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Topics - Purple Pineapple

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1
Knytt Stories / The Randomizer Room
« on: July 13, 2020, 12:05:39 »
Randowhat?
For those of you not familiar with the knytt stories randomizer, it's basically a tool that allows to to take any Knytt Stories level and mix it up a little. You can randomly replace all the enemies with different enemies, randomly add enemies, rearrange decoration, etc. It provides a way to spice up your favorite (or least favorite) levels.

So what's this room, then?
The Randomizer Room is a Knytt Stories unlike any other, in that it is specifically designed for randomizing. It contains 50 rooms which the randomizer populates with enemies and the golden creatures from KS+. Juni must then cycles through the rooms, carefully collecting any golden creatures she can find amidst the chaos. The idea first came about when DonDoli randomized golden creatures into A Strange Dream, and realized that one of the secret rooms had a similar mechanic. StraightFlame set out to make the idea a reality, which I then added onto, and you can see some of the results below:
Spoiler: screenshots (click to show/hide)

Looks awesome! Where can I get this?
You can get the randomizer here, and the most up to date version of the randomizer room should be attached to this post. The most reliable settings for the randomizer are currently True Random and
Code: [Select]
EFU->YE
What can I do to help?
We're trying to pack the randomizer room full of 256 different screens. If you think you can design a fun challenge room, go for it! If you just want to playtest the existing room and give feedback on what feels jank/unfair, that's great as well. If you're not a mapper or a player, why not shout out some suggestions for the powerups room? Currently we've only got locks for golden creatures, so if coins and artifacts get in there, how would that change it? And of course if you have any other suggestions/ideas, don't be afraid to contribute. With enough people we can build something awesome.

2
Nifflas' Sources / Purple Pineapple's dumb KS mods
« on: December 26, 2018, 00:19:32 »
Happy holidays everyone! Purple Pineapple here with another thing that no one asked for, no one wanted, and no one needs. I've been collecting a bunch of ideas for quirky/silly/dumb Knytt Stories mods, and now I've packaged them all up into a mod pack. The current list of mods is:

  • Knytt Stories but the powerups are times 3
  • Knytt Stories but Juni is invisible
  • Knytt Stories but if you stop moving you die
  • Knytt Stories but savepoints are single use
  • Knytt Stories but all the powerups are beans
  • Knytt Stories but with better controls
  • Knytt Stories but with 500ms of input delay
  • Knytt Stories but enemies never despawn

Download: https://www.dropbox.com/s/36sg48au740rom0/dumb%20ks%20mods.zip
Download (source files): https://www.dropbox.com/s/is4fcnurn7itg0x/dumb%20ks%20mods%20src.zip

To install simply copy the executable file into your Knytt Stories folder and run it. The mods won't alter your worlds/saves/etc any more than normal KS would. Some of them can make the game pretty difficult, but I was able to beat The Machine 100% with all of them. Some levels may actually become impossible with some of the mods, though, so play with them as you will. Have fun :)

3
Knytt Stories / Knytt Stories TASer's Handbook
« on: November 29, 2018, 08:51:21 »
As some of you may know, I spent several months working on and off on a TAS early this year. During the course of this process I learned quite a lot about the Knytt Stories movement engine. A lot of it isn't obvious from (or isn't even in) the Nifflas's source code, so it took quite a lot of experimentation. I figured that all my discoveries were worth publishing for anyone else who might want to know the inner peculiarities of the game, like why Juni's jumps have small inconsistencies to them. I have been working on compiling all of that knowledge into a document, so that anyone who wishes may know exactly why KS behaves the way it does. I now present...


Although it is specifically written for TASers, this guide contains a lot of information about glitches and quirks of the game engine that could be of interest to everyone. I realize that it is a fairly dense read, but the goal of this paper is to inform. If there's a section that you read but didn't fully understand, or something you found interesting and want to know more about, then let me know. If anyone's actually interested enough for it, then I plan on making a video to more easily explain some of the deep intricacies of KS. Obviously I can't do a video on the whole thing -- it would be several hours long. But if people tell me what they'd like to see, I'll be more than happy to oblige.

4
#ModArchive Story / Deathless Speedrun in under 6 minutes
« on: March 23, 2018, 10:56:51 »
So for the last several months I've been doing speedrun attempts of this game, and I finally got a run I'm happy with. There are no deaths, but I do sometimes hit Home at the beginning of a level to reset my momentuum. I also abuse a number of areas where you can get out of bounds.

