For some reason the only thing I felt like doing was a tileset, so I made one. I think it looks pretty good, but I'd like to have an external point of view on it. I'm not sharing the tileset right now, but only a screenshot using it.
(http://i.imgur.com/J3Gw3.png)
(http://i.imgur.com/WckyU.png)
If I ever make a completely new level, it will have a lot more detail than what I've done before, so now I use the tileset in 3 different levels of depth, and I think it looks pretty good so far. I think that tree is the most detailed thing I've done in a tileset, in my other level I had to use a tree from one of the stock tilesets, but maybe I won't have to do that anymore.
Also, I'm still working on some stuff, like grass on the floor (layer 2).
I'd be grateful to hear some suggestions from people who are used to making this stuff :)
I actually disagree. The rest of the image isn't anti-aliased either.
The sun is in the background, so there shouldn't be an inconsistency. What makes it need anti-aliasing is that there's no dark border on the edge and the border isn't pixeled well. A bit smaller radius may make the pixelation better.
As far as the halo goes... I dunno. Not required to have I think unless in the same level it was done also.
Yes, I myself doubt it would look good. At first I thought it may look better with halo, but now I think it probably wouldn't.
Edit: Here's a subtle manual antialiasing. As I thought, it doesn't make an inconsistence, but I have a feeling as if the sun became duller with such a round shape.
I like this sun. I think you've nailed it :) Flowers are good, but too bright.
The main problem stays, it's the grass. Grass in the bright variant of the tileset was so much better than this one. Now it just looks like it's crudely painted with a spray tool. One quick thing you may try is putting a semi-transparent layer of grass-less ground over it. I mean, top and bottom parts of the grass would then be different and there would be a sort of border between them.
Edit: I've tried and made it look better, but not too much...