January 31, 2012, 10:10:47
There's not a lot of things I can add to what's been said by me and/or a few other people, but I do have a few notes.

Reading the latest of the thread it occurs to me that it seems like there's a hint of...well, haste in a few posts. They seem to be indicating that because the forum doesn't have "x" feature, there must surely be something wrong with the staff for not providing it. This is usually provided in a hasty manner. I can't reasonably say, as I am not staff- but I should think that more consideration would be provided in the context that an idea was provided nicely, and not in an accusative manner.

Secondly, it appears that although the staff has a bit of a method for doing things- or not doing things- a certain way, there's a few considerations on part of all of all of us normal forum members we need to consider. For example, this forum is actually named "Nifflas' Support Forum". This indicates that the forum is meant for support for creations by Nifflas. I must say that by using this logic, the fact we have something like 'forum games', or even the 'Development Showcase' is something of an extra considering it doesn't actually have much to do in scope with Nifflas' Games.

Thirdly, I can't be sure if the discussion is even still about the apparent 'lack' of activity, or just complaining about features we don't have, but I will pose a question: Do we actually need the requested feature to make the forum more active? And does the forum actually need to be more active? And if both are yes, then is the feature making the forum active for the right reasons? If any of those are 'no' or 'not exactly', then your answer is fairly clear.

Finally, I just want to make note that while a lot of the features requested would be enjoyable, you have to actually think about the amount of additional work the staff would need to do to keep it under control if it was mis-used. If the staff does not want to try it again right now, it might be best to let it rest. If the staff decides to add a feature at some point, it is because they think it is the right time to do that. Please remember that they have to make sure it benefits the forum overall, and doesn't make it less enjoyable.

And on my own personal note- I really wish there was more activity too, but I prefer this level of activity that sparingly talks about the games to one that simply uses a lot of features of the forum that end up taking away from talking about the games entirely.
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on January 31, 2012, 12:53:02
I concur, especially with the use of logic.  That's always a good thing. 
Title: Re: Think the community's state is /worth discussing/?
Post by: Gorfinhofin on February 01, 2012, 05:41:17
I think there should be an off-topic forum. Honestly I don't see any reason not to have one except that the mods don't seem to want to keep tabs on one. Also, there's the possibility of controversial topics, but we could just have a rule against those. And if people make sure to use the report to moderator button when necessary there shouldn't be any problems. Right now I don't think we need to worry at all about an off-topic forum getting out of hand, because there aren't many regulars left, and new people won't be drawn specifically to our forum by a board they can find on any other forum. If we get a surge of newcomers with the release of the next game we can always disable the off-topic forum again.
Title: Re: Think the community's state is /worth discussing/?
Post by: Salmoneous on February 01, 2012, 09:15:33
Why no shoutbox? why everyone hate shoutbox?  :( It is only beneficial to everyone.
I come here for ks levels first hand and since the release and think most others do to. Supporting nifflas is not really what the forum is about mostly I don't understand where you all get that idea.

[mod]removed small text. Please read the Official Forum Rules again.[/mod]
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on February 01, 2012, 14:14:01
we can always disable the off-topic forum again.
You honestly don't consider me to put something on with the idea that I'll remove it again when things go out of hand again?

Seriously, thats not how a forum works. If I'd enable a feature and disable it everytime things get out of hand, we'd have a really messy forum.

You can only add functionality when you expect it to work properly. Its the first thing you learn when doing management. Otherwise people will not take you seriously.

And if we enable something with the idea that our members are mature enough to use the report to moderator feature, we'd be a really bad forum. The report to moderator function is only to assist us, not to manage a forum with.

With a forum, the organisation goes like this: staff actively monitors every aspect of the forum and deals with the situations preferably before it has been reported, because that means, not many members had to face this problem. To most users that will appear as "the forum runs smoothly". If we do not respond to a problem and it just remains here, people will see this as: "meh, the staff is lazy here. I'm going somewhere else where the staff actually cares."

So the only way for us to have a feature is when I can ensure that the staff actually manages that feature.
Why no shoutbox?
We used to have one. Basically its the same with a shoutbox as the off-topic forum. Although this one is easier to manage, it does get the same idea with the off-topic forum. Not to mention that we still have an IRC chat.

Besides, how many times didn't I have to ban you from the shoutbox Salmoneous?
Title: Re: Think the community's state is /worth discussing/?
Post by: Gorfinhofin on February 02, 2012, 01:28:07
You honestly don't consider me to put something on with the idea that I'll remove it again when things go out of hand again?