Check it out here: https://www.youtube.com/watch?v=fDwZ9IXcZS0

5
Knytt Stories / Knytt Stories is being speedran at ESA
« on: February 20, 2018, 23:14:36 »
European Speedrunners Assembly (Winter 2018) is live this week, and they're going to be speedrunning the main six Nifflas levels (Machine, Underwater Adventure, Gustav's Daughter, Sky Flower, A Strange Dream, and This Level is Unfinished) and possibly Don't Eat the Mushroom.

The Knytt Stories segment starts Thursday at 8:29 AM GMT.

Tune in on twitch: https://www.twitch.tv/esamarathon
Or check the schedule (which converts everything to local time): https://horaro.org/esa/2018-winter or https://esamarathon.com/schedule

6
Another large level I started years ago, but only just now found the motivation to complete. Unlike my other Very Hard levels, this one starts out easy, and then slowly climbs in difficulty over the course of 396 screens, culminating in a Very Hard/Lunatic final area. My ultimate goal for the level ended up being to include every object from every bank (except for 255 of course). This means that you will encounter every single enemy in Knytt Stories in this level. Other than that, there's not much story to this level. Just enjoy the scenery and the challenges!

Download from knyttlevels


7
Have you ever wanted to play The Machine, but were disappointed at being able to see everything?
Are you dismayed by the inordinate proportion of levels that take place during the day?
Do you have constant and unrelenting fits of despair when you realize there aren't enough awful levels being created?

If you answered yes to any of these questions, then "The Machine at night" is for you! It takes all the fun, well-thought out challenge of The Machine and replaces it with a rage-inducing blackness. For those of you that haven't figured out exactly what this level is yet, the screenshots attached to this post should explain things.

Note: It is highly recommended that you are familiar with The Machine before attempting this level.

Download from knyttlevels


8
This is my first ever maze level. I mainly wanted to play around with Mylveri's black and white tileset and see how many interesting screens I could make. If you manage to progress far enough into the maze, you'll find a second, more colorful, area to explore.

Download from knyttlevels


[mod]By the screenshots alone, I can see this is definitely NOT a trickjump map. Changed it to Challenge instead[/mod]

9
This is a small trickjump level I made a long time ago. It features a unique concept, but I was never fully satisfied with it, so I didn't release it. Since then, I've added an easier difficulty setting, wherein I cleaned up a lot of the unfair parts.

Download from knyttlevels


10
Nifflas' Sources / [mod] Knytt Stories Simul
« on: October 14, 2017, 04:00:05 »
Have you ever wanted to play Knytt Stories, but couldn't decide between your favorite levels?
Do you find that focusing on one game at a time is too easy?
Are you disappointed at the lack of stupid KS mods?

If you answered yes to any of these questions, then this is the mod for you! Now you can play two Knytt Stories levels at the same time. Simply drop the exe file into your Knytt Stories folder and you're done.

Download here: https://www.dropbox.com/s/ddfj1l6plc1cmbw/Knytt%20Stories%20Simul.exe

11
Saira / Silly zappy things glitch
« on: August 03, 2017, 12:57:56 »
After waiting around long enough on Gass Umbra, the zappy things start to leave their tracks.

https://youtu.be/HJKScHYqSe4

12
Nifflas' Sources / Knytt Stories: Speedrunner Edition [KS mod]
« on: May 20, 2017, 09:43:00 »
I recently started getting serious about speedrunning in Knytt Stories, and was dismayed at how long it takes to reset. I also wanted to add the option to have Knytt Stories automatically do timing and speedrun splits. The result is a new Knytt Stories mod dedicated to speedrunning. It's not particularly aesthetically pleasing at the moment, but it's functional.

Spoiler: List of features (click to show/hide)
Spoiler: Known bugs (click to show/hide)

13
OS - Challenges / [Very Hard/Insane] The Other Way XH
« on: June 14, 2016, 09:30:15 »
Variant of this challenge. Get from the very bottom of the credits level to the very top without using anything but the regular controls.

14
OS - Challenges / [Hard/Very Hard] No Control
« on: June 30, 2015, 08:52:10 »
Beat the entire game without ever collecting the powerup in the Nifflas Forest. This challenge is for both OS and OS XH.

Spoiler: Hint for OSXH RFC1459 (click to show/hide)

15
WaDF - Challenges / 2468 challenge
« on: June 24, 2015, 04:47:31 »
This post originally started as an endeavor to answer questions posted in this topic and this topic. Seeing how there wasn't a 2468 challenge specific topic, however, and since the video links in either topic appear to be dead, I thought it best to start a new thread.




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