Seriously, thats not how a forum works. If I'd enable a feature and disable it everytime things get out of hand, we'd have a really messy forum.

You can only add functionality when you expect it to work properly. Its the first thing you learn when doing management. Otherwise people will not take you seriously.
I do expect it to work properly, as long as it's either well-moderated or the activity level is relatively low. I was just saying if it DOES get out of hand you can shut it down.

So the only way for us to have a feature is when I can ensure that the staff actually manages that feature.
I think that should be a priority then.
Title: Re: Think the community's state is /worth discussing/?
Post by: Salmoneous on February 02, 2012, 08:52:31
I was never banned from shoutbox  :huh:
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on February 02, 2012, 12:04:00
I was never banned from shoutbox  :huh:
My bad, I confused you with someone else. I looked back at my history and indeed didn't find a mention of you being banned under any of the aliases you use/used.

My humble apologies.
Title: Re: Think the community's state is /worth discussing/?
Post by: Miss Paula on February 02, 2012, 12:36:31
And if we enable something with the idea that our members are mature enough to use the report to moderator feature, we'd be a really bad forum. The report to moderator function is only to assist us, not to manage a forum with.
I quite disagree. Usually on (bigger) forums staff is not expected or required to read everything all the time, since that'd be impossible anyways.
I think the underlying problem is that the staff would have to care at all, and the current one can't really be bothered, since none of us really see a benefit in it. Also there's quite few really active staff members, mostly because the forum overall is not that active that it'd require more, but also because, again, the interest is not that great.
So, personally speaking, I don't mind if there's gonna be an offtopic forum or whatnot in whatever form, because to me it really doesn't matter. And that's not exactly a good starting ground to implement something new or different if nobody can be bothered to implement and care for it. :P

"And what if we have a designated new staff member to manage it?"
--Well...perhaps? But then again, do you think we'll find anyone at least a bit dedicated to the idea, given previous experience with how difficult it is to find new staff members in the first place and how low the activity overall is and so on and so on? So overall I still doubt it's worth it.
Title: Re: Think the community's state is /worth discussing/?
Post by: Dj Gopher on February 18, 2012, 22:00:36
I find myself agreeing with LPchip on a general chat forum.
Sorry for bumping the discussion, but I don't think that side of the argument is being treated very fairly.
Most forums do have general discussion boards and most forums that do tend to have more active users. This particular forum, however, was not created to have a lot of activity and chatter. It was made for the sole purpose of promoting Nifflas' games and their discussion. From that perspective, there really is no need to make this forum conform to the shape of other, more active ones. Sure, maybe we could have a very well-maintained discussion thread and sure, maybe it would increase activity. But why? If you want a general chat forum, frankly you can visit somewhere else and only come here for professional purposes.


Then rises the argument, "but this forum has very intelligent and philosophical people that I would like to interact with."
This is where I find myself in disagreement with my above statement.. I think it could be a little tedious to maintain, though I don't think it would be by any means impossible. But, rather than effortlessly babble about it, I'll propose how I would run it.
Debates forum:
Spoiler: (click to show/hide)

Also, I also thought I remembered you being banned from the shoutbox, Salmoneous...
Was your personal text ever "Banned from the Shoutbox" as a joke or something?
I know I've seen that somewhere... :P
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on February 20, 2012, 14:57:21
I tend to really love Dj's idea.  An "intellectual's bar" would very nice.  I would tend to be here more often if we had that, but as has been said, the forum doesn't exist just to be social.  But then again, I think a well done smart forum would only increase the creativity of the forums as a whole. 

I am, however, very sensitive to the concerns raised by trolling, off topic traffic jams, all kinds of other ugliness.  I was also thinking myself of the idea of new moderators for any chat areas since the one's we have are so busy, but I'm also aware that even the shift towards a new area, and finding good moderators, can be a lot of work. 

Finally, I was thinking... what if there was something like a secret forum you have to get invited into?  Once someone is on the forum with 10 or so positive posts they get invited.  That way, a person's activity on the forum acts as a form of pre-moderation.
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on February 20, 2012, 17:43:08
Finally, I was thinking... what if there was something like a secret forum you have to get invited into?  Once someone is on the forum with 10 or so positive posts they get invited.  That way, a person's activity on the forum acts as a form of pre-moderation.
This is pretty easy to implement. I can set it so that based on the post count you have, if you have more than x posts, you get into a permission group. That group then gives access to a hidden forum. The only problem is that, since its this easy to get in such forum, people will actually be triggered to spam more, just to get into that forum.

And if people get into the forum, then who says they won't go spammy suddenly? True, Its not allowed anywhere else on the forum either, but it depends on the context of that forum. If it'd be an all topics forum (general chatter), then there are no rules preventing anyone from spamming. My biggest fear with such cases, is that people start topics there that they can post very well in any other place. (this is a common item on many forums)

This idea would work better with a status. For example: someone who's active and always friendly could be rewarded with a certain status, and this status has new access assigned to it.

The biggest problem with this idea, however, is that its against Nifflas' vision of a forum. For Nifflas, everyone is equal. Nifflas even dislikes having a staff, but that obviously is necessary. He didn't want to have a title either, but I gave him the Game designer title because its his forum, and without it, it just looks silly.

Respecting Nifflas' wishes, it'll be really hard to implement something like this.

And I haven't even asked the most important question yet: what would the forum be about, and how would you make it so that it can be kept manageable (from inside, but also from preventing people to post there while they should post it somewhere else?)
Title: Re: Think the community's state is /worth discussing/?
Post by: Al on February 20, 2012, 18:12:45
It's true that we all should respect Niffla's point of view in this forum and how it select it's members. And I personally think that it's not the best way to proceed, and I also aprove that everyone should be equals. I did not read the whole Topic ( and that's why i'm not interposing much) but why not ask Nifflas personally? maybe he can come up with an idea we haven't tought about. Or maybe it has already been done.
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on February 21, 2012, 00:36:49
Ok, just had to share this...

http://xkcd.com/810/

Also hover over the image for another good comment.  :D

edit: it's on topic, I swear.
Title: Re: Think the community's state is /worth discussing/?
Post by: BloxMaster on February 21, 2012, 01:57:44
I don't really like the idea of having a post-count based general forum since people could spam to automatically get into the general forum, and that defeats the purpose, but I also agree that having people which special access to post in a forum is not entirely agreeable neither because everyone should be given a fair chance to post there. I honestly think the problem here is that there doesn't seem like any current staff are willing to moderate this type of off-topic or perhaps structured off-topic forum, or perhaps they aren't looking for more things to do is all.

I have to entertain the idea of the 'karma' function of the forum, which is disabled right now. Perhaps if you can only give good karma, then you can make a forum that allows people with decent posts to enter an area otherwise off-limits. If they abuse this function, and admin could (I assume) reset their karma, forcing them to work hard yet again for privileges to the forum. Of course, it's probably possible to ban them from a specific forum too, instead of resetting karma- just make them wait a satisfactory time as a punishment before accessing it again. The idea is that if people can only give good karma, then there's no way to abuse it, especially if you limit the amount of karma one can give in 24 hours. And since the person getting the privileges must rely on others to give them this ability, it seems likely that the amount of karma and access they have will be reflected by the quality of the posts they make. Another thing is that this isn't entirely against Nifflas' wishes, just because if anyone can eventually gain access to secret area just by participating in the forum, there's no way it can be counted as unfair. The only problem I foresee is that newcomers might need to work harder to gain this status, but this might not be entirely unfair either since giving direct access is I think the things the staff worry about.

I haven't played around with SMF in a while, but I think this is possible, if not with just SMF, I'm sure there's a simple mod for it. Either way, it's just a suggestion.
Title: Re: Think the community's state is /worth discussing/?
Post by: wetako on February 21, 2012, 20:48:31
Hello! This is my first post since like... a very long time.
I just wanted to say that I think it's funny how you get a meta-discussion going for nearly 1.5 years.
I also think, that the communitys state is not worth discussing, it seems perfectly fine to me.
Ever since the big crash, activity has slowly been declining, just to shoot up shortly after new releases.
There is not much one can do about this, except posting! Actual posting, no meta-stuff like this.
If you want the forums to become more active, you have to be more active.

That probably sounds super-lame and obvious but I don't see this discussion resulting in anything else than mights and might nots. This is not a question of forum-categories or features.
New features and categories don't cause activity - it's the other way round.

edit: Hah, yes! The only thing one *could* change would be those temporary subforums for level creation. Those have been temporary for what? Years? ;) Since those sections are the main selling point of the forums, I'd restore them to their old beauty. I think they are incredibly messy and difficult to navigate. Yes.
Title: Re: Think the community's state is /worth discussing/?
Post by: Al on February 21, 2012, 21:06:19
I agree with Wetako. Altough it's true that there is not much activity on the forum. But "being more active" dosen't mean that we should start posting more if it means doing it just for the sake of "being active". This might result in boring of spamming posts wich would not attract  more poeple.
Title: Re: Think the community's state is /worth discussing/?
Post by: B-Man on March 04, 2012, 07:26:27
Just to post my two cents...

I had been a Nifflas fan ever since I stumbled upon Within a Deep Forest shortly after its release. I didn't actually discover the Nifflas Support Forum until Knytt Stories came out, and I assume it was the same for a lot of other people.

Because of the success and popularity of Knytt Stories when the editor first came out, there was a lot of activity and a lot of new people showed up. Tons of levels with new concepts came out, and they were generally entertaining. There was almost a sense of friendly competition going around, people trying to out-do each other and make the best levels with original concepts and content. I got in on the action because I had played a lot of really well done levels and they inspired me to create The Great Race, which was received pretty well and earned some positive feedback which I absolutely loved. It was just all-around a very active and enjoyable time.

But of course, things are only new for so long. Knytt Stories lost a lot of its momentum, though new levels are still released to this day which I find pretty impressive. I think that, although Knytt Stories still has nearly limitless potential to explore some fresh concepts for levels, the hype has died down with the passage of time (and with the crash of the old forum, which was unfortunate to say the least). And with a lower level of activity, there's a bit less incentive to create new levels since there's a feeling that less people will probably see them. I've been working off and on on an environmental level, and sometimes I will make some progress since a few people will still probably see it and like it, but I know it is highly unlikely to receive the warm feeling of releasing a new level "back in the day" when you could post your level before going to bed and wake up to literally dozens of comments.

Knytt Stories isn't the only Nifflas game out there to discuss on the Nifflas Support Forum, after all, but it was by far the game that did the best job of pulling people together to discuss and create some truly inspiring stuff. As a Nifflas fan, I can say with certainty that this forum will last a long time due to the outstanding quality of material Nifflas continues to produce, but unless another game comes out that pulls the community together as much as Knytt Stories does, we can probably expect the forum to have the activity level it does now.
Title: Re: Think the community's state is /worth discussing/?
Post by: SiamJai on March 04, 2012, 11:39:47
Just a heads-up: staff got together and worked out a way to have a forum with no topic restrictions. You can read more in its announcement topic (http://nifflas.lpchip.nl/index.php?topic=5205.0). Kudos to BloxMaster for the original idea! :)
Title: Re: Think the community's state is /worth discussing/?
Post by: Yoeri on March 30, 2012, 01:13:04
That seems to have... not done anything. Has all remaining activity moved to this super hidden forum or something?
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on March 30, 2012, 09:57:57
That seems to have... not done anything. Has all remaining activity moved to this super hidden forum or something?

Nope. It proves that even with such forum activity won't increase.

Its the community itself that generates the activity, not what us staff adds.
Title: Re: Think the community's state is /worth discussing/?
Post by: Gorfinhofin on March 30, 2012, 23:08:07
Not necessarily. How many people actually have access to the secret forums at this point?
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on March 31, 2012, 00:15:17
Not necessarily. How many people actually have access to the secret forums at this point?
Aside of the staff, no one yet has reached the magical number of stars required, but thats besides the point. If people finally have access to this forum, I don't think that'll increase activity at the other parts of the forum. The entire idea is that because there now is a secret forum that you can earn the rights to, people become more active to make great posts that can get stars rewarded to it. I do see in the logs that people do, but for some magical reason, people stopped giving stars. The last star was given 26-03-2012 04:49.

But the staff does look for posts deserving a star, so if you make a great post or be very helpful we do reward that kind of behavior by a star.
Title: Re: Think the community's state is /worth discussing/?
Post by: Headgrinder on April 05, 2012, 23:36:21
For my part, I must admit I'm excited about the secret forum.  The restrictions will, I think, moderate who comes into the secret forums, and I feel like it will give the opportunity to get to know the other members of this community better.  That in turn makes me want to be more a part of the forums, and perhaps even to create more game content.  There is only so much you can learn from and about people when your only talking about game making.
Title: Re: Think the community's state is /worth discussing/?
Post by: LPChip on April 06, 2012, 09:29:14
What kind of point is headgrinder making here? Does he imply he has reached the magical number of stars?  :shifty:

Who knows... ;)
Title: Re: Think the community's state is /worth discussing/?
Post by: Zelakon on April 06, 2012, 17:30:38
What kind of point is headgrinder making here? Does he imply he has reached the magical number of stars?  :shifty:

Who knows... ;)

well it's gotta be 10 surely..?
Title: Re: Think the community's state is /worth discussing/?
Post by: jetio4 on April 07, 2012, 04:28:34
I obviously have access.